Commit Graph

13736 Commits

Author SHA1 Message Date
Peter Guy
7cf4c8dc53 Add context field to C config struct 2026-01-05 16:47:04 -08:00
Peter Guy
02e1a68263 Use config to determine cwd inheritance for windows, tabs, and splits
- Define NewSurfaceContext enum (window, tab, split)
- Add shouldInheritWorkingDirectory helper function
- Thread surface context through newConfig and newSurfaceOptions
- Replace window-inherit-working-directory checks with context-aware logic
- Add context to embedded CAPI and GTK Surface structs
2026-01-05 16:47:04 -08:00
Peter Guy
87fc5357eb Add config entries for tab and split inheritance 2026-01-05 16:47:04 -08:00
Mitchell Hashimoto
c5bc6bb2ce fix: use flush instead of end on stdout in code generators for Windows compatibility (#10150)
This fixes the Windows build failure discussed in
https://github.com/ghostty-org/ghostty/discussions/10148

When building on Windows, `symbols-unigen` and `props-unigen` crash with
`error.FileTooBig` because `stdout.end()` calls `setEndPos()` to
truncate the output. Windows does not support `SetEndOfFile` on pipes or
console handles - it returns `ERROR_INVALID_PARAMETER`, which Zig maps
to `error.FileTooBig`.

Using `flush()` instead of `end()` is correct here because:

1. `end()` flushes AND truncates - useful when overwriting files that
might have leftover content
2. For stdout captured as a pipe, there's nothing to truncate - we're
writing sequentially to a fresh pipe
3. `flush()` ensures all buffered data is sent, which is all that's
needed

CI before fix was failing with FileTooBig, after fix builds
successfully:
https://github.com/remorses/opentui/actions/runs/20671299561/job/59352503875
2026-01-05 11:44:13 -08:00
Mitchell Hashimoto
09ae4c200c Update iTerm2 colorschemes (#10157)
Upstream release:
https://github.com/mbadolato/iTerm2-Color-Schemes/releases/tag/release-20251229-150532-f279991
2026-01-05 11:35:32 -08:00
Mitchell Hashimoto
dda27d43be font/shaper: Fix CoreText position.y for some scripts (#10179)
This PR simplifies and corrects the logic for placing a glyph
vertically, by using the `position.y` from `CoreText` directly, instead
of using an offset from the cell's starting `y`. The logic was incorrect
from the beginning, always treating the first glyph of a cell as being
at `y` of zero. We only need to be subtracting the cell's starting `x`
to align the glyphs to the cell grid.

Enabling the commented out logging, I found no instances of `position.y
differs from old offset.y` lines with `JetBrains Mono` with ligatures
turned on, but running
[ttylang](https://github.com/jacobsandlund/ttylang) (printing the
Universal Declaration of Human Rights in various languages) revealed 676
instances of this, with many only slightly off.

An example log from some Tai Tham text is the following, and this PR
adds a test based on this:

```
...pos=(0.00,-8.21) run_offset=(69.41,-8.21) cell_offset=(69.41,-8.21) old offset.y=0.00 cps = \u{1a49}\u{1a60} \u{1a3f}▸\u{1a69} \u{1a2f} → ᩉ᩠ᨿᩩᨯ
```

Browsers display this as:

ᩉ᩠ᨿᩩ

`main` is printing:

<img width="852" height="90" alt="CleanShot 2026-01-05 at 10 28 17@2x"
src="https://github.com/user-attachments/assets/c97b738c-8fe4-48b5-81f8-e0e79f1a9269"
/>

this PR prints:

<img width="958" height="90" alt="CleanShot 2026-01-05 at 10 29 07@2x"
src="https://github.com/user-attachments/assets/88fd26a7-8041-4b33-ab02-56f411204b04"
/>

Since this is a ligature of two different grapheme clusters, Ghostty
ends up subtracting too much of the `x` value with the `cell_offset.x`
(starting x), so neither of the screenshots above are correct, but the
second is closer and gets the `y` value right.

AI disclaimer: I didn't use AI for the code, but did ask it about this
Tai Tham text and why it wasn't a single grapheme cluster:
https://ampcode.com/threads/T-019b8ea2-1822-75bb-a8eb-55a9ddb9f7ea
2026-01-05 11:17:16 -08:00
Mitchell Hashimoto
151dd33f31 fix: remove progress bar on reset terminal (#10178)
closes #10168

ai disclosure: i fully used claude code to generate this pr, but change
seems straightforward enough and have manually tested it.
2026-01-05 09:35:36 -08:00
Jacob Sandlund
15899b70fb simplify run_offset_x comment 2026-01-05 10:35:22 -05:00
Jacob Sandlund
7aec7effea Add test for Tai Tham letter position.y difference 2026-01-05 10:12:05 -05:00
Jacob Sandlund
41f63384f5 Turn off debugging 2026-01-05 09:59:37 -05:00
Jacob Sandlund
f31d2b99ae Merge remote-tracking branch 'upstream/main' into coretext-position-y 2026-01-05 09:58:10 -05:00
Jacob Sandlund
d38558aee1 Show current cp with ▸ in list of cps 2026-01-05 09:34:17 -05:00
Peter Cardenas
f36abed35a fix: reset progress bar on reset terminal 2026-01-05 05:26:33 -08:00
Jacob Sandlund
1d4a5d91e0 More debugging for position.y differences 2026-01-04 21:24:45 -05:00
mitchellh
bd20f844aa deps: Update iTerm2 color schemes 2026-01-04 00:16:28 +00:00
Tommy D. Rossi
e2de0bfd93 fix: clarify error codes in comment 2026-01-03 13:44:29 +01:00
Tommy D. Rossi
4ea669562e fix: use flush instead of end on stdout in code generators for Windows compatibility 2026-01-03 13:43:27 +01:00
Mitchell Hashimoto
1c2db85aa4 fix: Mac window becomes unmovable after pane rearrangement (#10133)
On main, after rearranging panes, the window becomes permanently
immovable. Grab handles temporarily set `window.isMovable = false` on
hover to prevent window dragging from interfering with pane drags
(fixing [#10110](https://github.com/ghostty-org/ghostty/issues/10110)),
but the restoration logic failed when views were destroyed during pane
rearrangement (which happens each time a pane is rearranged).

The previous approach managed `window.isMovable` state across the view
lifecycle:

1. `mouseEntered` → saved and disabled `window.isMovable`
2. View removed during rearrangement → `mouseExited` never fired
3. `deinit` ran with `self.window` already nil → restoration failed
4. Window stuck with `isMovable = false`

Instead of managing window state, prevent the mouseDown event from
reaching the window's drag handler by overriding mouse event handling in
the grab handle view.

Per [Apple's Event Handling
Guide](https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingMouseEvents/HandlingMouseEvents.html):

> Custom NSView objects should not invoke super in their implementations
of NSResponder mouse-event-handling methods such as mouseDown:,
mouseDragged: and mouseUp: unless it is known that the inherited
implementation provides some needed functionality.

This eliminates all state management while solving both the original
issue (#10110) and the new bug.

AI disclosure: claude code found and wrote the fix. I tested it manually
to see that it works. I pressed claude quite hard here to come up with
the best fix, and looked at documentation to understand what the fix was
doing. It seems like this is a better approach overall to preventing the
main window from being dragged when grabbing the Surface Drag handle.
2026-01-01 16:21:15 -08:00
Martin Emde
c384cd050e Fix Mac window becomes unmovable after pane rearrangement
After rearranging panes, the window becomes permanently unmovable.
Grab handles temporarily set `window.isMovable = false` on hover to prevent
window dragging from interfering with pane dragging.

Override `viewWillMove(toWindow:)` to catch when the view is being removed from
the window. This lifecycle method is called before the window reference
becomes nil, allowing us to restore `window.isMovable`.
2026-01-01 15:56:25 -08:00
Mitchell Hashimoto
9a21e56311 Add iTimeFocus shader uniform to track time since focus (#10130)
When using split panes with custom shaders, unfocused panes receive
frame re-draws when mod keys are held or when the mouse hovers over a
link. This behavior is desirable in general, but shaders have no way to
detect when the frames they are drawing are "real" or a momentary glitch
frame.

Fixes #8456 indirectly, by allowing the shader to be updated to handle
this situation.

This PR adds two new shadertoy uniforms:

```glsl
float iTimeFocus
```

- Timestamp of when the surface last gained focus (set to current iTime,
similar to iTimeCursorChange timestamp)
- Allows calculating time since focus: iTime - iTimeFocus
- Resets on each focus gain, enabling "focus trigger" animations
- Uses the same focus state signal that changes unfocused-split-fill
config option

```glsl
float iFocus
```

- Current focus state: 1.0 when focused, 0.0 when unfocused
- Simple boolean check: if (iFocus == 1.0)
- This indicates that the frame being rendered is a defocused frame (for
example, upon leaving the surface, or when a mod key is held or an OSC8
link is hovered), allowing shaders to apply consistently instead of
flashing.

## Example

This does nothing, but it does show the two costumes and how you might
use them

```glsl
  void mainImage(out vec4 fragColor, in vec2 fragCoord) {
      if (iFocus == 1.0) {
          // Focused: animate based on time since focus
          float timeSinceFocus = iTime - iTimeFocus;
          // Resume normal animation
      } else {
          // Unfocused: dim or hide effects
      }
  }
```

Here's the included example shader being applied to this test build:


https://github.com/user-attachments/assets/4932e12f-6a1c-42dd-81f3-19da9a551c95

And here's a [more exciting
shader](https://github.com/martinemde/dotfiles/blob/main/home/dot_config/ghostty/focus_vignette.glsl)
that locates your cursor upon switching to a surface, renders a
fade/zoom in of the cursor on focus, and applies a shadow vignette to
the defocused surfaces.


https://github.com/user-attachments/assets/32b98956-59f0-4e4b-9c2f-ab79b147205f

AI disclosure: I used claude code to generate everything is this PR, but
I reviewed it, understand what it is doing, tested it manually, and
believe it is correct. I also tested by directly creating shadertoys
that use the new costumes (shown above) and have uploaded the examples
here showing that it works.
2026-01-01 13:14:30 -08:00
Martin Emde
ec2612f9ce Add iTimeFocus shader uniform to track time since focus 2026-01-01 13:11:54 -08:00
Mitchell Hashimoto
bde9578adc macOS: flash menu bar when using keyboard shortcuts (#10122)
When you press a keyboard shortcut that has a menu equivalent, the menu
bar should flash briefly. This is standard macOS behavior.

This change calls `performKeyEquivalent` on the main menu before
checking Ghostty bindings, so shortcuts with menu items get handled by
the menu system first.

This works for most shortcuts - Cmd+V, Cmd+N, Cmd+T, etc. all flash now.

Won't flash for `performable: true` (like Cmd+C copy) -- excluded from
menu: https://github.com/ghostty-org/ghostty/discussions/2811

The change skips menu handling when in a key sequence or key table, so
those still work correctly.
2026-01-01 12:47:47 -08:00
Ivan Buiko
c89627fe75 macOS: Add menu shortcut handling in macOS key event processing
Allow menu bar to flash for shortcuts and handle key equivalents before
checking for Ghostty key bindings
2026-01-01 12:47:16 -08:00
Mitchell Hashimoto
b3fbf11b0c macOS: temporarily disable window.isMovable to fix #10110 (#10125)
Fixes #10110
2026-01-01 12:45:08 -08:00
Jon Parise
2c6c6e1b69 macos: simplify .keyDown guard condition (#10127)
This condition is more naturally expressed as a `guard`.
2026-01-01 11:52:58 -05:00
Jon Parise
12024ed831 macos: simplify .keyDown guard condition
This condition is more naturally expressed as a `guard`.
2026-01-01 10:17:48 -05:00
Lukas
1249f3b88c macOS: temporarily disable window.isMovable to fix #10110 2026-01-01 14:37:08 +01:00
Lukas
74fc48682a macOS: remove unused file 2026-01-01 14:31:11 +01:00
Mitchell Hashimoto
3a89c8ac54 Update Imgui from 1.90.6 to 1.92.5, use Dear Bindings instead of cimgui (#10118)
This updates our Imgui version from 1.90.6 to 1.92.5 which is almost 18
months of changes. In the process, we've also migrated from cimgui to
Dear Bindings, the official way to do C bindings.

This PR doesn't contain any functionality changes, only the dependency
change and API changes necessary to achieve the same behavior.
2025-12-31 13:53:36 -08:00
Mitchell Hashimoto
c694517432 update gitattributes, removed file 2025-12-31 13:42:00 -08:00
Mitchell Hashimoto
8449c3efb8 update all deps 2025-12-31 13:39:19 -08:00
Mitchell Hashimoto
82e585ad9a remove pkg/cimgui 2025-12-31 13:38:40 -08:00
Mitchell Hashimoto
f2bc722a58 pkg/dcimgui: fix wchar size mismatch 2025-12-31 13:36:40 -08:00
Mitchell Hashimoto
965ffb1750 pkg/dcimgui: add freetype 2025-12-31 13:20:27 -08:00
Mitchell Hashimoto
f1ba5297b8 build: fix imgui on GTK 2025-12-31 13:20:03 -08:00
Mitchell Hashimoto
896361f426 Fix up API calls for initialization 2025-12-31 13:01:28 -08:00
Mitchell Hashimoto
978400b0b0 replace cimgui with dcimgui 2025-12-31 10:42:10 -08:00
Mitchell Hashimoto
3bd898603a pkg/dcimgui: DearBindings-based Imgui support 2025-12-31 10:11:43 -08:00
Mitchell Hashimoto
d3666d6ef9 macOS: Dragging last split out of tab should close tab, not window (#10113)
This makes it so that dragging a split over a tab in our app will focus
that tab. Presently, it's very hard if not impossible to get the drag to
focus the tab. This just does it manually.

This also fixes a bug where the last split drop out of a tab will close
the entire window, this affects main currently too.

This is still a draft because I'm chasing down one issue still where the
dropped surface fails to render properly and its unclear why yet.
2025-12-31 06:16:55 -08:00
Mitchell Hashimoto
18abcaa797 macos: remove tab hover event, seems native handles it 2025-12-31 06:15:04 -08:00
Mitchell Hashimoto
d4ba0fa27e macos: last surface should close tab immediately not window 2025-12-30 15:07:28 -08:00
Mitchell Hashimoto
3e399a3d35 macos: detect surface tab bar hovers and focus them 2025-12-30 15:07:27 -08:00
Jacob Sandlund
0a648cddf8 shaping: Use position.y directly for CoreText 2025-12-30 17:36:45 -05:00
Mitchell Hashimoto
f32d54bedb macos: make surface grab handle visible in light mode (#10111) 2025-12-30 13:14:49 -08:00
Mitchell Hashimoto
faa89ba280 macos: Ghostty.Command must copy string values (#10112)
We were previously storing the C struct which contained pointers into
ephemeral memory that could cause segfaults later on. I think this was a
tip regression, because in 1.2 despite doing this, we always referenced
static memory so it was fine. With tip, we now accept custom command
palette entries so it's dynamically allocated.
2025-12-30 13:13:41 -08:00
Mitchell Hashimoto
c34bb5976a macos: Ghostty.Command must copy string values
We were previously storing the C struct which contained pointers into
ephemeral memory that could cause segfaults later on.
2025-12-30 13:09:20 -08:00
Mitchell Hashimoto
43c7277a60 macos: make surface grab handle visible in light mode 2025-12-30 13:06:55 -08:00
Mitchell Hashimoto
6a1a4eee28 Update Vim filetype detection patterns (#10101)
Fixes #10094
2025-12-30 08:11:14 -08:00
Mitchell Hashimoto
b7e1852fb9 Refactor nautilus extension (#10106)
Following #10082 I took the opportunity to clean up the code in the
nautilus extension a little. Specifically, this pull request

- turns methods that weren't using `self` into functions,
- inlines a helper method that was trivial after #10082,
- extracts duplicate code in both menu item callbacks into a new helper
function, and
- removes the compatibility hack for the Nautilus 3.0 API, i.e. GNOME 42
and older.

I'm not that sure about the last point, as it's not clear to me what the
support baseline is here: GNOME 43 (the first version to support the
Nautilus 4.0 API) was released in Sep 2022, i.e. is almost as old as
Ghostty itself. The previous Debian stable release already included
GNOME 43, but Ubuntu 22.04 (the LTS before the current 24.04 LTS) still
includes GNOME 42. Does Ghostty support a system that old? If so, I'll
drop the corresponding commit from this PR.
2025-12-30 07:30:22 -08:00
Mitchell Hashimoto
b52a145bf6 macos: keep glass titlebar inset in sync when tab bar appears (#10105)
Discussion: https://github.com/ghostty-org/ghostty/discussions/10104

Summary:
When background blur uses macOS glass styles, the titlebar becomes fully
transparent after opening a new tab. This updates the glass effect
view’s top inset during layout so
the glass layer continues to cover the titlebar area.

Root Cause:
The glass effect view’s top constraint is computed once using the theme
frame’s safe-area top inset. On macOS 26, opening a new tab changes the
titlebar height/safe-area,
but the constraint is never refreshed. That leaves an uncovered strip at
the top, which appears fully transparent.

Fix:
Track the glass view’s top constraint and update its constant on layout.
This keeps the glass layer aligned with the current safe-area inset
while avoiding unnecessary
reconfiguration.

Tests:
- Manual: `zig build run`, open a new tab with `background-opacity < 1`
and `background-blur = macos-glass-regular` and confirm titlebar is no
longer fully transparent.
- Note: automated tests not added; UI behavior is hard to exercise in
existing test suite.

Window position question:
Opening a new tab seems to reset the window position / trigger a
maximize-like behavior on my system. Is this intended (feature) or a
bug? I did not change this behavior in this PR.

AI Assistance:
This change was implemented with AI assistance (Codex) and reviewed by
me.
2025-12-30 07:21:32 -08:00