Add standard Cocoa scripting definitions to the AppleScript dictionary:
- Application properties: name, frontmost, version
- Standard Suite commands: exists, quit
These are backed by built-in Cocoa scripting classes (NSExistsCommand,
NSQuitCommand) and standard NSApplication KVC keys, so no Swift code
changes are needed.
Add five new AppleScript commands to Ghostty.sdef mirroring the existing
App Intents for terminal input:
- `input text`: send text to a terminal as if pasted
- `send key`: simulate a keyboard event with optional action and modifiers
- `send mouse button`: send a mouse button press/release event
- `send mouse position`: send a mouse cursor position event
- `send mouse scroll`: send a scroll event with precision and momentum
A shared `input action` enumeration (press/release) is used by both key
and mouse button commands. Modifier keys are passed as a comma-separated
string parameter (shift, control, option, command).
Add two new AppleScript commands to the scripting dictionary:
- `focus terminal <terminal>` — focuses the given terminal and brings
its window to the front.
- `close terminal <terminal>` — closes the given terminal without a
confirmation prompt.
Each command is implemented as an NSScriptCommand subclass following
the same pattern as the existing split command.
Add a new `split` command to the AppleScript scripting dictionary that
splits a terminal in a given direction (right, left, down, up) and
returns the newly created terminal.
The command is exposed as:
split terminal <terminal> direction <direction>
Also adds a `fourCharCode` String extension for converting four-character
ASCII strings to their FourCharCode (UInt32) representation.
This is an update to address common agentic issues I run into, but the
`build.nu` script may be generally helpful to people using the Nix env
since `xcodebuild` is broken by default in Nix due to the
compiler/linker overrides Nix shell does.
This is an update to address common agentic issues I run into,
but the `build.nu` script may be generally helpful to people using
the Nix env since `xcodebuild` is broken by default in Nix due to the
compiler/linker overrides Nix shell does.
Some more fixes to get Windows building again. `zig build` on
x64_64-windows now succeeds but `zig build test` fails in
`src/terminal/page.zig` because Zig/Windows lacks a POSIX `mmap`
implementation.
I encountered an issue related to
https://github.com/ghostty-org/ghostty/discussions/8641 and
https://github.com/ghostty-org/ghostty/pull/8647, but in `zsh` instead
of `bash`.
One of my aliases is:
```bash
alias sudo='sudo '
```
Which causes following error when sourcing the zsh shell integrations:
```shell
source /usr/share/ghostty/shell-integration/zsh/ghostty-integration
/usr/share/ghostty/shell-integration/zsh/ghostty-integration:149: defining function based on alias `sudo'
/usr/share/ghostty/shell-integration/zsh/ghostty-integration:233: parse error near `()'
```
Fixes#11177
Use per-search Oniguruma match params (retry_limit_in_search) in
StringMap-backed link detection to avoid pathological backtracking hangs
on very long lines.
The units are ticks in the internal loop so its kind of opaque but this
seems to still match some very long URLs. The test case in question was
a 169K character line (which is now rejected).
Fixes#11177
Use per-search Oniguruma match params (retry_limit_in_search) in
StringMap-backed link detection to avoid pathological backtracking hangs
on very long lines.
The units are ticks in the internal loop so its kind of opaque but
this seems to still match some very long URLs. The test case in question
was a 169K character line (which is now rejected).
Fixes: #8862Fixes: #10716
This adds the machinery to pass configuration settings received over
DBus down to the GObject Surface so that that configuration information
can be used to override some settings from the current "live" config
when creating a new window. Currently it's only possible to override
`--working-directory`, `--command`, and `--title`. `-e` on the `ghostty
+new-window` CLI works as well.
Adding more overridable settings is possible, but being able to fully
override any possible setting would better be served with a major revamp
of how Ghostty handles configs, which is way out of scope at the moment.
Fixes#8208
Split-tree updates currently clear `tree_bin` and then wait for every
surface to become parentless before rebuilding. That leaves the split
area blank for one or more frames, which is the visible flicker during
split create/close/ resize/equalize actions.
Keep the previous widget tree attached until the idle rebuild runs, then
swap in the rebuilt tree in one step. During rebuild, reuse existing
leaf widgets by detaching and reparenting them into the new `GtkPaned`
hierarchy instead of recreating wrappers for every leaf.
This removes the parent-settling rebuild path and avoids transient blank
frames while preserving debounced rebuild behavior.
Fixes#8208
Split-tree updates currently clear `tree_bin` and then wait for every surface
to become parentless before rebuilding. That leaves the split area blank for
one or more frames, which is the visible flicker during split create/close/
resize/equalize actions.
Keep the previous widget tree attached until the idle rebuild runs, then
swap in the rebuilt tree in one step. During rebuild, reuse existing
leaf widgets by detaching and reparenting them into the new `GtkPaned`
hierarchy instead of recreating wrappers for every leaf.
This removes the parent-settling rebuild path and avoids transient blank
frames while preserving debounced rebuild behavior.
This reverts commit ee4c6f88c5.
This breaks standard `zig build run` from a dev shell in Nix/NixOS. I
think we need to rethink some of the protections here, possibly only to
apply to packaging/release modes or something.
cc @jcollie
As discussed in Discord, this commit drops the `ConfigOverride` object
in favor of a simpler method of passing the overrides around. Completely
avoiding changes to the core wasn't possible but it's very minimal now.
Fixes: #8862Fixes: #10716
This adds the machinery to pass configuration settings received over
DBus down to the GObject Surface so that that configuration information
can be used to override some settings from the current "live" config
when creating a new window. Currently it's only possible to override
`--working-directory` and `--command`. `-e` on the `ghostty +new-window`
CLI works as well.
Adding more overridable settings is possible, but being able to fully
override any possible setting would better be served with a major
revamp of how Ghostty handles configs, which I is way out of scope at
the moment.
## Summary
This PR aligns split-pane click behavior across macOS and GTK when focus
changes due to click.
When a left-click is used to transfer focus (window activation or
switching to another split), Ghostty now treats that click as focus-only
and suppresses forwarding mouse press/release events for that
focus-transfer click.
## Changes
1. macOS: suppress focus-transfer left mouse-down and matching mouse-up
in `SurfaceView_AppKit.swift`.
1. GTK: suppress focus-transfer left mouse-down and matching mouse-up in
`src/apprt/gtk/class/surface.zig`.
1. macOS: defer key-window focus sync to next runloop tick to reduce
transient focus churn in `BaseTerminalController.swift`.
1. macOS build/lint: exclude generated/dependency paths from SwiftLint
during build in `.swiftlint.yml` and
`Ghostty.xcodeproj/project.pbxproj`.
## Behavior
1. Focus-transfer split clicks are now focus-only on both macOS and GTK.
1. Matching release is also suppressed for those clicks, avoiding
release-without-press sequences.
1. Platform behavior is consistent for split focus transitions.
## Validation
1. Built macOS target with `xcodebuild -target Ghostty -configuration
Debug -arch arm64`.
1. Ran targeted Zig test command `zig build test
-Dtest-filter=computeFraction`.
1. Ran format/lint for touched files (`swiftlint lint --fix`, `zig
fmt`).
4. Build and (human) tested click scenarios on macOS
## AI Disclosure
AI-assisted.
Thread:
https://ampcode.com/threads/T-019cb9fe-b11b-753f-99e7-8ecc52b73ec4
In our multiline prompt logic, skip the newline immediately after the
first mark to avoid introducing a double newline due to OSC 133;A's
fresh-line behavior.
Fixes: #11003
Emit semantic prompt markers at line-init if PS1 doesn't contain our
marks. This ensures the terminal sees prompt markers even if another
plugin (like zinit or oh-my-posh) regenerated PS1 after our precmd ran.
We use 133;P instead of 133;A to avoid fresh-line behavior which would
disrupt the display since the prompt has already been drawn. We also
emit 133;B to mark the input area, which is needed for click-to-move.
Fixes: #10572, #10555