mirror of
https://github.com/ocornut/imgui.git
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48
.github/workflows/build.yml
vendored
48
.github/workflows/build.yml
vendored
@@ -30,6 +30,10 @@ jobs:
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip"
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Expand-Archive -Path SDL2-devel-2.32.8-VC.zip
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echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip"
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Expand-Archive -Path SDL3-devel-3.2.18-VC.zip
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echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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@@ -140,6 +144,25 @@ jobs:
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl3_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_sdl3_sdlgpu3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl3_sdlrenderer3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl3_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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@@ -190,6 +213,26 @@ jobs:
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_sdl3_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl3_sdlgpu3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl3_sdlrenderer3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl3_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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@@ -433,7 +476,7 @@ jobs:
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- name: Install Dependencies
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run: |
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brew install glfw3 sdl2
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brew install glfw3 sdl2 sdl3
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- name: Build example_null (extra warnings, clang 64-bit)
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run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
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@@ -491,6 +534,9 @@ jobs:
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- name: Build example_sdl2_opengl3
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run: make -C examples/example_sdl2_opengl3
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- name: Build example_sdl3_opengl3
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run: make -C examples/example_sdl3_opengl3
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- name: Build example_apple_metal
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run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
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@@ -50,7 +50,8 @@ Other Changes:
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and TableSetBgColor() calls. (#1651, #8499)
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- Misc: removed more redundant inline static linkage from imgui_internal.h to
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facilitate using in C++ modules. (#8813, #8682, #8358) [@stripe2933]
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- CI: Update Windows CI to use a more recent SDL2. (#8819, #8778) [@scribam]
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- CI: Added SDL3 builds to MacOS and Windows. (#8819, #8778) [@scribam]
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- CI: Updated Windows CI to use a more recent SDL2. (#8819, #8778) [@scribam]
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- Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown()
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to facilitate multiple init/shutdown cycles in same process. (#8792) [@tim-rex]
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- Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating
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