When window-width/height is configured, the window size is set via
setContentSize in windowDidLoad. However, window-position-x/y was not
being applied after this resize, causing the window to appear at an
incorrect position.
This was a regression introduced in c75bade89 which refactored the
default size logic from a computed NSRect property to a DefaultSize
enum. The original code called adjustForWindowPosition after calculating
the frame, but this was lost during the refactoring.
Fixes the issue by calling adjustForWindowPosition after applying
contentIntrinsicSize to ensure window position is correctly set.
Our automatic shell integrations require certain resource paths to
exist. If they're missing, the launched shell could end up in an
inconsistent and unexpected state.
For example, we temporarily set ZDOTDIR to our zsh shell integration
directory and then restore it from our .zshenv file, but if that script
isn't available, the user's shell environment will be broken.
The actual runtime logic change was simple: each shell integration
routine attempts to open its expected resource path and skips automatic
shell integration upon failure. The more complex change was reworking
our unit tests to run in a temporary resources directory structure.
See: #9941
Our automatic shell integrations require certain resource paths to
exist. If they're missing, the launched shell could end up in an
inconsistent and unexpected state.
For example, we temporarily set ZDOTDIR to our zsh shell integration
directory and then restore it from our .zshenv file, but if that script
isn't available, the user's shell environment will be broken.
The actual runtime logic change was simple: each shell integration
routine attempts to open its expected resource path and skips automatic
shell integration upon failure. The more complex change was reworking
our unit tests to run in a temporary resources directory structure.
Two unrelated changes to polish key tables:
1. Key tables should be reset (deactivated) when teh config is reloaded.
This matches the behavior of key sequences as well, which are reset on
config reload.
2. A maximum number of active key tables is now enforced (8). This
prevents a misbehaving config from consuming too much memory by
activating too many key tables. This is an arbitrary limit we can adjust
later if needed.
Two unrelated changes to polish key tables:
1. Key tables should be reset (deactivated) when teh config is reloaded.
This matches the behavior of key sequences as well, which are reset
on config reload.
2. A maximum number of active key tables is now enforced (8).
This prevents a misbehaving config from consuming too much memory
by activating too many key tables. This is an arbitrary limit we
can adjust later if needed.
Fixes#9963 (we'll open new issues to track GTK and other stuff)
This adds the apprt actions necessary for key tables to be shown
visually, and adapts the macOS UI to show them.
## Demo
```
keybind = example/
keybind = example/ctrl+a=text:hello
keybind = example/ctrl+b>x=text:wow
keybind = example/ctrl+c=activate_key_table:another
keybind = example/escape=deactivate_key_table
keybind = ctrl+a=activate_key_table:example
keybind = another/
keybind = another/catch_all=deactivate_key_table
```
https://github.com/user-attachments/assets/75e94ec9-b52e-439d-b0ca-229ce533c656
**AI disclosure:** The SwiftUI view was written by AI, everything else
was manual.
This does the core implementation of #9963. This implements the config
parsing, bindings (`activate_key_table`, `activate_key_table_once`,
`deactivate_key_table` and `deactivate_all_key_tables`), and core key
handling logic so they work.
I'm not going to close the issue yet because I still want to integrate
GUI onto it so that it's clear you're in a key table (similar to the
sequence UI).
No demos or anything here because it is well explained in #9963.