ocornut
|
fe1cee0837
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
2025-07-22 18:38:50 +09:00 |
|
ocornut
|
336d9212fc
|
Backends: using range-for to iterate draw_data->CmdLists[].
|
2025-07-11 17:41:52 +02:00 |
|
ocornut
|
4fde473f38
|
Backends: warning fixes (for docking branch).
|
2025-06-20 15:24:52 +02:00 |
|
ocornut
|
b580c11303
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
|
2025-06-20 15:19:36 +02:00 |
|
ocornut
|
e97e55adbc
|
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
|
2025-06-20 15:18:00 +02:00 |
|
ocornut
|
8d6e66d38c
|
Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
|
2025-06-20 09:49:53 +02:00 |
|
PlayDay
|
725d185a31
|
Backends: DirectX12: fixed build on MinGW. (#8702, #4594)
|
2025-06-19 20:10:39 +02:00 |
|
ocornut
|
7d70c0ff9f
|
Merge branch 'master' into docking
|
2025-06-11 20:53:33 +02:00 |
|
ocornut
|
e43fd75378
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.cpp
|
2025-06-11 19:04:44 +02:00 |
|
ocornut
|
df068ce11e
|
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
|
2025-06-11 18:50:16 +02:00 |
|
ocornut
|
6af6cec23f
|
Merge branch 'master_fonts' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_vulkan.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2025-06-11 18:07:19 +02:00 |
|
ocornut
|
eefe5d5aac
|
Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_dx12.cpp
|
2025-06-11 15:27:19 +02:00 |
|
ocornut
|
c008c7d494
|
Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2025-05-15 14:45:15 +02:00 |
|
tamas-rabel
|
b9ac32a0d5
|
Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631)
|
2025-05-12 00:04:44 +02:00 |
|
WSSDude
|
ba513ba804
|
Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
|
2025-05-07 19:19:30 +02:00 |
|
ocornut
|
839e3274e1
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_widgets.cpp
|
2025-04-23 14:42:36 +02:00 |
|
ocornut
|
af987eb117
|
Backends: DX12: build fix for Clang. (#8582)
|
2025-04-20 11:24:30 +02:00 |
|
ocornut
|
aa97252f60
|
Merge branch 'master' into docking
# Conflicts:
# imgui_internal.h
|
2025-03-13 21:01:21 +01:00 |
|
ocornut
|
de4f77b0ac
|
Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
|
2025-03-12 15:47:37 +01:00 |
|
ocornut
|
15b96fd051
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2025-02-27 22:01:51 +01:00 |
|
ocornut
|
1aab00da85
|
Misc shallow tweaks/tidying up. (#8446)
|
2025-02-27 21:58:02 +01:00 |
|
ocornut
|
3fb14b50f8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
|
2025-02-26 21:08:45 +01:00 |
|
ocornut
|
9ab0b66f50
|
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
Amend 2d99052
|
2025-02-25 15:55:54 +01:00 |
|
ocornut
|
5dce79e941
|
Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429)
|
2025-02-24 10:52:15 +01:00 |
|
ocornut
|
015186aaf8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_vulkan.cpp
|
2025-01-15 17:34:17 +01:00 |
|
ocornut
|
100075f2be
|
Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
|
2025-01-15 12:15:24 +01:00 |
|
ocornut
|
960a6f14bf
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_metal.mm
# imgui.cpp
|
2025-01-08 14:36:14 +01:00 |
|
ocornut
|
5413a9a6b4
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
|
2024-12-20 23:31:52 +01:00 |
|
ocornut
|
006721fbd6
|
Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
|
2024-12-20 22:56:05 +01:00 |
|
ocornut
|
a9cd0f5e42
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
|
2024-12-11 12:27:25 +01:00 |
|
bmarques1995
|
53dd7552dc
|
Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
|
2024-12-09 12:23:09 +01:00 |
|
ocornut
|
43fbd7ce84
|
Backends: standardized top of file comments.
|
2024-12-05 12:43:04 +01:00 |
|
ocornut
|
566558b17c
|
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
2024-12-05 12:25:02 +01:00 |
|
ocornut
|
cdf21f6773
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
|
2024-11-21 14:52:04 +01:00 |
|
ocornut
|
142827f7d8
|
Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
|
2024-11-18 15:16:41 +01:00 |
|
ocornut
|
08400f5be7
|
Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
|
2024-11-15 19:15:28 +01:00 |
|
ocornut
|
40b2286d16
|
(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
|
2024-11-15 19:15:25 +01:00 |
|
ocornut
|
3260ea6954
|
Examples: Win32+DX12: Tweaks.
|
2024-11-15 17:29:43 +01:00 |
|
ocornut
|
942b64abfc
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-10-24 18:15:51 +02:00 |
|
ocornut
|
4994e75852
|
Backends: DX12: Unmap() call specify written range.
The range is informational and may be used by debug tools.
|
2024-10-23 12:40:20 +02:00 |
|
ocornut
|
514a97a9b7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
|
2024-10-14 19:23:23 +02:00 |
|
ocornut
|
42f47590f9
|
Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
+ Backends: comments.
|
2024-10-14 19:22:05 +02:00 |
|
ocornut
|
fcdd58757a
|
Backends: comments.
|
2024-10-14 19:13:04 +02:00 |
|
ocornut
|
92b94980c6
|
(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
|
2024-10-08 14:21:44 +02:00 |
|
ocornut
|
f890d85381
|
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
Amend e94f95d
|
2024-10-07 22:12:09 +02:00 |
|
ocornut
|
fa9277d12d
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.h
|
2024-10-07 22:05:57 +02:00 |
|
ocornut
|
42206b3d51
|
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
|
2024-10-07 22:02:55 +02:00 |
|
ocornut
|
e94f95d82b
|
Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
|
2024-10-07 21:45:19 +02:00 |
|
ocornut
|
9bd5d8a240
|
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
|
2024-10-07 17:57:11 +02:00 |
|
ocornut
|
eabe98f6d5
|
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2024-05-14 16:29:06 +02:00 |
|