mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-03 03:52:36 +00:00
de1b52f161ff3812e525a3ffbde841a89c6b1dcd
This happens to work here because we don't have anything too complex, afaik. Rejecting strings with underscores was crucial for other things, like video with all its X11 variables, so this can't be applied to the other subsystems. (Also, renaming the `SDL_VIDEO_RENDER_OGL_ES2` variable might be nice, too, but let's keep this simple for now.) Fixes #13938.
fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866)
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Languages
C
86.4%
C++
5.8%
Objective-C
3.4%
CMake
1.6%
Perl
0.8%
Other
1.7%