ocornut
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bf0f586b69
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Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341)
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2025-04-22 11:21:02 +02:00 |
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ocornut
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0ddc36f543
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RenderTextEllipsis()): pixel align every dot for consistent display.
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2025-04-16 22:17:19 +02:00 |
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ocornut
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88d2df24be
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Merge branch 'master' into docking
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2025-04-16 20:31:18 +02:00 |
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ocornut
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69d572bb10
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Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. (#7024)
Requires 97d85338e8 and e4a865177e
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2025-04-16 20:30:29 +02:00 |
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ocornut
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97d85338e8
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Tabs: adjust handling of ellipsis now that Close Button visibility changed. (#8387) Internals: remove extra parameter to RenderTextEllipsis().
This requires RenderTextEllipsis() to use fine CPU-side clippoing.
Users of RenderTextEllipsis(): #7024, #6236, #5267, #5745, #4269, #2775
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2025-04-16 20:29:43 +02:00 |
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ocornut
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7ab4728a36
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Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame().
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2025-04-16 18:12:53 +02:00 |
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ocornut
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3ab50c334a
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TreeNode, Style: added style.TreeLinesRounding support. (#2920)
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2025-04-10 19:26:29 +02:00 |
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ocornut
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f4d9359095
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Merge branch 'master' into docking
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2025-04-10 17:26:11 +02:00 |
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ocornut
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9943137d1e
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TreeNode: fixed non-opened clipped child node not moving Y2 marker. (#2920)
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2025-04-10 17:25:06 +02:00 |
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ocornut
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06c2c9f456
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-04-09 19:08:45 +02:00 |
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ocornut
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789de09dda
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TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets (#2920)
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2025-04-09 12:04:09 +02:00 |
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ocornut
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47d1ab192a
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_widgets.cpp
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2025-04-08 19:59:38 +02:00 |
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ocornut
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e5b218e6d1
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TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. (#2920)
# Conflicts:
# docs/CHANGELOG.txt
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2025-04-08 19:58:59 +02:00 |
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ocornut
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df5690d91a
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
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2025-03-30 16:42:28 +02:00 |
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ocornut
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a26fcf58cc
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Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. (#8525)
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2025-03-30 16:40:39 +02:00 |
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ocornut
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8bbdfefe05
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Nav: added bool ConfigNavWindowingWithGamepad to disable windowing with gamepad. (#8525, #4828, #3255, #5641)
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2025-03-30 15:05:27 +02:00 |
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ocornut
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187acb8609
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Nav: polling gamepad for ImGuiKey_NavGamepadMenu use routing-friendly Shortcut() so Ctrl+Tab equivalent may be hijacked. (#8525, #4828, #3255, #5641)
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2025-03-30 14:46:58 +02:00 |
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ocornut
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dbd9ae287a
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Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. (#7691)
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2025-03-23 12:57:14 +01:00 |
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ocornut
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ca3ba28768
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Internals: made MousePos an argument of UpdateHoveredWindowAndCaptureFlags(). (#8431, #1152)
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2025-03-21 17:21:45 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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102f3f3a0d
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IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events (#4921, #8508)
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2025-03-21 16:18:36 +01:00 |
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ocornut
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790f2b9a7a
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Merge branch 'master' into docking
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2025-03-19 17:54:42 +01:00 |
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ocornut
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d467950a5e
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Style, InputText: added ImGuiCol_InputTextCursor to configure color of the InputText cursor/caret. (#7031)
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2025-03-19 17:50:40 +01:00 |
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ocornut
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0ecb2bbe74
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Version 1.92.0 WIP
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2025-03-19 17:45:20 +01:00 |
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ocornut
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ee48ffe021
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Added comments about line/rect thickness needing scaling. (#7031)
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2025-03-19 17:42:19 +01:00 |
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ocornut
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5679de60c5
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Error Handling: added better report and recovery for extraneous EndPopup() call. (#1651, #8499)
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2025-03-18 17:35:43 +01:00 |
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ocornut
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4806a1924f
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Merge branch 'master' into docking
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2025-03-17 20:18:29 +01:00 |
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ocornut
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93b446a962
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Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix (#8496)
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2025-03-17 19:39:52 +01:00 |
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ocornut
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bfaef8ca17
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Version 1.92.0 WIP
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2025-03-17 19:09:07 +01:00 |
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ocornut
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2737dbb1e1
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Docs: Fixed typo. Very oops. (#8495)
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2025-03-17 11:51:57 +01:00 |
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ocornut
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4d4f1fd364
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Docs: retroactively document ConfigData->Sources renaming. (#8495)
Amend 4c0604e
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2025-03-17 11:50:32 +01:00 |
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ocornut
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126d004f9e
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Merge branch 'master' into docking
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2025-03-14 17:15:03 +01:00 |
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ocornut
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97428e8ac9
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Version 1.91.9
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2025-03-14 17:13:11 +01:00 |
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ocornut
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ea2a12112d
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Misc: Various zealous warning fixes for newer version of Clang.
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2025-03-14 17:13:11 +01:00 |
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ocornut
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aa97252f60
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Merge branch 'master' into docking
# Conflicts:
# imgui_internal.h
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2025-03-13 21:01:21 +01:00 |
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ocornut
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79bba34c5f
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Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455 .
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2025-03-13 16:32:50 +01:00 |
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ocornut
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d9dad2f4a1
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Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. (#8488, #3285, #4539)
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2025-03-13 12:27:47 +01:00 |
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ocornut
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557c77e455
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Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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2025-03-11 18:38:45 +01:00 |
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ocornut
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2d403a1614
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Viewports: fixed an issue where window repositioning leading to a monitor change could have the window incorrectly get clamped within the boundaries of its previous monitor. (#8484)
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2025-03-11 13:19:14 +01:00 |
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ocornut
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6972b6c380
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
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2025-03-10 20:02:36 +01:00 |
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ocornut
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a9e53829d2
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Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
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MegaMech
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bb8d2957ee
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Docking: removed legacy assert preventing to call DockBuilderSplitNode() on an existing split node. (#8472)
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2025-03-10 12:35:57 +01:00 |
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fdsa
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3c3d943fb1
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Docs: Fix some typos (#8473)
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2025-03-09 16:42:16 +01:00 |
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TheMode
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806731e37a
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Set IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS on 3DS sdk (#8477, #8476)
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2025-03-09 16:34:50 +01:00 |
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ocornut
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1ec99f4fd3
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Internals: added ImStrlen/ImMemchr #define to facilitate experimenting with variations. (#8421)
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2025-03-07 11:09:07 +01:00 |
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ocornut
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19d060cc26
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2025-03-05 20:33:16 +01:00 |
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ocornut
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9f49292b35
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Internals: Menus: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00".
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2025-03-05 15:47:57 +01:00 |
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ocornut
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119dfbc627
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Debug Tools: Tweaked layout of ID Stack Tool and always display full path. (#4631)
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2025-03-05 15:04:26 +01:00 |
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ocornut
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df31774327
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Disabled: Fixed an issue restoring Alpha in EndDisabled() when using nested BeginDisabled() calls with PushStyleVar(ImGuiStyleVar_DisabledAlpha) within. (#8454, #7640)
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2025-03-03 19:20:10 +01:00 |
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ocornut
|
935938bbd9
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
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2025-03-03 18:57:42 +01:00 |
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