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https://github.com/ghostty-org/ghostty.git
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BitmapAllocator Fixes/Improvements (#8276)
Improves the bitmap allocator's handling of allocations that are 64 chunks or more. Previously, an allocation of exactly 64 chunks could not be freed, it slipped through a crack in the logic and caused `free` to do nothing. Also, >64 chunk allocations no longer always start at bitmap starts, they can now start partway through a bitmap. If this had been fixed before, it would have exposed a memory corruption issue in `free`, since freeing such an allocation with the old logic would have fully cleared its starting bitmap regardless of the starting point. Adds a bunch of tests to exercise edge cases for free. I didn't benchmark these changes, but I have a feeling that if there's a performance difference it will be an improvement, since `free` now marks more efficiently I believe (it was doing one bit at a time before), and `findFreeChunks` now uses `clz` and `ctz` (on inverted versions of the bitmaps). Also, looking more closely as I type this, the old logic in `findFreeChunks` may have had a potential corruption issue as well, which could have allowed >64 chunk allocations to overlap the starts of following allocations. I guess we didn't see it in the wild because our chunk sizes are chosen in a way which would generally avoid >64 chunk allocations in the VAST majority of cases.
This commit is contained in:
@@ -108,28 +108,59 @@ pub fn BitmapAllocator(comptime chunk_size: comptime_int) type {
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const chunks = self.chunks.ptr(base);
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const chunk_idx = @divExact(@intFromPtr(slice.ptr) - @intFromPtr(chunks), chunk_size);
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// From the chunk index, we can find the starting bitmap index
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// and the bit within the last bitmap.
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var bitmap_idx = @divFloor(chunk_idx, 64);
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const bitmap_bit = chunk_idx % 64;
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const bitmaps = self.bitmap.ptr(base);
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// If our chunk count is over 64 then we need to handle the
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// case where we have to mark multiple bitmaps.
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if (chunk_count > 64) {
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const bitmaps_full = @divFloor(chunk_count, 64);
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for (0..bitmaps_full) |i| bitmaps[bitmap_idx + i] = std.math.maxInt(u64);
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bitmap_idx += bitmaps_full;
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// Current bitmap index.
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var i: usize = @divFloor(chunk_idx, 64);
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// Number of chunks we still have to mark as free.
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var rem: usize = chunk_count;
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// Mark any bits in the starting bitmap that need to be marked.
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{
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// Bit index.
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const bit = chunk_idx % 64;
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// Number of bits we need to mark in this bitmap.
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const bits = @min(rem, 64 - bit);
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bitmaps[i] |= ~@as(u64, 0) >> @intCast(64 - bits) << @intCast(bit);
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rem -= bits;
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}
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// Set the bitmap to mark the chunks as free. Note we have to
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// do chunk_count % 64 to handle the case where our chunk count
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// is using multiple bitmaps.
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const bitmap = &bitmaps[bitmap_idx];
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for (0..chunk_count % 64) |i| {
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const mask = @as(u64, 1) << @intCast(bitmap_bit + i);
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bitmap.* |= mask;
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// Mark any full bitmaps worth of bits that need to be marked.
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i += 1;
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while (rem > 64) : (i += 1) {
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bitmaps[i] = std.math.maxInt(u64);
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rem -= 64;
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}
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// Mark any bits at the start of this last bitmap if it needs it.
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if (rem > 0) {
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bitmaps[i] |= ~@as(u64, 0) >> @intCast(64 - rem);
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}
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}
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/// For testing only.
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fn isAllocated(self: *Self, base: anytype, slice: anytype) bool {
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comptime assert(@import("builtin").is_test);
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const bytes = std.mem.sliceAsBytes(slice);
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const aligned_len = std.mem.alignForward(usize, bytes.len, chunk_size);
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const chunk_count = @divExact(aligned_len, chunk_size);
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const chunks = self.chunks.ptr(base);
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const chunk_idx = @divExact(@intFromPtr(slice.ptr) - @intFromPtr(chunks), chunk_size);
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const bitmaps = self.bitmap.ptr(base);
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for (chunk_idx..chunk_idx + chunk_count) |i| {
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const bitmap = @divFloor(i, bitmap_bit_size);
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const bit = i % bitmap_bit_size;
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if (bitmaps[bitmap] & (@as(u64, 1) << @intCast(bit)) != 0) {
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return false;
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}
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}
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return true;
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}
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/// For debugging
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@@ -188,50 +219,56 @@ fn findFreeChunks(bitmaps: []u64, n: usize) ?usize {
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// I'm not a bit twiddling expert. Perhaps even SIMD could be used here
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// but unsure. Contributor friendly: let's benchmark and improve this!
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// Large chunks require special handling. In this case we look for
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// divFloor sequential chunks that are maxInt, then look for the mod
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// normally in the next bitmap.
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// Large chunks require special handling.
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if (n > @bitSizeOf(u64)) {
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const div = @divFloor(n, @bitSizeOf(u64));
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const mod = n % @bitSizeOf(u64);
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var seq: usize = 0;
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for (bitmaps, 0..) |*bitmap, idx| {
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// If we aren't fully empty then reset the sequence
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if (bitmap.* != std.math.maxInt(u64)) {
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seq = 0;
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var i: usize = 0;
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search: while (i < bitmaps.len) {
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// Number of chunks available at the end of this bitmap.
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const prefix = @clz(~bitmaps[i]);
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// If there are no chunks available at the end of this bitmap
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// then we can't start in it, so we'll try the next one.
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if (prefix == 0) {
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i += 1;
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continue;
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}
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// If we haven't reached the sequence count we're looking for
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// then add one and continue, we're still accumulating blanks.
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if (seq != div) {
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seq += 1;
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if (seq != div or mod > 0) continue;
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// Starting position if we manage to find the span we need here.
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const start_bitmap = i;
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const start_bit = 64 - prefix;
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// The remaining number of sequential free chunks we need to find.
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var rem: usize = n - prefix;
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i += 1;
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while (rem > 64) : (i += 1) {
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// We ran out of bitmaps, there's no sufficiently large gap.
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if (i >= bitmaps.len) return null;
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// There's more than 64 remaining chunks and this bitmap has
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// content in it, so we try starting again with this bitmap.
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if (bitmaps[i] != std.math.maxInt(u64)) continue :search;
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// This bitmap is completely free, we can subtract 64 from
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// our remaining number.
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rem -= 64;
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}
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// We've reached the seq count see if this has mod starting empty
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// blanks.
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if (mod > 0) {
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const final = @as(u64, std.math.maxInt(u64)) >> @intCast(64 - mod);
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if (bitmap.* & final == 0) {
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// No blanks, reset.
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seq = 0;
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continue;
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}
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// If the number of available chunks at the start of this bitmap
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// is less than the remaining required, we have to try again.
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if (@ctz(~bitmaps[i]) < rem) continue;
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bitmap.* ^= final;
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const suffix = (n - prefix) % 64;
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// Found! Mark everything between our start and end as full.
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bitmaps[start_bitmap] ^= ~@as(u64, 0) >> @intCast(start_bit) << @intCast(start_bit);
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const full_bitmaps = @divFloor(n - prefix - suffix, 64);
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for (bitmaps[start_bitmap + 1 ..][0..full_bitmaps]) |*bitmap| {
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bitmap.* = 0;
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}
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if (suffix > 0) bitmaps[i] ^= ~@as(u64, 0) >> @intCast(64 - suffix);
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// Found! Set all in our sequence to full and mask our final.
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// The "zero_mod" modifier below handles the case where we have
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// a perfectly divisible number of chunks so we don't have to
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// mark the trailing bitmap.
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const zero_mod = @intFromBool(mod == 0);
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const start_idx = idx - (seq - zero_mod);
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const end_idx = idx + zero_mod;
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for (start_idx..end_idx) |i| bitmaps[i] = 0;
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return (start_idx * 64);
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return start_bitmap * 64 + start_bit;
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}
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return null;
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@@ -349,18 +386,18 @@ test "findFreeChunks larger than 64 chunks not at beginning" {
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};
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const idx = findFreeChunks(&bitmaps, 65).?;
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try testing.expectEqual(
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0b11111111_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
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0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
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bitmaps[0],
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);
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try testing.expectEqual(
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0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
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0b11111110_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
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bitmaps[1],
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);
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try testing.expectEqual(
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0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111110,
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0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
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bitmaps[2],
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);
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try testing.expectEqual(@as(usize, 64), idx);
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try testing.expectEqual(@as(usize, 56), idx);
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}
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test "findFreeChunks larger than 64 chunks exact" {
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@@ -483,3 +520,438 @@ test "BitmapAllocator alloc large" {
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ptr[0] = 'A';
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bm.free(buf, ptr);
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}
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test "BitmapAllocator alloc and free one bitmap" {
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const Alloc = BitmapAllocator(1);
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// Capacity such that we'll have 3 bitmaps.
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const cap = Alloc.bitmap_bit_size * 3;
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const testing = std.testing;
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const alloc = testing.allocator;
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const layout = Alloc.layout(cap);
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const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
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defer alloc.free(buf);
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var bm = Alloc.init(.init(buf), layout);
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// Allocate exactly one bitmap worth of bytes.
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const slice = try bm.alloc(u8, buf, Alloc.bitmap_bit_size);
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try testing.expectEqual(Alloc.bitmap_bit_size, slice.len);
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@memset(slice, 0x11);
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try testing.expectEqualSlices(
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u8,
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&@as([Alloc.bitmap_bit_size]u8, @splat(0x11)),
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slice,
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);
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// Free it
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try testing.expect(bm.isAllocated(buf, slice));
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bm.free(buf, slice);
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try testing.expect(!bm.isAllocated(buf, slice));
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// All of our bitmaps should be free.
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try testing.expectEqualSlices(
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u64,
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&@as([3]u64, @splat(~@as(u64, 0))),
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bm.bitmap.ptr(buf)[0..3],
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);
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}
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test "BitmapAllocator alloc and free half bitmap" {
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const Alloc = BitmapAllocator(1);
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// Capacity such that we'll have 3 bitmaps.
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const cap = Alloc.bitmap_bit_size * 3;
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const testing = std.testing;
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const alloc = testing.allocator;
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const layout = Alloc.layout(cap);
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const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
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defer alloc.free(buf);
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var bm = Alloc.init(.init(buf), layout);
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// Allocate exactly half a bitmap worth of bytes.
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const slice = try bm.alloc(u8, buf, Alloc.bitmap_bit_size / 2);
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try testing.expectEqual(Alloc.bitmap_bit_size / 2, slice.len);
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@memset(slice, 0x11);
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try testing.expectEqualSlices(
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u8,
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&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
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slice,
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);
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// Free it
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try testing.expect(bm.isAllocated(buf, slice));
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bm.free(buf, slice);
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try testing.expect(!bm.isAllocated(buf, slice));
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// All of our bitmaps should be free.
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try testing.expectEqualSlices(
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u64,
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&@as([3]u64, @splat(~@as(u64, 0))),
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bm.bitmap.ptr(buf)[0..3],
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);
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}
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test "BitmapAllocator alloc and free two half bitmaps" {
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const Alloc = BitmapAllocator(1);
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// Capacity such that we'll have 3 bitmaps.
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const cap = Alloc.bitmap_bit_size * 3;
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const testing = std.testing;
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const alloc = testing.allocator;
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const layout = Alloc.layout(cap);
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const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
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defer alloc.free(buf);
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var bm = Alloc.init(.init(buf), layout);
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// Allocate exactly one bitmap worth of bytes across two allocations.
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const slice = try bm.alloc(u8, buf, Alloc.bitmap_bit_size / 2);
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try testing.expectEqual(Alloc.bitmap_bit_size / 2, slice.len);
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@memset(slice, 0x11);
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try testing.expectEqualSlices(
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u8,
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&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
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slice,
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);
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const slice2 = try bm.alloc(u8, buf, Alloc.bitmap_bit_size / 2);
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try testing.expectEqual(Alloc.bitmap_bit_size / 2, slice2.len);
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@memset(slice2, 0x22);
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try testing.expectEqualSlices(
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u8,
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&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
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slice2,
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);
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try testing.expectEqualSlices(
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u8,
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&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
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slice,
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);
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// Free them
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try testing.expect(bm.isAllocated(buf, slice2));
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bm.free(buf, slice2);
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try testing.expect(!bm.isAllocated(buf, slice2));
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try testing.expect(bm.isAllocated(buf, slice));
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bm.free(buf, slice);
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try testing.expect(!bm.isAllocated(buf, slice));
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// All of our bitmaps should be free.
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try testing.expectEqualSlices(
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u64,
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&@as([3]u64, @splat(~@as(u64, 0))),
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bm.bitmap.ptr(buf)[0..3],
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);
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}
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test "BitmapAllocator alloc and free 1.5 bitmaps" {
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const Alloc = BitmapAllocator(1);
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// Capacity such that we'll have 3 bitmaps.
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const cap = Alloc.bitmap_bit_size * 3;
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const testing = std.testing;
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const alloc = testing.allocator;
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const layout = Alloc.layout(cap);
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const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
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defer alloc.free(buf);
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var bm = Alloc.init(.init(buf), layout);
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// Allocate exactly 1.5 bitmaps worth of bytes.
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const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
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try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice.len);
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@memset(slice, 0x11);
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try testing.expectEqualSlices(
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u8,
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&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
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slice,
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);
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// Free them
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try testing.expect(bm.isAllocated(buf, slice));
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bm.free(buf, slice);
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try testing.expect(!bm.isAllocated(buf, slice));
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// All of our bitmaps should be free.
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try testing.expectEqualSlices(
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u64,
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&@as([3]u64, @splat(~@as(u64, 0))),
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bm.bitmap.ptr(buf)[0..3],
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);
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}
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test "BitmapAllocator alloc and free two 1.5 bitmaps" {
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const Alloc = BitmapAllocator(1);
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// Capacity such that we'll have 3 bitmaps.
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const cap = Alloc.bitmap_bit_size * 3;
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const testing = std.testing;
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const alloc = testing.allocator;
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const layout = Alloc.layout(cap);
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const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
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defer alloc.free(buf);
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var bm = Alloc.init(.init(buf), layout);
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// Allocate exactly 3 bitmaps worth of bytes across two allocations.
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const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
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try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice.len);
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@memset(slice, 0x11);
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try testing.expectEqualSlices(
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u8,
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&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
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slice,
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);
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const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
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try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice2.len);
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@memset(slice2, 0x22);
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try testing.expectEqualSlices(
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u8,
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&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
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slice2,
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);
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try testing.expectEqualSlices(
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u8,
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&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
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slice,
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);
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// Free them
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try testing.expect(bm.isAllocated(buf, slice2));
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bm.free(buf, slice2);
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try testing.expect(!bm.isAllocated(buf, slice2));
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try testing.expect(bm.isAllocated(buf, slice));
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bm.free(buf, slice);
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try testing.expect(!bm.isAllocated(buf, slice));
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// All of our bitmaps should be free.
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try testing.expectEqualSlices(
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u64,
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&@as([3]u64, @splat(~@as(u64, 0))),
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bm.bitmap.ptr(buf)[0..3],
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);
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}
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test "BitmapAllocator alloc and free 1.5 bitmaps offset by 0.75" {
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const Alloc = BitmapAllocator(1);
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// Capacity such that we'll have 3 bitmaps.
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const cap = Alloc.bitmap_bit_size * 3;
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const testing = std.testing;
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const alloc = testing.allocator;
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const layout = Alloc.layout(cap);
|
||||
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
|
||||
defer alloc.free(buf);
|
||||
|
||||
var bm = Alloc.init(.init(buf), layout);
|
||||
|
||||
// Allocate three quarters of a bitmap first.
|
||||
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice.len);
|
||||
|
||||
@memset(slice, 0x11);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
// Then a 1.5 bitmap sized allocation, so that it spans
|
||||
// from 0.75 to 2.25, occupying bits in 3 different bitmaps.
|
||||
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice2.len);
|
||||
|
||||
@memset(slice2, 0x22);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
|
||||
slice2,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
// Free them
|
||||
try testing.expect(bm.isAllocated(buf, slice2));
|
||||
bm.free(buf, slice2);
|
||||
try testing.expect(!bm.isAllocated(buf, slice2));
|
||||
try testing.expect(bm.isAllocated(buf, slice));
|
||||
bm.free(buf, slice);
|
||||
try testing.expect(!bm.isAllocated(buf, slice));
|
||||
|
||||
// All of our bitmaps should be free.
|
||||
try testing.expectEqualSlices(
|
||||
u64,
|
||||
&@as([3]u64, @splat(~@as(u64, 0))),
|
||||
bm.bitmap.ptr(buf)[0..3],
|
||||
);
|
||||
}
|
||||
|
||||
test "BitmapAllocator alloc and free three 0.75 bitmaps" {
|
||||
const Alloc = BitmapAllocator(1);
|
||||
// Capacity such that we'll have 3 bitmaps.
|
||||
const cap = Alloc.bitmap_bit_size * 3;
|
||||
|
||||
const testing = std.testing;
|
||||
const alloc = testing.allocator;
|
||||
const layout = Alloc.layout(cap);
|
||||
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
|
||||
defer alloc.free(buf);
|
||||
|
||||
var bm = Alloc.init(.init(buf), layout);
|
||||
|
||||
// Allocate three quarters of a bitmap three times.
|
||||
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice.len);
|
||||
|
||||
@memset(slice, 0x11);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice2.len);
|
||||
|
||||
@memset(slice2, 0x22);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x22)),
|
||||
slice2,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
const slice3 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice3.len);
|
||||
|
||||
@memset(slice3, 0x33);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x33)),
|
||||
slice3,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x22)),
|
||||
slice2,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
// Free them
|
||||
try testing.expect(bm.isAllocated(buf, slice2));
|
||||
bm.free(buf, slice2);
|
||||
try testing.expect(!bm.isAllocated(buf, slice2));
|
||||
try testing.expect(bm.isAllocated(buf, slice));
|
||||
bm.free(buf, slice);
|
||||
try testing.expect(!bm.isAllocated(buf, slice));
|
||||
try testing.expect(bm.isAllocated(buf, slice3));
|
||||
bm.free(buf, slice3);
|
||||
try testing.expect(!bm.isAllocated(buf, slice3));
|
||||
|
||||
// All of our bitmaps should be free.
|
||||
try testing.expectEqualSlices(
|
||||
u64,
|
||||
&@as([3]u64, @splat(~@as(u64, 0))),
|
||||
bm.bitmap.ptr(buf)[0..3],
|
||||
);
|
||||
}
|
||||
|
||||
test "BitmapAllocator alloc and free two 1.5 bitmaps offset 0.75" {
|
||||
const Alloc = BitmapAllocator(1);
|
||||
// Capacity such that we'll have 4 bitmaps.
|
||||
const cap = Alloc.bitmap_bit_size * 4;
|
||||
|
||||
const testing = std.testing;
|
||||
const alloc = testing.allocator;
|
||||
const layout = Alloc.layout(cap);
|
||||
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
|
||||
defer alloc.free(buf);
|
||||
|
||||
var bm = Alloc.init(.init(buf), layout);
|
||||
|
||||
// First allocate a 0.75 bitmap
|
||||
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice.len);
|
||||
|
||||
@memset(slice, 0x11);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
// Then two 1.5 bitmaps
|
||||
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice2.len);
|
||||
|
||||
@memset(slice2, 0x22);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
|
||||
slice2,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
const slice3 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
|
||||
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice3.len);
|
||||
|
||||
@memset(slice3, 0x33);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x33)),
|
||||
slice3,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
|
||||
slice2,
|
||||
);
|
||||
try testing.expectEqualSlices(
|
||||
u8,
|
||||
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
|
||||
slice,
|
||||
);
|
||||
|
||||
// Free them
|
||||
try testing.expect(bm.isAllocated(buf, slice2));
|
||||
bm.free(buf, slice2);
|
||||
try testing.expect(!bm.isAllocated(buf, slice2));
|
||||
try testing.expect(bm.isAllocated(buf, slice));
|
||||
bm.free(buf, slice);
|
||||
try testing.expect(!bm.isAllocated(buf, slice));
|
||||
try testing.expect(bm.isAllocated(buf, slice3));
|
||||
bm.free(buf, slice3);
|
||||
try testing.expect(!bm.isAllocated(buf, slice3));
|
||||
|
||||
// All of our bitmaps should be free.
|
||||
try testing.expectEqualSlices(
|
||||
u64,
|
||||
&@as([4]u64, @splat(~@as(u64, 0))),
|
||||
bm.bitmap.ptr(buf)[0..4],
|
||||
);
|
||||
}
|
||||
|
Reference in New Issue
Block a user