ocornut
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a2b7d6e792
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_metal4.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2026-09-07 19:52:24 +02:00 |
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ocornut
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4898533613
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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ocornut
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de4a2990a2
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Backends: Metal, Metal4: fixed resizing windows losing framebuffer scale. (#6828, #8856)
Untested for Metal4
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2026-08-06 22:18:41 +02:00 |
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Jonathan Hoffstadt
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df71e28084
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Backends: Metal4: added multi-viewport support (#9465, #9451)
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2026-07-10 15:05:31 +02:00 |
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ocornut
|
a23e9fb1b5
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui.h
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2026-07-08 15:10:22 +02:00 |
|
Kian
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481f2cea17
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Backends: Metal4: added ImTextureID tex_id to residency set. (#9461, #9458, #9451)
This will resolve runtime errors identified by XCode's Metal Shader Validator.
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2026-07-07 16:35:23 +02:00 |
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Kian
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520a29dd51
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Backends: Metal4: added metal-cpp support. (#9461)
with amends.
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2026-07-07 16:29:02 +02:00 |
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ocornut
|
e616ace74d
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CI, Backends: Metal4: fixed CI, added comments. (#9458)
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2026-07-03 17:48:11 +02:00 |
|
ocornut
|
d098bf9657
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
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2026-07-03 16:59:31 +02:00 |
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ocornut
|
caddd26fb9
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Backends: Metal4: minor tweaks/comments. (#9458, #9451)
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2026-07-02 12:09:06 +02:00 |
|
Amélie Heinrich
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fc6395365d
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Backends: Metal4: Added Metal 4 backend. Added SDL3+Metal4 example. (#9458, #9451)
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2026-07-02 12:00:10 +02:00 |
|
ocornut
|
93dd4c1567
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Backends: Metal4: copy imgui_imp_metal.* to imgui_impl_metal4.*, unmodified. (#9458, #9451)
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2026-07-02 11:59:36 +02:00 |
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