Fixes#10760. The snap launcher script was overriding the default system
EGL vendor directories, preventing NVIDIA's proprietary EGL driver from
being discovered. This caused crashes for users with NVIDIA GPUs on snap
systems.
The fix adds the standard host system paths (/etc/glvnd/egl_vendor.d and
/usr/share/glvnd/egl_vendor.d) to __EGL_VENDOR_LIBRARY_DIRS before the
snap-internal path. This is safe for classic confinement snaps since the
host filesystem is fully accessible.
This adds AppleScript support to the macOS app.
AppleScript is still one of the best ways to script macOS apps. It is
more CLI friendly and share-able than Apple Shortcuts and can be used by
other CLI programs like editors (Neovim plugins), launchers
(Raycast/Alfred), etc. It has been heavily requested to introduce more
scriptability into Ghostty and this is a really good, powerful option on
macOS.
> [!NOTE]
>
> I definitely still want to do something cross-platform and more
official as a plugin/scripting API for Ghostty. But native integrations
like this are a goal of Ghostty as well and this implementation is just
some thin logic over already existing internals to expose it.
I plan on merging this ahead of 1.3. Normally I wouldn't ship a feature
so late in the game but this is fairly hermetic (doesn't impact other
systems) and I plan on documenting it as a "preview" feature since the
API and stability are in question.
## Security
Apple secures AppleScript via TCC by asking for permission when a script
is run whether an app is allowed to be controlled. Because this is
always asked, we do default AppleScript to being enabled. This is
typical of macOS native applications already.
AppleScript can be wholesale disabled via `macos-applescript = false`.
## Future
There is a big question of what else to expose to this to make it
useful. I'm going to make a call to action for the 1.3 cycle to gather
feedback on this, since we can expose mostly anything!
## Capabilities
### Objects
| Object | Key Properties | Key Elements |
| --- | --- | --- |
| `application` | `name`, `frontmost`, `version` | `windows`,
`terminals` |
| `window` | `id`, `name`, `selected tab` | `tabs`, `terminals` |
| `tab` | `id`, `name`, `index`, `selected` | `terminals` |
| `terminal` | `id`, `name`, `working directory` | None |
### Commands
| Category | Command | Purpose |
| --- | --- | --- |
| Application | `perform action` | Execute a Ghostty action string on a
terminal. |
| Configuration | `new surface configuration` | Create/copy a reusable
surface configuration record. |
| Creation | `new window` | Open a new Ghostty window (optional
configuration). |
| Creation | `new tab` | Open a new tab (optional target
window/configuration). |
| Layout | `split` | Split a terminal and return the new terminal. |
| Focus/Selection | `focus` | Focus a terminal. |
| Focus/Selection | `activate window` | Bring a window to front and
activate app. |
| Focus/Selection | `select tab` | Select and foreground a tab. |
| Lifecycle | `close` | Close a terminal. |
| Lifecycle | `close tab` | Close a tab. |
| Lifecycle | `close window` | Close a window. |
| Input | `input text` | Paste-style text input into terminal. |
| Input | `send key` | Send key press/release with optional modifiers. |
| Input | `send mouse button` | Send mouse button press/release. |
| Input | `send mouse position` | Send mouse position update. |
| Input | `send mouse scroll` | Send scroll event with
precision/momentum options. |
| Standard Suite | `count`, `exists`, `quit` | Standard Cocoa scripting
functionality. |
## Examples
### Layout
```AppleScript
-- Tmux-like layout: 4 panes in one tab (2x2), each with a job.
set projectDir to POSIX path of (path to home folder) & "src/ghostty"
tell application "Ghostty"
activate
-- Reusable config for all panes.
set cfg to new surface configuration
set initial working directory of cfg to projectDir
-- Create the first window/tab + split into 4 panes.
set win to new window with configuration cfg
set paneEditor to terminal 1 of selected tab of win
set paneBuild to split paneEditor direction right with configuration cfg
set paneGit to split paneEditor direction down with configuration cfg
set paneLogs to split paneBuild direction down with configuration cfg
-- Seed each pane with a command.
input text "nvim ." to paneEditor
send key "enter" to paneEditor
input text "zig build -Demit-macos-app=false" to paneBuild
input text "git status -sb" to paneGit
input text "tail -f /tmp/dev.log" to paneLogs
send key "enter" to paneLogs
-- Put focus back where you want to type.
focus paneEditor
end tell
```
### Broadcast Commands
```AppleScript
-- Run one command across every open terminal surface.
set cmd to "echo sync && date"
tell application "Ghostty"
set allTerms to terminals
repeat with t in allTerms
input text cmd to t
send key "enter" to t
end repeat
display dialog ("Broadcasted to " & (count of allTerms) & " terminal(s).")
end tell
```
### Jump by Working Directory
```applescript
-- Find the first terminal whose cwd contains this text.
set needle to "ghostty"
tell application "Ghostty"
set matches to every terminal whose working directory contains needle
-- Fallback: try title if cwd had no match.
if (count of matches) = 0 then
set matches to every terminal whose name contains needle
end if
if (count of matches) = 0 then
display dialog ("No terminal matched: " & needle)
else
set t to item 1 of matches
focus terminal t
input text "echo '[focused by AppleScript]'" to t
send key "enter" to t
end if
end tell
```
Change split, focus, close, activate window, select tab, close tab, and
close window commands to accept their target object as a direct parameter
instead of a named parameter. This produces natural AppleScript syntax:
activate window (window 1)
close tab (tab 1 of window 1)
split (terminal 1) direction right
instead of the awkward redundant form:
activate window window (window 1)
close tab tab (tab 1 of window 1)
split terminal (terminal 1) direction right
The implementation moves command logic from NSScriptCommand subclasses
into responds-to handler methods on ScriptTerminal, ScriptWindow, and
ScriptTab, which is the standard Cocoa Scripting pattern for commands
whose direct parameter is an application class.
Add scripting dictionary commands for activating windows, selecting tabs,
closing tabs, and closing windows.
Implement the corresponding Cocoa AppleScript command handlers and expose
minimal ScriptWindow/ScriptTab helpers needed to resolve live targets.
Verified by building Ghostty and running osascript commands against the
absolute Debug app path to exercise all four new commands.
Add a `surface configuration` record type to the scripting dictionary,
implement `new surface configuration` (with optional copy-from), and allow
`new window` to accept `with configuration`.
Add a `new window` command to the scripting dictionary and wire it to
`NSApplication` so AppleScript can create Ghostty windows.
The command returns a scripting `window` object for the created window,
with a fallback to a direct wrapper when AppKit window ordering has not
yet refreshed in the current run loop.
Add a `name` property (code `pnam`, cocoa key `title`) to the window, tab,
and terminal classes in the scripting definition. This follows the standard
Cocoa scripting convention where `name`/`pnam` maps to the `title` KVC key,
matching what Apple does in CocoaStandard.sdef for NSWindow.
Also fixes the pre-existing terminal `title` property which used a custom
four-char code (`Gttl`) that AppleScript could not resolve directly — only
via `properties of terminal`. All three classes now use the standard `pnam`
code so `name of window 1`, `name of tab 1 of window 1`, and
`name of terminal 1` all work correctly.
Expose terminal surfaces as elements on both ScriptWindow and ScriptTab,
allowing AppleScript to enumerate terminals scoped to a specific window
or tab (e.g. `terminals of window 1`, `terminals of tab 1 of window 1`).
Changes:
- Add `<element type="terminal">` to window and tab classes in Ghostty.sdef
- Add `terminals` computed property and `valueInTerminalsWithUniqueID:`
lookup to ScriptWindow (returns all surfaces across all tabs)
- Add `terminals` computed property and `valueInTerminalsWithUniqueID:`
lookup to ScriptTab (returns surfaces within that tab)
The application class in Ghostty.sdef was missing a responds-to
declaration for the quit command. Apple's Cocoa Scripting requires
the application class to explicitly declare it responds to quit via
handleQuitScriptCommand: for the aevtquit event to be dispatched.
Add standard Cocoa scripting definitions to the AppleScript dictionary:
- Application properties: name, frontmost, version
- Standard Suite commands: exists, quit
These are backed by built-in Cocoa scripting classes (NSExistsCommand,
NSQuitCommand) and standard NSApplication KVC keys, so no Swift code
changes are needed.
Add five new AppleScript commands to Ghostty.sdef mirroring the existing
App Intents for terminal input:
- `input text`: send text to a terminal as if pasted
- `send key`: simulate a keyboard event with optional action and modifiers
- `send mouse button`: send a mouse button press/release event
- `send mouse position`: send a mouse cursor position event
- `send mouse scroll`: send a scroll event with precision and momentum
A shared `input action` enumeration (press/release) is used by both key
and mouse button commands. Modifier keys are passed as a comma-separated
string parameter (shift, control, option, command).
Add two new AppleScript commands to the scripting dictionary:
- `focus terminal <terminal>` — focuses the given terminal and brings
its window to the front.
- `close terminal <terminal>` — closes the given terminal without a
confirmation prompt.
Each command is implemented as an NSScriptCommand subclass following
the same pattern as the existing split command.
Add a new `split` command to the AppleScript scripting dictionary that
splits a terminal in a given direction (right, left, down, up) and
returns the newly created terminal.
The command is exposed as:
split terminal <terminal> direction <direction>
Also adds a `fourCharCode` String extension for converting four-character
ASCII strings to their FourCharCode (UInt32) representation.
This is an update to address common agentic issues I run into, but the
`build.nu` script may be generally helpful to people using the Nix env
since `xcodebuild` is broken by default in Nix due to the
compiler/linker overrides Nix shell does.
This is an update to address common agentic issues I run into,
but the `build.nu` script may be generally helpful to people using
the Nix env since `xcodebuild` is broken by default in Nix due to the
compiler/linker overrides Nix shell does.
Some more fixes to get Windows building again. `zig build` on
x64_64-windows now succeeds but `zig build test` fails in
`src/terminal/page.zig` because Zig/Windows lacks a POSIX `mmap`
implementation.
I encountered an issue related to
https://github.com/ghostty-org/ghostty/discussions/8641 and
https://github.com/ghostty-org/ghostty/pull/8647, but in `zsh` instead
of `bash`.
One of my aliases is:
```bash
alias sudo='sudo '
```
Which causes following error when sourcing the zsh shell integrations:
```shell
source /usr/share/ghostty/shell-integration/zsh/ghostty-integration
/usr/share/ghostty/shell-integration/zsh/ghostty-integration:149: defining function based on alias `sudo'
/usr/share/ghostty/shell-integration/zsh/ghostty-integration:233: parse error near `()'
```
Fixes#11177
Use per-search Oniguruma match params (retry_limit_in_search) in
StringMap-backed link detection to avoid pathological backtracking hangs
on very long lines.
The units are ticks in the internal loop so its kind of opaque but this
seems to still match some very long URLs. The test case in question was
a 169K character line (which is now rejected).
Fixes#11177
Use per-search Oniguruma match params (retry_limit_in_search) in
StringMap-backed link detection to avoid pathological backtracking hangs
on very long lines.
The units are ticks in the internal loop so its kind of opaque but
this seems to still match some very long URLs. The test case in question
was a 169K character line (which is now rejected).