Ramez Ragaa cf439d5c63 Fix dib-to-bmp logic in SDL_windowsclipboard.c
This addresses the issue #11762 by reading the biCompression field to
determine the correct size of the color table, and consequently the
correct bih_size value.
2024-12-28 08:31:52 -08:00
2024-12-28 16:06:09 +00:00
2024-12-28 07:58:04 +00:00
2024-10-30 00:04:17 +01:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
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