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Update src/renderer/Metal.zig
Co-authored-by: Jon Parise <jon@indelible.org>
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@@ -434,7 +434,7 @@ fn chooseDevice() error{NoMetalDevice}!objc.Object {
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}
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/// Determines the maximum 2D texture size supported by the device.
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/// We need to clamp our frame size to this if its larger.
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/// We need to clamp our frame size to this if it's larger.
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fn queryMaxTextureSize(device: objc.Object) u32 {
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// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
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