Go to file
Sam Lantinga cd6b68a9fb Define the behavior of a negative width or height passed to SDL_RenderFillRect()
The software renderer now matches the 3D renderer behavior by rendering a reversed rectangle (extending width or height in the opposite direction) when width or height is negative. It also now renders no rectangle if the width and height are 0.

Fixes https://github.com/libsdl-org/SDL/issues/13400
2025-09-07 12:28:37 -07:00
2025-08-30 01:55:02 +03:00
2025-08-31 22:35:36 +00:00
2025-09-07 18:03:10 +00:00
2024-10-30 00:04:17 +01:00
2025-01-13 16:42:50 -08:00
2025-01-13 16:42:50 -08:00
2025-03-06 16:25:17 -08:00
2025-01-01 07:45:52 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 192 MiB
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%