Fixes#8991
Uses OSC 133 esc sequences to keep track of how long commands take to
execute. If the user chooses, commands that take longer than a user
specified limit will trigger a notification. The user can choose between
a bell notification or a desktop notification.
#8829 fixed the interaction of Powerline glyphs with other symbols, but
regressed in the handling of the Powerline glyphs themselves by letting
them get caught in an early exit that imposes a constraint width of 1.
This PR fixes the regression and adds corresponding tests. Tried to be
somewhat principled about why the special treatment is warranted, hence
the new helper function `isGraphicsElement`.
**Before**
<img width="270" height="44" alt="Screenshot 2025-10-02 at 00 16 54"
src="https://github.com/user-attachments/assets/9e975434-114c-44d5-a4ed-ac6a954b9d00"
/>
**After**
<img width="270" height="44" alt="Screenshot 2025-10-02 at 00 16 11"
src="https://github.com/user-attachments/assets/20545e74-c9f9-4a6b-9bf0-a7cf1d38c3a0"
/>
Zig 0.15 removed the ability to compress from the stdlib, which makes
porting our framegen tool to Zig 0.15+ more work than it's worth. We
already depend on and have the ability to build zlib, and Zig is a full
blown C compiler, so let's just use C.
The framegen C program doesn't free any memory, because it is meant to
exit quickly. It otherwise behaves pretty much the same as the old Zig
codebase.
The build scripts were modified to build the C program and run it, but
also to include the framedata in the generated source tarball so that
downstream packagers don't have to do this (although they'll have all
the deps anyways).
**AI disclosure:** The Zig to C conversion was done by Amp. I know C and
reviewed the code. The build system improvements are partially done by
Amp as well but I finished it all out. I've reviewed everything. Full
thread:
https://ampcode.com/threads/T-4e0a80af-3d2a-48d6-bf59-3e2f05eb7673
Zig 0.15 removed the ability to compress from the stdlib, which makes
porting our framegen tool to Zig 0.15+ more work than it's worth. We
already depend on and have the ability to build zlib, and Zig is a full
blown C compiler, so let's just use C.
The framegen C program doesn't free any memory, because it is meant to
exit quickly. It otherwise behaves pretty much the same as the old Zig
codebase.
The build scripts were modified to build the C program and run it, but
also to include the framedata in the generated source tarball so that
downstream packagers don't have to do this (although they'll have all
the deps anyways).
This fixes the lazyImport importing outside of the build root. The build
root for the build binary is always the root `build.zig` (which we
want), but our `src/build_config.zig` transitively imported SharedDeps
which led to issues with Zig 0.15.
This back ports to main early (outside our Zig 0.15 PR) because its
compatible and will simplify that one.
This fixes the lazyImport importing outside of the build root. The build
root for the build binary is always the root `build.zig` (which we
want), but our `src/build_config.zig` transitively imported SharedDeps
which led to issues.
Since we now use uucode, we don't need ziglyph anymore. Ziglyph was kept
around as a test-only dep so we can verify matching but this is
complicating our Zig 0.15 upgrade because ziglyph doesn't support Zig
0.15. Let's just drop it.
cc @jacobsandlund
Since we now use uucode, we don't need ziglyph anymore. Ziglyph was kept
around as a test-only dep so we can verify matching but this is
complicating our Zig 0.15 upgrade because ziglyph doesn't support Zig
0.15. Let's just drop it.
I used the new CPU counter mode in Instruments.app to track down
functions that had instruction delivery bottlenecks (indicating i-cache
misses) and picked a bunch of trivial functions to mark as inline (plus
a couple that are only used once or twice and which benefit from
inlining).
The size of `macos-arm64/libghostty-fat.a` built with `zig build
-Doptimize=ReleaseFast -Dxcframework-target=native` goes from
`145,538,856` bytes on `main` to `145,595,952` on this branch, a
negligible increase.
These changes resulted in some pretty sizable improvements in vtebench
results on my machine (Apple M3 Max):
<img width="983" height="696" alt="image"
src="https://github.com/user-attachments/assets/cac595ca-7616-48ed-983c-208c2ca2023f"
/>
With this, the only vtebench test we're slower than Alacritty in (on my
machine, at 130x51 window size) is `dense_cells` (which, IMO, is so
artificial that optimizing for it might actually negatively impact real
world performance).
I also did a pretty simple improvement to how we copy the screen in the
renderer, gave it its own page pool for less memory churn. Further
optimization in that area should be explored since in some scenarios it
seems like as much as 35% of the time on the `io-reader` thread is spent
waiting for the lock.
> [!NOTE]
> Before this is merged, someone really ought to test this on an x86
processor to see how the performance compares there, since this *is*
tuning for my processor specifically, and I know that M chips have
pretty big i-cache compared to some x86 processors which could impact
the performance characteristics of these changes.
A whole bunch of inline annotations, some of these were tracked down
with Instruments.app, others are guesses / just seemed right because
they were trivial wrapper functions.
Regardless, these changes are ultimately supported by improved vtebench
results on my machine (Apple M3 Max).
Changes it so that the renderer retains its own MemoryPool for PageList
pages so that new pages rarely need to be allocated when cloning the
screen. Also switches to using an arena allocator in `updateFrame` to
avoid having to deinit the cloned screen since instead we can just throw
out the memory.
- Provide SONAME versioned shared libraries with major version numbers
to separate ABI breaks
Adding a SemanticVersion to the shared library's module generates
symlings for `libghostty-vt.so.<major version>` and
`libghostty-vt.so.<major>.<minor>`
```
> zig build
> ls zig-out/lib/
libghostty-vt.so@ libghostty-vt.so.0@ libghostty-vt.so.0.1.0*
> readelf -d zig-out/lib/libghostty-vt.so
Dynamic section at offset 0x452858 contains 25 entries:
Tag Type Name/Value
0x0000000000000001 (NEEDED) Shared library: [libc.so.6]
0x0000000000000001 (NEEDED) Shared library: [ld-linux-x86-64.so.2]
0x000000000000000e (SONAME) Library soname: [libghostty-vt.so.0]
...
```
Major versions are important for allowing multiple versions of a library to co-exist and let the SONAME section in an ELF binary request a specific major version of a shared library.[^1]
I believe the rules for updating SONAME versions match the SemVer spec for ABI changes.
> 1. MAJOR version when you make incompatible API changes
> 2. MINOR version when you add functionality in a backward compatible manner
> 3. PATCH version when you make backward compatible bug fixes
[^2]
[^1]: https://www.man7.org/conf/lca2006/shared_libraries/slide5d.html
[^2]: https://semver.org/#summary
Closes#8791
Discussion: #8657
### Summary
This adds the FocusTerminalIntent App Intent and related function
(focusSurface), allows external tools (such as Shortcuts/Siri) to
programmatically move focus to a specific terminal window or tab.
### Verification
This functionality has been tested across following scenarios,
confirming correct focus behavior for:
- Split Window
- Tab Group
- Quick Terminal
### Note
It is not supported to move focus to a split that is hidden by a zoomed
split. The same applies to the CloseTerminalIntent.
### AI Disclosure
This pull request was made with assistance from Claude Code.
I reviewed all AI-generated code and wrote the final output manually.
Some bell features should be triggered on the receipt of every BEL
character, namely `audio` and `system`. However, Ghostty was setting a
boolean to `true` upon the receipt of the first BEL. Subsequent BEL
characters would be ignored until that boolean was reset to `false`,
usually by keyboard/mouse activity.
This PR fixes the problem by ensuring that the `audio` and `system`
features are triggered every time a BEL is received. Other features
continue to be triggered only when the `bell-ringing` boolean state
changes.
Fixes#8957
Some bell features should be triggered on the receipt of every BEL
character, namely `audio` and `system`. However, Ghostty was setting a
boolean to `true` upon the receipt of the first BEL. Subsequent BEL
characters would be ignored until that boolean was reset to `false`,
usually by keyboard/mouse activity.
This PR fixes the problem by ensuring that the `audio` and `system`
features are triggered every time a BEL is received. Other features
continue to be triggered only when the `bell-ringing` boolean state
changes.
Fixes#8957
Fixes https://github.com/ghostty-org/ghostty/discussions/8697 by making
`OK` the suggested default and activating it by default.
Previously `OK` was `destructive` which imo is not a good approach for
just setting a terminal title.
Follow-up to #8720 adding
* Two improvements to FreeType glyph measurements:
- Ensuring that glyphs are measured with the same hinting as they are
rendered, ref
[#8720#issuecomment-3305408157](https://github.com/ghostty-org/ghostty/pull/8720#issuecomment-3305408157);
- For outline glyphs, using the outline bbox instead of the built-in
metrics, like `renderGlyph()`.
* Basic unit tests for face metrics and their estimators, using the
narrowest and widest fonts from the resource directory, Cozette Vector
and Geist Mono.
---
I also made one unrelated change to `freetype.zig`, replacing
`@alignCast(@ptrCast(...))` with `@ptrCast(@alignCast(...))` on line
173. Autoformatting has been making this change on every save for weeks,
and reverting the hunk before each commit is getting old, so I hope it's
OK that I use this PR to upstream this decree from the formatter.
Powerline glyphs were treated as whitespace, giving the preceding cell a
constraint width of 2 and cutting off icons in people's prompts and
statuslines. It is however correct to not treat Powerline glyphs like
other Nerd Font symbols; they should simply be treated as normal
characters, just like their relatives in the block elements unicode
block.
This resolves
https://discord.com/channels/1005603569187160125/1417236683266592798
(never promoted to an issue, but real and easy to reproduce).
**Tip**
<img width="215" height="63" alt="Screenshot 2025-09-21 at 16 57 58"
src="https://github.com/user-attachments/assets/81e770c5-d688-4d8e-839c-1f4288703c06"
/>
**This PR**
<img width="215" height="63" alt="Screenshot 2025-09-21 at 16 58 42"
src="https://github.com/user-attachments/assets/5d2dd770-0314-46f6-99b5-237a0933998e"
/>
The constraint width logic was untested but contains some quite subtle
interactions, so I wrote a suite of tests covering the cases I'm aware
of.
While working on this code I also resolved a TODO comment to add all the
box drawing/block element type characters to the set of codepoints
excluded from the minimum contrast settings.
> This PR will probably need a rebase on the final outcome of #8550 and
~#8552~ #8580, but I'm putting it out here so folks can begin taking a
look if they want.
This is a rewrite of the code that applies scaling and alignment
constraints. The main intention is to further improve how Nerd Font
icons are matched to the primary font. This PR aligns the calculations
more closely with how the Nerd Font `font-patcher` script works, except
in two cases where we can easily do something unambiguously better (one
because of what's arguably a bug in the script, and one because we do
multi-cell alignment with knowledge of the pixel-rounded cell grid).
A goal of the rewrite is to make the scaling and alignment calculations
as clear and easy to follow as possible.
I'll lead with some screenshots. First the status quo, then this PR.
<img width="505" height="357" alt="Screenshot 2025-09-07 at 17 23 51"
src="https://github.com/user-attachments/assets/8e3ff9fd-3b66-4d54-be38-d54cf3b6cc5b"
/><img width="505" height="357" alt="Screenshot 2025-09-07 at 17 20 39"
src="https://github.com/user-attachments/assets/84fbe076-2e3f-4879-b9b2-91ce86b9ef5f"
/>
Relevant specs: macOS; 1920x1080; Ghostty config:
```ini
font-family = "CommitMono"
font-size = "15"
adjust-cell-height = "+20%"
```
**Points to note**
* Icons are generally larger, making better use of the available space.
* Icons are aligned nearly a pixel lower, better matching the text. This
is because alignment is now calculated from face metrics/bearings, not
the pixel-rounded cell. (See more below.)
* Relative sizes are better matched. Note especially that tall and
narrow icons, like the git branch symbol and icons depicting sheets of
paper, look conspicuously small in the status quo. With this PR, they're
better matched to other icons.
* Look at the letter Z icon I use as prompt character for zsh. It's
_tiny_ in the status quo, but properly sized with this PR. This
demonstrates the most important and clear-cut improvement we make over
`font-patcher`. (See more below.)
* Icons wider than a single cell are now left-aligned rather than
centered across two cells. I think this is preferable and makes better
use of space in most relevant contexts.
- Consider a Neovim bufferline showing the buffer title as a filetype
icon followed by the file name. Padding on the left would be a waste of
space, but having that extra space on the right can improve legibility.
- In listings, such as in the screenshots, columns look tidier when
their left edges are straight rather than ragged.
- This is how `font-patcher` does alignment, and thus what Nerd Font
users and UI designers expect.
**Implementation details**
I won't get too deep in the weeds here; see the code and comments. In
brief:
* `size_horizontal` and `size_vertical` are combined to a single `size`,
which can be `.none, .stretch, .fit, .cover` or `.fit_cover1`. The
latter implements the `pa` rule from `font-patcher`, except it works
better for icons that are small before scaling, like the letter Z prompt
in the screenshots. In short, it preserves aspect ratio while clamping
the size such that the icon `.cover`s at least one cell and `.fit`s
within the available space. See code comments and
ryanoasis/nerd-fonts/pull/1926 for details.
* An alignment mode `.center1` is added, implementing the centering rule
from `font-patcher` that I explained/defended above. In short, we center
the icon _in the first cell_, even it's allowed to span multiple cells.
For icons wider than a single cell, the lower bound that prevents them
from protruding to the left kicks in and turns this into left-alignment.
We keep the regular `.center` rule around for use with emojis, et
cetera.
* Scaling and alignment calculations only use the unrounded face metrics
and bearings. This ensures that pixel rounding of the cell and baseline,
and `adjust-cell-{width,height}`, don't affect scaling or relative
alignment; the icons are always scaled and aligned to the _face_. (The
one place we need to use cell metrics in the calculations is when we use
`cell_width` to obtain the inter-cell padding needed to correctly center
or right-align a glyph across two cells.)
- We can do this with impunity because we're blessed with sprite glyphs
in place of the "icons" that are actually box drawing and block graphics
characters 🙌
**Guide**
The meat of the changes is 100 % in `src/font/face.zig` and
`src/font/nerd_font_codegen.py`. Changes to other files only amount to
a) adding/changing some struct fields to get numbers to where they need
to be (see `src/font/Metrics.zig`), and b) collateral updates to make
otherwise unchanged code and tests work with/take advantage of the
modified structs.
Most files should have a clear and friendly diff. The exception is the
bottom half of `src/font/face.zig`, where the diff is meaningless and
the new code should just be reviewed on its own merits. This is the part
where the `constrain` function is rewritten and refactored. Scarred by
countless hours perusing `font-patcher`, I tried hard to make the math
and logic easy to follow here. I hope I have succeeded 🤞
Fixes#8944
When we drag the only tab out of the tab overview, this triggers an
`n-pages` signal with 0 pages. If we close the window in this state, it
causes both Ghostty to exit AND the drag/drop to fail. Even if we
pre-empt Ghostty exiting by modifying the application class, the
drag/drop still fails and the application leaks memory and enters a bad
state.
The solution is to keep the window open if we go to `n-pages == 0` and
we have the tab overview open.
Interestingly, if you click to close the final tab from the tab
overview, Adwaita closes the tab overview so it still triggers the
window closing behavior (this is good, this is desired).
Fixes#8944
When we drag the only tab out of the tab overview, this triggers
an `n-pages` signal with 0 pages. If we close the window in this state,
it causes both Ghostty to exit AND the drag/drop to fail. Even if we
pre-empt Ghostty exiting by modifying the application class, the
drag/drop still fails and the application leaks memory and enters a bad
state.
The solution is to keep the window open if we go to `n-pages == 0` and
we have the tab overview open.
Interestingly, if you click to close the final tab from the tab
overview, Adwaita closes the tab overview so it still triggers the
window closing behavior (this is good).
Resolves Issue: #8670
Now precision and discrete scrolling can be scaled independently.
Supports following configuration,
```code
# Apply everywhere
mouse-scroll-multiplier = 3
# Apply separately
mouse-scroll-multiplier = precision:0.1,discrete:3 (default)
# Also it's order agnostic
mouse-scroll-multiplier = discrete:3,precision:2
# Apply one, default other
mouse-scroll-multiplier = precision:2
```
The default precision value is set 0.1, as it felt natural to me at
least on my track-pad. I've also set the min clamp value precision to
0.1 as 0.01 felt kind of useless to me but I'm unsure.