This change should give more consistent results between high and low DPI
displays, and generally approximate the authorial intent of the metrics
a little better.
Also changed the cell height adjustment to prioritize the top or bottom
when adjusting by an odd number depending on whether the face is higher
or lower in the cell than it "should" be. This should make it easier for
users who have an issue with a glyph protruding from the cell to adjust
the height and resolve it.
The code that re-creates the font descriptor from scratch using the same
attributes also rubs off the magic dust that makes CoreText not throw a
fit at us for using a "hidden" system font (name prefixed with a dot) by
name when we use the descriptor. This means that a small subset of chars
that only have glyphs in these fallback system fonts like ".CJK Symbols
Fallback HK Regular" and ".DecoType Nastaleeq Urdu UI" would not be able
to be rendered, since when we requested the font with the non-magical
descriptor CoreText would complain in the console and give us Times New
Roman instead.
Using `CTFontDescriptorCreateCopyWithAttributes` to clear the charset
attribute instead of recreating from scratch makes the copy come out
magical, and CoreText lets us instantiate the font from it, yippee!
### ℹ️ For anyone who came to this PR from a search engine rabbit hole
trying to figure this out for your own code:
It seems like if you want to use one of these fonts, you have to avoid
creating a new descriptor from scratch with the name. To create a
descriptor with one of these names that CoreText won't get upset about,
you have to get it in one of these ways (there may be others but these
are ones that definitely work at time of writing):
- Get it from `CTFontCreateForString`(`WithLanguage`) with a character
only provided by that font.
- Get it from `CTFontCreateUIFontForLanguage` or any of the mechanisms
for generally receiving a system font that you don't necessarily have
full control over the exact choice of font with.
- Get it from a collection created with
`CTFontCollectionCreateMatchingFontDescriptors`
- Get it from `CTFontCreateWithGraphicsFont` ... and it seems that for
now, `CGFontCreateWithFontName` lets you use these "hidden" names
without complaining :)
I wouldn't trust any of these methods to necessarily *continue* working
in to the future, since Apple seems to be trying to dissuade
*intentional* use of any particular named hidden system font.
Realistically, the `CreateForString` option is the most likely to stick
around.
If all else fails, check FireFox or Chrome's source code to see how
they're solving it in current year.
And to help it get indexed for those looking for it...
<details>
<summary>CoreText's angry message</summary>
```
CoreText note: Client requested name ".CJKSymbolsFallbackHK-Regular", it will get TimesNewRomanPSMT rather than the intended font. All system UI font access should be through proper APIs such as CTFontCreateUIFontForLanguage() or +[NSFont systemFontOfSize:].
CoreText note: Set a breakpoint on CTFontLogSystemFontNameRequest to debug.
```
</details>
Draw proper anti-aliased dots now instead of rectangles, thanks to z2d
this is very easy to do, and the results are very nice, no more weird
gaps in dotted underlines if your cell is the wrong number of pixels
across.
Use z2d to draw the undercurl instead of the manual raster code we had
before- the code was cool but unnecessarily complicated. Plus z2d lets
us have rounded caps on the undercurl which is neat.
Also make sure we won't draw off the canvas with our underlines-- the
canvas has padding but it's not infinite.
This change should give more consistent results between high and low DPI
displays, and generally approximate the authorial intent of the metrics
a little better.
Also changed the cell height adjustment to prioritize the top or bottom
when adjusting by an odd number depending on whether the face is higher
or lower in the cell than it "should" be. This should make it easier for
users who have an issue with a glyph protruding from the cell to adjust
the height and resolve it.
Add descriptions to fish shell completions
Claude Code used to understand the codebase and reason through the edge
cases (several iterations)
- Using first sentence from the Config to add description for each
config, even if sentence spans few lines
- Several options can share the same description, code doesn't duplicate
description, see screenshot in the posted issue thread below
Fixes [#9531](https://github.com/ghostty-org/ghostty/issues/9531)
The code that re-creates the font descriptor from scratch using the same
attributes also rubs off the magic dust that makes CoreText not throw a
fit at us for using a "hidden" system font (name prefixed with a dot) by
name when we use the descriptor. This means that a small subset of chars
that only have glyphs in these fallback system fonts like ".CJK Symbols
Fallback HK Regular" and ".DecoType Nastaleeq Urdu UI" would not be able
to be rendered, since when we requested the font with the non-magical
descriptor CoreText would complain in the console and give us Times New
Roman instead.
Using `CTFontDescriptorCreateCopyWithAttributes` to clear the charset
attribute instead of recreating from scratch makes the copy come out
magical, and CoreText lets us instantiate the font from it, yippee!
A whole bunch of optimizations in hot paths in the IO processing areas
of our code (well, one of them covers everything). I validated that each
commit either improved one or more of our vtebench results, or improved
the time it takes to process 2 years worth (2.4GB) of data from
asciinema.
## vtebench
<img width="1278" height="903" alt="image"
src="https://github.com/user-attachments/assets/bad46777-4606-4870-b7d7-8df0c4bb3b39"
/>
(I decided to patch vtebench to report in nanoseconds instead of
milliseconds since clearly it was not designed for a machine as fast as
mine. Nanoseconds gives much more useful results when the numbers are
this low.)
Do note the *slight* regression in the "unicode" test, this is probably
because I added a branch hint in `Terminal.print` in order to optimize
for printing narrow characters, since they make up the vast majority of
characters typically printed in the terminal, but the vtebench "unicode"
test is pretty much all wide characters.
This shouldn't have a negative effect on users of CJK languages since
it's a *very* slight reduction in speed and they will still be printing
many narrow characters, especially in TUIs; spaces, box drawing
characters, symbols, punctuation, etc.
## asciinema processing
I wrote a program that uses libghostty to push 2 years worth (2.4GB) of
data from publicly uploaded asciinema recordings in to the terminal as
fast as possible- since it's just libghostty, there's no renderer
overhead happening, it's just the core terminal emulation, effectively
everything that io-reader thread does if it didn't have wait for the
renderer ever.
On main, this took roughly 26.1–26.7 seconds to process, on this branch
it takes just 18.4–18.6 seconds, that's a ~30% improvement in raw IO
processing speed when processing real world data!
## Summary of changes
In order of commits:
- Fixed a bug that I hit when trying to have Ghostty process all that
asciinema data, in certain bad cases it was possible to accidentally
insert the `0` hyperlink ID in to a page, which would then cause a
lockup in ReleaseFast mode when trying to clone that page since the
string alloc would try to iterate `1..0` to allocate 0 chunks.
- I noticed in profiling Ghostty that `std.debug.assert` was showing up
in the profile, which it should not have been since its doc comment
promises that it will be optimized out in ReleaseFast- but evidently
something is wrong with Zig, or that comment's promise is based on an
expectation from LLVM that it fails to meet - but either way, by
replacing all uses of `assert` with a version that is explicitly marked
`inline`, that function call overhead in tight loops and hotpaths is
avoided. This change alone accounts for like a third of the IO
processing time improvement, though it had minimal impact on vtebench
scores.
- I optimized the SGR parser somewhat by adding branch hints and
removing the `.reset_underline` action, replacing it with `.{ .underline
= .none }`.
- Gated a somewhat expensive assert in RefCountedSet behind a runtime
safety check.
- Improved the performance of `Style.eql` and `Style.hash` since these
are hot functions, called extremely frequently since adding styles to
the style set is a very common operation. Achieved this by making `eql`
less generic - explicitly comparing each part of the style rather than
looping over fields - and ordering checks from most likely to differ to
least likely to differ so that differences can be found as soon as
possible; and changed the hash from xxhash to simply folding the packed
struct down to 64 bits and then using `std.hash.int`. Also manually
inlined the code from `std.meta.activeTag` in `Packed.fromStyle`, since
profiling showed it in the callstack and it's a single cast so it really
should not have the function call overhead.
- Explicitly marked some trivial functions as inline, the optimizer
would already have been doing this (probably) but doing it explicitly
gives the optimizer more time to spend on other things. Added cold
branch hints to "should be impossible" and error-returning paths that
should be very rare, and unlikely branch hints to a lot of "invalid"
paths- to optimize for receiving valid data.
- Removed a branch in the parser csi param action, just unconditionally
multiply by 10 before adding digit value, even if it's the first digit.
This codepath is rarely hit since we have a fast path for this in the
stream code, but the stream code already has this optimization so I just
copied it over.
- `CharsetState.charsets` used to be an `EnumArray`, but the
layout/access logic for that was less-than-ideal, and the access
functions were not inlining-- and these are very hot since we access
this for every single print, so I wrote a bespoke struct to hold that
info instead, gained a couple percent of IO perf with that.
- Added branch hints based on the data I derived from the asciinema
dump, which gave big boost to vtebench results, especially for the
cursor movement and dense cells tests (which makes sense, since cursor
movement and setting attributes both got `likely` hints :p) -- data at
https://github.com/qwerasd205/asciinema-stats
- This is probably the most invasive change in this PR: I removed the
dirty bitset from `Page` and replaced it with a dirty flag on each row,
for the majority of operations this is faster to write, since the row
being dirtied is probably already loaded and probably will be written to
for other changes as well. This gave a couple percent IO processing
improvement. The only exception is scrolling-type operations, which are
extremely efficient by just moving rows around with a single memmov, so
looping through the rows to mark each dirty slows them down, and indeed
after this change the scrolling benchmarks in vtebench regressed,
*however*...
- Added a "full page dirty" flag on `Page`, which is set when an
operation is performed that dirties most or all the rows in the page,
which is used for scrolling-type operations. This *does* make the dirty
tracking slightly less precise for these operations, but with the
caching and stuff we do in the renderer, I don't think `rebuildCells` is
a bottleneck, so rebuilding a few extra rows shouldn't hurt. After this
change, all the scrolling benchmarks in vtebench improved drastically.
- Tiny micro-improvements to RefCountedSet; streamlined the control flow
in `lookup`, added an unlikely branch hint in `insert` for the branch
that resurrects dead items since dead items aren't that common.
- Improve SGR parser performance again by using `@call(.always_inline`
to explicitly inline calls to `StaticBitSet.isSet` (for the separator
list), since I noticed they weren't being inlined, causing function call
overhead in a hotpath.
- I noticed that `clearGrapheme` and `clearHyperlink` would check every
cell in the row after they were done in order to update the
`grapheme`/`hyperlink` flag on the row if there were none left, which
isn't great since `clearCells` called these functions for multiple cells
in the same row back-to-back, which leads to a ton of excess work. I
separated the flag updating parts of these functions out and called them
only if necessary (if the cells being cleared were the full row then the
flag could unconditionally be set to false) and only after all the cells
were cleared. This gave a nice improvement to IO processing since
clearCells is evidently a very hot function.
- Removed inline annotations on `Page.clearGrapheme` and
`Page.clearHyperlink` in favor of inlining directly at the one callsite
that benefited from inlining, this improved IO processing speed.
- Inlined trivial function `Charset.table`.
- Inlined `size.getOffset` and `size.intFromBase` as they are both
trivial pointer math that often benefits from surrounding context.
---
If you'd like me to separate out the trivial improvements (branch hints,
inline annotations, 1-line changes) from the functionality-changing ones
(pretty much just the changes to dirty tracking), just let me know!
These were actually hurting performance lol, except in the places where
I added the `.always_inline` calls- for some reason if these functions
aren't inlined there it really messes up the top region scrolling
benchmark in vtebench and I'm not entirely certain why...
This PR partially addresses #4504 with a one-liner, all feedback is very
welcome.
### AI disclaimer
I used Claude Code to help navigate the various layers of the rendering
stack, to instrument a ton of intermediate now-deleted log statements,
and ultimately to identify and fix this bug. I directed it
conversationally, gave it experiments to run, audited all of its work,
threw most of it out, and finally landed on this extremely small and
simple change that fixes the issue _for me_ but I think for a lot of
other cases as well. The fix ended up being small, so hopefully it's
easy to review and discuss.
Details:
# Fix horizontal glyph spacing on non-Retina displays
On external monitors (1.0x scale, 72 DPI), text had excessive horizontal
spacing between glyphs. The issue was less noticeable on Retina displays
(2.0x scale, 144 DPI) due to higher pixel density, but the proportional
spacing error was identical.
## Before
Background is ghostty 1.2.3 from homebrew, foregreound is iTerm2:
<img width="862" height="938" alt="Screenshot 2025-10-31 at 3 04 47 PM"
src="https://github.com/user-attachments/assets/feff5279-05cc-4008-b2f5-8ea3b4d6d14b"
/>
## After
Background is ghostty tip + this change, foreground is iTerm2:
<img width="659" height="774" alt="Screenshot 2025-10-31 at 3 00 42 PM"
src="https://github.com/user-attachments/assets/702dc7f8-bb46-43ec-8156-f69d003e8a37"
/>
(my iTerm2 has some custom thickening / brightening you can see; that's
not a part of this change)
## Root Cause
The metrics calculation in Metrics.zig used `@ceil()` to round the cell
width from CoreText's glyph measurements, which created a mismatch
between cell width (which determines glyph positions) and the actual
glyph advances.
At 72 DPI with a 12pt font:
- CoreText returns glyph advance: 7.224609375 pixels
- Cell width was ceiled to: 8 pixels
- Gap per character: 0.78 pixels (~10.8% error)
At 144 DPI with the same font:
- CoreText returns glyph advance: 14.44921875 pixels (exactly 2x)
- Cell width was ceiled to: 15 pixels
- Gap per character: 0.55 pixels (~3.8% error)
The error at high DPI is much better than at low DPI, since the absolute
error is always no more than 1px.
## Fix
Changed `@ceil(face_width)` to `@round(face_width)`. This makes cell
width match the glyph advances better, reducing the error to at most
0.5px:
- 72 DPI: round(7.22) = 7
- 144 DPI: round(14.45) = 14
Height continues using `@ceil()` since vertical space can be slightly
larger without visual issues, but... should it? I'm not sure; this is a
good topic for discussion.
This improves the `clearCells` function since it only has to update once
after clearing all of the individual cells, or not at all if the whole
row was cleared since then it knows for sure that it cleared them all.
This also makes it so that the row style flag is properly tracked when
cells are cleared but not the whole row.
I am so sick and tired of people complaining that the build instructions
on the website are wrong when they clearly haven't realized the difference
between Git-based and tarball-based builds, so here's the extra work to
make sure people actually realize that
Bumps [actions/checkout](https://github.com/actions/checkout) from 5.0.0
to 5.0.1.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/releases">actions/checkout's
releases</a>.</em></p>
<blockquote>
<h2>v5.0.1</h2>
<h2>What's Changed</h2>
<ul>
<li>Port v6 cleanup to v5 by <a
href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2301">actions/checkout#2301</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v5...v5.0.1">https://github.com/actions/checkout/compare/v5...v5.0.1</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="93cb6efe18"><code>93cb6ef</code></a>
Cleanup actions/checkout@v6 auth style (<a
href="https://redirect.github.com/actions/checkout/issues/2301">#2301</a>)</li>
<li>See full diff in <a
href="08c6903cd8...93cb6efe18">compare
view</a></li>
</ul>
</details>
<br />
[](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
Dependabot will resolve any conflicts with this PR as long as you don't
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[//]: # (dependabot-automerge-start)
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</details>
Bumps
[cachix/install-nix-action](https://github.com/cachix/install-nix-action)
from 31.8.3 to 31.8.4.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/cachix/install-nix-action/releases">cachix/install-nix-action's
releases</a>.</em></p>
<blockquote>
<h2>v31.8.4</h2>
<h2>What's Changed</h2>
<ul>
<li>nix: 2.32.3 -> 2.32.4 by <a
href="https://github.com/github-actions"><code>@github-actions</code></a>[bot]
in <a
href="https://redirect.github.com/cachix/install-nix-action/pull/261">cachix/install-nix-action#261</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/cachix/install-nix-action/compare/v31.8.3...v31.8.4">https://github.com/cachix/install-nix-action/compare/v31.8.3...v31.8.4</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="0b0e072294"><code>0b0e072</code></a>
Merge pull request <a
href="https://redirect.github.com/cachix/install-nix-action/issues/261">#261</a>
from cachix/create-pull-request/patch</li>
<li><a
href="16d2e3294d"><code>16d2e32</code></a>
nix: 2.32.3 -> 2.32.4</li>
<li>See full diff in <a
href="7ec16f2c06...0b0e072294">compare
view</a></li>
</ul>
</details>
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