ocornut
d55608a5bb
Viewports: added opaque void* PlatformIconData storage in viewport and ImGuiWindowClass to allow passing icon information to a custom backend or hook. ( #2715 )
2026-04-09 23:47:32 +02:00
ocornut
bbcc83e999
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
2026-04-08 21:40:40 +02:00
ocornut
dd17495a42
Detect and report error when calling End() instead of EndPopup() on a popup. ( #9351 )
2026-04-08 21:40:05 +02:00
ocornut
1870a779e1
Windows: fixed a single-axis auto-resizing feedback loop issue with nested containers and varying scrollbar visibility. ( #9352 )
2026-04-08 21:26:16 +02:00
ocornut
a9bd173d89
Windows: shallow renames (should be no-op).
2026-04-08 20:40:35 +02:00
ocornut
bccec3eabc
Tables: fixed IdealMaxPos.y/CursorMaxPos.y computation being wrong when vertically scrolling. ( #9352 , #7651 )
...
See ""table_reported_size_outer" test amends (0f9d1e02b0).
2026-04-08 20:01:00 +02:00
ocornut
d946c6932b
InputText: fixed a crash toggling ReadOnly flag while active. ( #9354 )
2026-04-08 15:56:59 +02:00
ocornut
4d38508c6b
Tables: fixed an issue reporting ideal size to parent window/container when both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested. ( #9352 , #7651 )
...
Since ScrollX de-facto also enables ScrollY we can't gate accounting for ScrollbarSizes.x based on explicit ScrollY.
Amend a31aa683f
2026-04-08 15:07:11 +02:00
ocornut
c0e6580b62
Reword code in CalcWindowAutoFitSize() to match the order used in size_desired calculation.
...
Should be no-op. Toward (#9352 )
2026-04-08 14:31:11 +02:00
ocornut
6985925244
Clipper, Tables: Improved error reporting when misusing the clipper inside a table + made the assert a better recoverable error. ( #9350 )
...
Amend 20e040c8
2026-04-07 19:19:40 +02:00
ocornut
7cb0baeb77
imgui_freetype: add FreeType headers & compiled version number in the 'About Dear ImGui' user facing string.
2026-04-07 17:18:16 +02:00
hunam
49df3116bc
Backends: Metal: avoid redundant vertex buffer bind in SetupRenderState. ( #9343 )
2026-04-03 19:14:23 +02:00
ocornut
03a0b00a34
InputTextMultiline: fixed an issue processing deactivation logic when an active multi-line edit is clipped due to being out of view.
2026-04-03 16:25:57 +02:00
ocornut
4a61188322
Version 1.92.8 WIP
2026-04-03 16:15:46 +02:00
ocornut
f5f6ca07be
Docs: minor Changelog amends.
2026-04-02 20:05:19 +02:00
ocornut
b1bcb12a62
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
v1.92.7-docking
2026-04-02 19:25:58 +02:00
ocornut
dac07199cf
Version 1.92.7
v1.92.7
2026-04-02 19:22:53 +02:00
ocornut
45866bea47
Tables: fixes not releasing ReorderColumn caused by 38f5e5a. Which could break clicking on header to sort. ( #9312 )
2026-04-02 18:59:23 +02:00
ocornut
65ebca8157
Fonts: fixed an issue introduced in 1.92.6 where style.FontBaseSize would be cleared during the first frame if no fonts was explicitely added before.
...
Amend 3aba95060e
2026-04-02 18:35:24 +02:00
ocornut
9e9fdc97bb
InputText: rename Edited->EditedThisFrame, add EditedBefore. ( #701 ) + Comments + About box clipboard blurb include a comment.
2026-04-02 15:48:49 +02:00
ocornut
02e9b8cacd
Tables: columns freeze doesn't enforce a particular order + rework changelog for clarity. ( #9312 )
2026-04-02 14:01:10 +02:00
ocornut
fc5e421cb9
Tables: columns freeze doesn't enforce a particular order + rework changelog for clarity. ( #9312 )
2026-04-02 13:59:41 +02:00
ocornut
39d1be05e8
Tables: fixed FrozenColumns issue introduced by 505bc9a.
...
cc #9312
2026-04-01 21:36:08 +02:00
ocornut
b7bdea3215
Tables: fixed FrozenColumns issue introduced by 505bc9a.
...
cc #9312
2026-04-01 21:35:55 +02:00
ocornut
757fd2f57b
Merge branch 'master' into docking
2026-04-01 21:01:48 +02:00
ocornut
bf10275aa7
Tables: allow reordering columns by dragging them in the context menu. ( #9312 )
2026-04-01 20:08:34 +02:00
ocornut
0867f6113a
Tables: reorder allowed check sweep through columns, checks _NoOrder barrier, and reworked to be easy to use from context menu. ( #9312 )
...
The sweep doesn't make a difference for reordering with headers as reordering is currently done 1 by 1. But menu ordering will change that.
2026-04-01 20:08:31 +02:00
ocornut
836278db6c
Tables: context menu now present columns in display order. ( #9312 )
2026-04-01 20:08:29 +02:00
ocornut
505bc9a312
Tables: clarify FrozenColumns order to be in order space not in visible space.
...
+ Removed LeftMostUnfrozenOrder + Angled Headers comments.
While not strictly part of #9312 , presenting a suitable reordering menu was made difficult by the old behavior.
2026-04-01 20:08:26 +02:00
ocornut
07acc8bc87
Tables: Angled Headers: angled section for column being reordered via the regular headers stay highlighted during reordering.
...
Easily possible thanks to 6603cde .
2026-04-01 20:05:34 +02:00
ocornut
6603cdef98
Tables: fixed dragging a header to reorder outside of visible bounds (due to horizontal scrolling) from losing active id.
2026-04-01 20:03:30 +02:00
ocornut
9df0d38d45
Tables: amend 2ac782f bad WIP merge broken reorder. ( #9312 )
2026-04-01 18:30:29 +02:00
ocornut
2ac782fbed
Revert "Tables: rework TableSetColumnDisplayOrder() to take src_order. ( #9312 )"
...
This reverts commit 7be8076e9b .
Not a good idea as it's easier to reason and persist column index.
+ clear ReorderColumnDstOrder properly in reinit.
2026-04-01 17:57:13 +02:00
ocornut
9fedea83f0
Tables: TableQueueSetColumnDisplayOrder() enforce handling ImGuiTableColumnFlags_NoReorder as advertised: can't reorder through them. ( #9312 )
...
This would never using interactive reordering as reordering from headers was done on a 1 by 1 basis which was already covered in the test.
Hard to tell what's a sensible design for this tbh. Expecting _NoOrder columns to be sequential and leading/trailing anyhow.
2026-04-01 16:03:32 +02:00
ocornut
ed4cffece7
Tables: store LeftMostUnfrozenOrder and amend TableQueueSetColumnDisplayOrder(). ( #9312 )
2026-04-01 16:02:41 +02:00
ocornut
7be8076e9b
Tables: rework TableSetColumnDisplayOrder() to take src_order. ( #9312 )
2026-04-01 16:02:36 +02:00
ocornut
587c4cb87b
Tables: rename locals in TableDrawDefaultContextMenu() to reduce confusion.
2026-04-01 15:25:59 +02:00
ocornut
aab17456a7
Tables: mark setting as dirty when forcing reordering.
...
Otherwise the manufactured case of reloading a session that previously had e.g. a slider to adjust freeze count, resetting to 1 on new session, would keep showing you reordering items until another thing triggers marking dirty.
2026-04-01 15:25:57 +02:00
ocornut
fe5c5298a6
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.h
2026-03-31 21:48:34 +02:00
Daniel K. O. (dkosmari)
3c78afbbbb
Added missing ImVec2/ImVec4 operators. ( #9339 , #8510 , #8258 )
2026-03-31 21:44:09 +02:00
ocornut
64f88934a7
Viewports: only apply AdjustWindowRectExForDpi() when Per-Monitor DPI Aware V2. Amend 54a865e. ( #8897 )
...
Arghhh.
2026-03-31 20:23:28 +02:00
ocornut
54a865e472
Viewports: fixed setting/getting correct size when viewports have OS decorations (e.g. io.ConfigViewportsNoDecoration = false) and process is running in Per-Monitor V2 DPI mode. ( #8897 )
2026-03-31 17:56:56 +02:00
JoshBot-Debug
b003a85143
Backends: Vulkan: use a single call to vkCmdPushConstants(). ( #9183 , #9327 )
2026-03-31 16:07:46 +02:00
ocornut
689f837afa
IO: added comments near ImGuiConfigFlags to refer to other fields. ( #3379 )
2026-03-30 13:04:38 +02:00
ocornut
97075fae4b
Clipper: always pulls current context on ImGuiListClipper::Begin(). ( #9324 , #5856 )
...
Marked Ctx as internal in the comments.
2026-03-30 12:53:30 +02:00
thedmd
bd3c925680
DrawList: PathArcTo(): fixed erroneous segment count for small arcs on large circles. ( #9331 , #9313 )
2026-03-30 12:04:22 +02:00
ocornut
b62cf3894b
Inputs: fixed an issue using SetKeyOwner() with ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease on ImGuiMod values. ( #9323 )
2026-03-25 22:00:14 +01:00
ocornut
148bd34a7e
Viewports: add GetDebugName() helper.
2026-03-25 20:09:31 +01:00
ocornut
e9eb04ea95
Internals: TempInputText: added callback/user_data parameters and made end of signature match InputText(). ( #2718 )
2026-03-25 17:46:04 +01:00
ocornut
8d8892ce0e
Backends: SDL3: use SDL_HAS_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED (SDL 3.4.0+) when available to avoid refreshing monitor work area every frame on Windows. ( #8415 )
2026-03-25 17:25:32 +01:00