112 Commits

Author SHA1 Message Date
ocornut
fe1cee0837 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
2025-07-22 18:38:50 +09:00
ocornut
336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2025-07-11 17:41:52 +02:00
ocornut
4fde473f38 Backends: warning fixes (for docking branch). 2025-06-20 15:24:52 +02:00
ocornut
b580c11303 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
2025-06-20 15:19:36 +02:00
ocornut
e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
2025-06-20 15:18:00 +02:00
ocornut
8d6e66d38c Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. 2025-06-20 09:49:53 +02:00
PlayDay
725d185a31 Backends: DirectX12: fixed build on MinGW. (#8702, #4594) 2025-06-19 20:10:39 +02:00
ocornut
7d70c0ff9f Merge branch 'master' into docking 2025-06-11 20:53:33 +02:00
ocornut
e43fd75378 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_sdlgpu3.h
#	backends/imgui_impl_wgpu.cpp
#	backends/imgui_impl_wgpu.h
#	imgui.cpp
2025-06-11 19:04:44 +02:00
ocornut
df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 2025-06-11 18:50:16 +02:00
ocornut
6af6cec23f Merge branch 'master_fonts' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_metal.h
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl2.h
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_opengl3.h
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_sdlgpu3.h
#	backends/imgui_impl_vulkan.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl2_directx11/main.cpp
#	examples/example_sdl2_opengl2/main.cpp
#	examples/example_sdl2_opengl3/main.cpp
#	examples/example_sdl2_vulkan/main.cpp
#	examples/example_sdl3_opengl3/main.cpp
#	examples/example_sdl3_sdlgpu3/main.cpp
#	examples/example_sdl3_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
2025-06-11 18:07:19 +02:00
ocornut
eefe5d5aac Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
#	backends/imgui_impl_dx12.cpp
2025-06-11 15:27:19 +02:00
ocornut
c008c7d494 Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2025-05-15 14:45:15 +02:00
tamas-rabel
b9ac32a0d5 Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) 2025-05-12 00:04:44 +02:00
WSSDude
ba513ba804 Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
# Conflicts:
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
2025-05-07 19:19:30 +02:00
ocornut
839e3274e1 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_widgets.cpp
2025-04-23 14:42:36 +02:00
ocornut
af987eb117 Backends: DX12: build fix for Clang. (#8582) 2025-04-20 11:24:30 +02:00
ocornut
aa97252f60 Merge branch 'master' into docking
# Conflicts:
#	imgui_internal.h
2025-03-13 21:01:21 +01:00
ocornut
de4f77b0ac Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
2025-03-12 15:47:37 +01:00
ocornut
15b96fd051 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2025-02-27 22:01:51 +01:00
ocornut
1aab00da85 Misc shallow tweaks/tidying up. (#8446) 2025-02-27 21:58:02 +01:00
ocornut
3fb14b50f8 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2025-02-26 21:08:45 +01:00
ocornut
9ab0b66f50 Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
Amend 2d99052
2025-02-25 15:55:54 +01:00
ocornut
5dce79e941 Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429) 2025-02-24 10:52:15 +01:00
ocornut
015186aaf8 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_vulkan.cpp
2025-01-15 17:34:17 +01:00
ocornut
100075f2be Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
2025-01-15 12:15:24 +01:00
ocornut
960a6f14bf Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_metal.mm
#	imgui.cpp
2025-01-08 14:36:14 +01:00
ocornut
5413a9a6b4 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	imgui.cpp
#	imgui_internal.h
2024-12-20 23:31:52 +01:00
ocornut
006721fbd6 Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 2024-12-20 22:56:05 +01:00
ocornut
a9cd0f5e42 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_allegro5.cpp
#	backends/imgui_impl_allegro5.h
#	backends/imgui_impl_android.cpp
#	backends/imgui_impl_android.h
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_dx9.h
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_glfw.h
#	backends/imgui_impl_metal.h
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl2.h
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_opengl3.h
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl2.h
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_win32.cpp
#	backends/imgui_impl_win32.h
#	imgui.cpp
2024-12-11 12:27:25 +01:00
bmarques1995
53dd7552dc Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
2024-12-09 12:23:09 +01:00
ocornut
43fbd7ce84 Backends: standardized top of file comments. 2024-12-05 12:43:04 +01:00
ocornut
566558b17c Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 2024-12-05 12:25:02 +01:00
ocornut
cdf21f6773 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui_internal.h
2024-11-21 14:52:04 +01:00
ocornut
142827f7d8 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor. 2024-11-18 15:16:41 +01:00
ocornut
08400f5be7 Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. 2024-11-15 19:15:28 +01:00
ocornut
40b2286d16 (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
2024-11-15 19:15:25 +01:00
ocornut
3260ea6954 Examples: Win32+DX12: Tweaks. 2024-11-15 17:29:43 +01:00
ocornut
942b64abfc Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2024-10-24 18:15:51 +02:00
ocornut
4994e75852 Backends: DX12: Unmap() call specify written range.
The range is informational and may be used by debug tools.
2024-10-23 12:40:20 +02:00
ocornut
514a97a9b7 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx11.h
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx12.h
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdlrenderer2.cpp
#	backends/imgui_impl_sdlrenderer2.h
#	backends/imgui_impl_sdlrenderer3.cpp
#	backends/imgui_impl_sdlrenderer3.h
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_wgpu.cpp
#	backends/imgui_impl_wgpu.h
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_demo.cpp
2024-10-14 19:23:23 +02:00
ocornut
42f47590f9 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
+ Backends: comments.
2024-10-14 19:22:05 +02:00
ocornut
fcdd58757a Backends: comments. 2024-10-14 19:13:04 +02:00
ocornut
92b94980c6 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 2024-10-08 14:21:44 +02:00
ocornut
f890d85381 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
Amend e94f95d
2024-10-07 22:12:09 +02:00
ocornut
fa9277d12d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx11.h
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx12.h
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_wgpu.cpp
#	backends/imgui_impl_wgpu.h
#	imgui.h
2024-10-07 22:05:57 +02:00
ocornut
42206b3d51 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 2024-10-07 22:02:55 +02:00
ocornut
e94f95d82b Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) 2024-10-07 21:45:19 +02:00
ocornut
9bd5d8a240 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
2024-10-07 17:57:11 +02:00
ocornut
eabe98f6d5 Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2024-05-14 16:29:06 +02:00