mirror of
https://github.com/ocornut/imgui.git
synced 2026-08-24 08:01:59 +00:00
(Breaking) ColorEdit: obsoleted SetColorEditOptions() function in favor of poking to io.ColorEditFlags. (Amend 0e479b9)
Reordered IO fields breaks ABI backward compat which was never guaranteed. Occasional breaking is a good way to enforce that lack of guarantee!
This commit is contained in:
21
imgui.cpp
21
imgui.cpp
@@ -1548,7 +1548,6 @@ ImGuiStyle::ImGuiStyle()
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DragDropTargetPadding = 3.0f; // Size to expand the drag and drop target from actual target item size.
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ColorMarkerSize = 3.0f; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ColorEditFlags = ImGuiColorEditFlags_DefaultOptions_; // Current settings for ColorEdit/ColorPicker widgets. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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InputTextCursorSize = 1.0f; // Thickness of cursor/caret in InputText().
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@@ -1671,8 +1670,8 @@ ImGuiIO::ImGuiIO()
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ConfigNavCursorVisibleAuto = true;
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ConfigNavCursorVisibleAlways = false;
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// Miscellaneous options
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MouseDrawCursor = false;
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// Widget options
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#ifdef __APPLE__
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ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag
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#else
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@@ -1682,13 +1681,21 @@ ImGuiIO::ImGuiIO()
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ConfigInputTextCursorBlink = true;
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ConfigInputTextEnterKeepActive = false;
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ConfigDragClickToInputText = false;
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ColorEditFlags = ImGuiColorEditFlags_DefaultOptions_; // Current settings for ColorEdit/ColorPicker widgets. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
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ConfigWindowsResizeFromEdges = true;
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ConfigWindowsMoveFromTitleBarOnly = false;
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ConfigWindowsCopyContentsWithCtrlC = false;
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ConfigScrollbarScrollByPage = true;
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// Ini Settings options
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ConfigIniSettingsSaveLastUsedDate = true;
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ConfigIniSettingsAutoDiscardMonths = 0;
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ConfigDebugIniSettings = false;
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// Miscellaneous options
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MouseDrawCursor = false;
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ConfigMemoryCompactTimer = 60.0f;
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ConfigDebugIsDebuggerPresent = false;
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ConfigDebugHighlightIdConflicts = true;
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ConfigDebugHighlightIdConflictsShowItemPicker = true;
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@@ -11074,10 +11081,10 @@ static void ImGui::ErrorCheckNewFrameSanityChecks()
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IM_ASSERT(g.Style.WindowBorderHoverPadding > 0.0f && "Invalid style setting!"); // Required otherwise cannot resize from borders.
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IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right);
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IM_ASSERT(g.Style.ColorButtonPosition == ImGuiDir_Left || g.Style.ColorButtonPosition == ImGuiDir_Right);
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IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.Style.ColorEditFlags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.IO.ColorEditFlags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.IO.ColorEditFlags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.IO.ColorEditFlags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo(g.IO.ColorEditFlags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected
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IM_ASSERT(g.Style.TreeLinesFlags == ImGuiTreeNodeFlags_DrawLinesNone || g.Style.TreeLinesFlags == ImGuiTreeNodeFlags_DrawLinesFull || g.Style.TreeLinesFlags == ImGuiTreeNodeFlags_DrawLinesToNodes);
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IM_ASSERT(g.IO.MouseSingleClickDelay > g.IO.MouseDoubleClickTime);
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24
imgui.h
24
imgui.h
@@ -2343,7 +2343,6 @@ struct ImGuiStyle
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float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
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float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImGuiColorEditFlags ColorEditFlags; // Current settings for ColorEdit/ColorPicker widgets. Must have one bit of ImGuiColorEditFlags_DisplayMask_, one bit of ImGuiColorEditFlags_DataTypeMask_, one bit of ImGuiColorEditFlags_PickerMask_, one bit of ImGuiColorEditFlags_InputMask_. Defaults to ImGuiColorEditFlags_DefaultOptions_. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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float InputTextCursorSize; // Thickness of cursor/caret in InputText().
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@@ -2437,7 +2436,19 @@ struct ImGuiIO
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bool ConfigNavCursorVisibleAuto; // = true // Using directional navigation key makes the cursor visible. Mouse click hides the cursor.
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bool ConfigNavCursorVisibleAlways; // = false // Navigation cursor is always visible.
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// Ini Settings
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// Widget options
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
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bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
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bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
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bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will reactivate item and select all text (single-line only).
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ImGuiColorEditFlags ColorEditFlags; // // Current settings for ColorEdit/ColorPicker widgets. Must have one bit of ImGuiColorEditFlags_DisplayMask_, one bit of ImGuiColorEditFlags_DataTypeMask_, one bit of ImGuiColorEditFlags_PickerMask_, one bit of ImGuiColorEditFlags_InputMask_. Defaults to ImGuiColorEditFlags_DefaultOptions_. May be further edited by users, unless you also set ImGuiColorEditFlags_NoOptions.
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bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
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bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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bool ConfigWindowsCopyContentsWithCtrlC; // = false // [EXPERIMENTAL] Ctrl+C copy the contents of focused window into the clipboard. Experimental because: (1) has known issues with nested Begin/End pairs (2) text output quality varies (3) text output is in submission order rather than spatial order.
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bool ConfigScrollbarScrollByPage; // = true // Enable scrolling page by page when clicking outside the scrollbar grab. When disabled, always scroll to clicked location. When enabled, Shift+Click scrolls to clicked location.
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// Ini Settings options
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bool ConfigIniSettingsSaveLastUsedDate;// = true // Enable loading/saving last used day (YYYYMMDD) in some .ini struct, making things easier to audit and allowing custom tools to cleanup old data.
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int ConfigIniSettingsAutoDiscardMonths; // = 0 // [BETA] Set number of months after which unused .ini entries are discarded on load. Require platform_io.Platform_SessionDate to be set. For systems supporting the feature, .ini entries without a LastUsed field will always be discarded! Please report if you are using this.
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bool ConfigDebugIniSettings; // = false // Save .ini data with extra comments (particularly helpful for Docking, but makes saving slower)
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@@ -2445,15 +2456,6 @@ struct ImGuiIO
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// Miscellaneous options
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// (you can visualize and interact with all options in 'Demo->Configuration')
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bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
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bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
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bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
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bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
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bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will reactivate item and select all text (single-line only).
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bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
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bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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bool ConfigWindowsCopyContentsWithCtrlC; // = false // [EXPERIMENTAL] Ctrl+C copy the contents of focused window into the clipboard. Experimental because: (1) has known issues with nested Begin/End pairs (2) text output quality varies (3) text output is in submission order rather than spatial order.
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bool ConfigScrollbarScrollByPage; // = true // Enable scrolling page by page when clicking outside the scrollbar grab. When disabled, always scroll to clicked location. When enabled, Shift+Click scrolls to clicked location.
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float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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// Inputs Behaviors
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@@ -1347,14 +1347,14 @@ static void DemoWindowWidgetsColorAndPickers()
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ImGui::Text("Set defaults in code:");
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ImGui::SameLine(); HelpMarker(
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"style.ColorEditFlags is designed to allow you to set boot-time default.\n"
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"io.ColorEditFlags is designed to allow you to set boot-time default.\n"
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"We don't have Push/Pop functions because you can force options on a per-widget basis if needed, "
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"and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid "
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"encouraging you to persistently save values that aren't forward-compatible.");
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if (ImGui::Button("Overwrite default: Uint8 + HSV + Hue Bar"))
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ImGui::GetStyle().ColorEditFlags = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar;
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ImGui::GetIO().ColorEditFlags = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar;
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if (ImGui::Button("Overwrite default: Float + HDR + Hue Wheel"))
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ImGui::GetStyle().ColorEditFlags = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel;
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ImGui::GetIO().ColorEditFlags = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel;
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// Always display a small version of both types of pickers
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// (that's in order to make it more visible in the demo to people who are skimming quickly through it)
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@@ -5822,14 +5822,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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// Read stored options
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if (!(flags & ImGuiColorEditFlags_DisplayMask_))
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flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_DisplayMask_);
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flags |= (g.IO.ColorEditFlags & ImGuiColorEditFlags_DisplayMask_);
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if (!(flags & ImGuiColorEditFlags_DataTypeMask_))
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flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_DataTypeMask_);
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flags |= (g.IO.ColorEditFlags & ImGuiColorEditFlags_DataTypeMask_);
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if (!(flags & ImGuiColorEditFlags_PickerMask_))
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flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_PickerMask_);
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flags |= (g.IO.ColorEditFlags & ImGuiColorEditFlags_PickerMask_);
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if (!(flags & ImGuiColorEditFlags_InputMask_))
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flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_InputMask_);
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flags |= (g.Style.ColorEditFlags & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_));
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flags |= (g.IO.ColorEditFlags & ImGuiColorEditFlags_InputMask_);
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flags |= (g.IO.ColorEditFlags & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_));
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check that only 1 is selected
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected
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@@ -6098,13 +6098,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// Read stored options
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if (!(flags & ImGuiColorEditFlags_PickerMask_))
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flags |= ((g.Style.ColorEditFlags & ImGuiColorEditFlags_PickerMask_) ? g.Style.ColorEditFlags : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_;
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flags |= ((g.IO.ColorEditFlags & ImGuiColorEditFlags_PickerMask_) ? g.IO.ColorEditFlags : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_;
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if (!(flags & ImGuiColorEditFlags_InputMask_))
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flags |= ((g.Style.ColorEditFlags & ImGuiColorEditFlags_InputMask_) ? g.Style.ColorEditFlags : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_;
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flags |= ((g.IO.ColorEditFlags & ImGuiColorEditFlags_InputMask_) ? g.IO.ColorEditFlags : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_;
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check that only 1 is selected
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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flags |= (g.Style.ColorEditFlags & ImGuiColorEditFlags_AlphaBar);
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flags |= (g.IO.ColorEditFlags & ImGuiColorEditFlags_AlphaBar);
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// Setup
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int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
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@@ -6533,7 +6533,7 @@ void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
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if ((flags & ImGuiColorEditFlags_DataTypeMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DataTypeMask_; }
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if ((flags & ImGuiColorEditFlags_PickerMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_PickerMask_; }
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if ((flags & ImGuiColorEditFlags_InputMask_) == 0) { flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_InputMask_; }
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g.Style.ColorEditFlags = flags;
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g.IO.ColorEditFlags = flags;
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}
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#endif
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@@ -6583,7 +6583,7 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
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ImGuiContext& g = *GImGui;
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PushItemFlag(ImGuiItemFlags_NoMarkEdited, true);
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ImGuiColorEditFlags opts = g.Style.ColorEditFlags;
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ImGuiColorEditFlags opts = g.IO.ColorEditFlags;
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if (allow_opt_inputs)
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{
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if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayRGB;
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@@ -6623,7 +6623,7 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
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EndPopup();
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}
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g.Style.ColorEditFlags = opts;
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g.IO.ColorEditFlags = opts;
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PopItemFlag();
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EndPopup();
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}
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@@ -6651,7 +6651,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
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if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
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ImVec2 backup_pos = GetCursorScreenPos();
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if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup
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g.Style.ColorEditFlags = (g.Style.ColorEditFlags & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_);
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g.IO.ColorEditFlags = (g.IO.ColorEditFlags & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_);
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SetCursorScreenPos(backup_pos);
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ImVec4 previewing_ref_col;
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memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4));
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@@ -6663,7 +6663,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
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if (allow_opt_alpha_bar)
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{
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if (allow_opt_picker) Separator();
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CheckboxFlags("Alpha Bar", &g.Style.ColorEditFlags, ImGuiColorEditFlags_AlphaBar);
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CheckboxFlags("Alpha Bar", &g.IO.ColorEditFlags, ImGuiColorEditFlags_AlphaBar);
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}
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PopItemFlag();
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EndPopup();
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