PTSVU
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03e39ca7f5
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Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
(docking branch commit)
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2025-08-20 18:51:50 +02:00 |
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ocornut
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cbf9e3f554
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# imgui.cpp
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2025-08-08 15:51:56 +02:00 |
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ocornut
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9ee3d731b5
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Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. (#8866, #8163, #7998, #7988)
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2025-08-08 15:51:16 +02:00 |
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ocornut
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e43fd75378
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.cpp
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2025-06-11 19:04:44 +02:00 |
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ocornut
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df068ce11e
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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2025-06-11 18:50:16 +02:00 |
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ocornut
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6af6cec23f
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Merge branch 'master_fonts' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_vulkan.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
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2025-06-11 18:07:19 +02:00 |
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ocornut
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16fe666e36
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Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
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2025-06-11 15:38:14 +02:00 |
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ocornut
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b81991ac01
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Backends: SDLGPU3: clear ImGuiBackendFlags_RendererHasViewports flag on shutdown.
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2025-04-24 13:48:21 +02:00 |
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Lekoopapaul
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baffc4e8b8
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Backends: SDL_GPU: Added multi-viewport support. (#8573, #8163, #7998, #7988)
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2025-04-17 15:32:06 +02:00 |
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ocornut
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df5690d91a
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
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2025-03-30 16:42:28 +02:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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6e94f6cefb
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
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2025-01-20 18:04:31 +01:00 |
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ocornut
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b4a5d1dc53
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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
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ocornut
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2f91176011
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Merge branch 'master' into docking
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2025-01-09 17:08:31 +01:00 |
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ocornut
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e799849272
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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Delta
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8bbccf7a97
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
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2025-01-09 16:55:03 +01:00 |
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