ocornut
|
4d216d4510
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
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2025-08-27 18:57:56 +02:00 |
|
ocornut
|
fe03035112
|
Docs: advertise ProggyVector font as an alternative.
|
2025-08-20 20:02:49 +02:00 |
|
ocornut
|
1e130e045b
|
Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling.
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2025-06-11 18:11:32 +02:00 |
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ocornut
|
6af6cec23f
|
Merge branch 'master_fonts' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_vulkan.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2025-06-11 18:07:19 +02:00 |
|
ocornut
|
c18301f356
|
Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment.
|
2025-06-11 16:25:03 +02:00 |
|
ocornut
|
bc394410a2
|
Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
|
2025-06-11 16:24:05 +02:00 |
|
ocornut
|
d72e66cdee
|
Examples: remove comments/references about baking and GetGlyphRangesJapanese().
|
2025-06-11 16:11:03 +02:00 |
|
ocornut
|
1c8fad73f8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
|
2025-05-07 15:24:46 +02:00 |
|
ocornut
|
46235e91f6
|
Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale().
|
2025-05-05 20:04:32 +02:00 |
|
ocornut
|
88d2df24be
|
Merge branch 'master' into docking
|
2025-04-16 20:31:18 +02:00 |
|
ocornut
|
b23a216ecd
|
Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480)
|
2025-04-16 15:04:14 +02:00 |
|
ocornut
|
09654f4e8c
|
Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
This reverts commit 6da230636b .
|
2025-03-11 18:42:12 +01:00 |
|
ocornut
|
6da230636b
|
Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
|
2025-03-11 12:25:19 +01:00 |
|
ocornut
|
19d060cc26
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2025-03-05 20:33:16 +01:00 |
|
ocornut
|
a7657f2ed4
|
Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455)
|
2025-03-04 14:36:00 +01:00 |
|
ocornut
|
3fb14b50f8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
|
2025-02-26 21:08:45 +01:00 |
|
ocornut
|
242d856ede
|
Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. (#8434)
Amend
|
2025-02-26 14:40:41 +01:00 |
|
Russ Gibson
|
a86fcbd947
|
Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. (#8434)
|
2025-02-26 14:38:08 +01:00 |
|
ocornut
|
8679cfa2d8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj
# imgui.cpp
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2025-02-07 18:27:32 +01:00 |
|
fdsa
|
4f1d3809c3
|
Fixed tabs and spaces (#8377)
|
2025-02-06 19:54:43 +01:00 |
|
ocornut
|
11b3a7c8ca
|
Merge branch 'master' into docking
|
2025-01-31 16:10:20 +01:00 |
|
Konstantin Podsvirov
|
e6c5296f30
|
Examples: SDL3: Fix for Emscripten platform (#8363)
|
2025-01-31 14:11:33 +01:00 |
|
ocornut
|
10fe2b674a
|
Merge branch 'master' into docking
|
2024-09-20 18:43:48 +02:00 |
|
ocornut
|
0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
2024-09-19 16:02:23 +02:00 |
|
ocornut
|
f63c95a076
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2024-09-04 16:58:44 +02:00 |
|
ocornut
|
4832027eb6
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2024-09-03 19:11:51 +02:00 |
|
ocornut
|
d8c98c8c14
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
|
2024-08-01 19:07:53 +02:00 |
|
ocornut
|
fd57b252ac
|
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
|
2024-07-31 17:47:38 +02:00 |
|
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
2024-07-31 17:11:13 +02:00 |
|
ocornut
|
3369cbd277
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
|
2024-07-01 17:10:12 +02:00 |
|
ocornut
|
67216910fb
|
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
|
2024-07-01 12:10:54 +02:00 |
|
ocornut
|
6d948ab47e
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-06-06 17:52:55 +02:00 |
|
Kenneth Rapp
|
219c6adc58
|
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
|
2024-06-05 14:50:24 +02:00 |
|
ocornut
|
fdc084f532
|
Merge branch 'master' into docking
|
2024-06-03 19:08:37 +02:00 |
|
Cyao
|
538960bf17
|
Examples: Fixed SDL3 Makefile (#7641)
|
2024-05-31 18:16:45 +02:00 |
|
ocornut
|
b39fc84f89
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-05-16 19:57:04 +02:00 |
|
ocornut
|
93daf23223
|
Examples: SDL3: updates for latest SDL3 API changes.
|
2024-05-15 14:18:48 +02:00 |
|
ocornut
|
5d973a87d4
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
2024-05-15 13:44:54 +02:00 |
|
ocornut
|
15d8d41f86
|
Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
|
2024-05-14 19:01:18 +02:00 |
|
ocornut
|
dad1689bf7
|
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
|
2024-04-15 12:08:07 +02:00 |
|
ocornut
|
af00b182e3
|
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
|
2024-01-09 16:04:48 +01:00 |
|
ocornut
|
c6ec69c7c1
|
Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
|
2023-11-28 19:29:17 +01:00 |
|
Chris Gregory
|
1f3090a48d
|
Backends: SDL3: Fix indent (#7062)
|
2023-11-28 12:09:07 +01:00 |
|
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
2023-09-11 14:01:40 +02:00 |
|
ocornut
|
b476184574
|
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
|
2023-05-30 20:36:07 +02:00 |
|