thedmd
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26c017d5ea
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Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
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2025-06-11 15:41:05 +02:00 |
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ocornut
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ee8941e0de
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Backends: Allegro5: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:41:05 +02:00 |
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ocornut
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16fe666e36
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Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
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2025-06-11 15:38:14 +02:00 |
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ocornut
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e538883a20
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Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:38:13 +02:00 |
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ocornut
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9fa65cd190
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Backends: SDL_Renderer2: added ImGuiBackendFlags_RendererHasTextures support.
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2025-06-11 15:37:50 +02:00 |
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ocornut
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abe294bfd0
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Backends: Vulkan: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
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2025-06-11 15:33:28 +02:00 |
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ocornut
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0430c55b84
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Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support.
Removed ImGui_ImplOpenGL2_CreateFontsTexture() and ImGui_ImplOpenGL2_DestroyFontsTexture().
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2025-06-11 15:30:45 +02:00 |
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ocornut
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dbb91a574f
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Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support.
+ Removed ImGui_ImplOpenGL3_CreateFontsTexture() and ImGui_ImplOpenGL3_DestroyFontsTexture().
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2025-06-11 15:29:14 +02:00 |
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ocornut
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eefe5d5aac
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Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_dx12.cpp
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2025-06-11 15:27:19 +02:00 |
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ocornut
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2d2b1bc1cc
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Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
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2025-06-11 15:27:16 +02:00 |
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ocornut
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75efba7ec7
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Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support
# Conflicts:
# backends/imgui_impl_dx9.cpp
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2025-06-11 15:27:11 +02:00 |
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ocornut
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372fd27e71
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Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_dx11.cpp
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2025-06-11 15:26:00 +02:00 |
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Dylam De La Torre
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201899b611
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Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664)
* GL_PRIMITIVE_RESTART is not a valid enum for glEnable&co on GLES 3.20
* GL_CONTEXT_PROFILE_MASK is not a valid enum for glGetIntegerv on GLES 3.20
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2025-06-04 23:48:56 +02:00 |
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ocornut
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9361c35176
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Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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2025-05-15 15:36:42 +02:00 |
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ocornut
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b5a73033ab
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Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637)
# Conflicts:
# backends/imgui_impl_metal.mm
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2025-05-14 18:23:31 +02:00 |
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ocornut
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08689c51a9
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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-05-13 15:50:51 +02:00 |
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ocornut
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4a6ba95392
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Backends: SDL3: Comments (#6146)
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2025-05-12 19:19:30 +02:00 |
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tamas-rabel
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b9ac32a0d5
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Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631)
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2025-05-12 00:04:44 +02:00 |
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WSSDude
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ba513ba804
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Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
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2025-05-07 19:19:30 +02:00 |
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ocornut
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bf68040dc5
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Backends: Vulkan: fixed build with VK_NO_PROTOTYPES.
Amend bbc89b6 (#8600)
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2025-05-07 15:42:23 +02:00 |
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ChrisTom-94
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bbc89b6391
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Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. (#8600, #8176)
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2025-05-07 15:23:03 +02:00 |
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ChrisTom-94
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d1dc2a3298
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Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
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2025-05-07 11:50:32 +02:00 |
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ocornut
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c5e2bb7cd1
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Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends.
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
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2025-05-05 19:20:12 +02:00 |
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ocornut
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c0dfd65d67
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Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594)
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2025-04-30 16:23:58 +02:00 |
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ocornut
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75ddd9a6cd
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Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
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2025-04-28 23:10:43 +02:00 |
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ocornut
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bf0f586b69
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Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341)
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2025-04-22 11:21:02 +02:00 |
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ocornut
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af987eb117
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Backends: DX12: build fix for Clang. (#8582)
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2025-04-20 11:24:30 +02:00 |
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519q
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d3bb3336f5
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Backends: OSX: remove duplicate variable. (#8565)
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2025-04-14 14:12:48 +02:00 |
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Zane van Iperen
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74e453cf15
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Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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2025-04-09 14:58:32 +02:00 |
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ocornut
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974bf58a21
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Backends: Vulkan: Build and warning fixes. (#8282)
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2025-04-07 17:39:00 +02:00 |
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ocornut
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91652c317e
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Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
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2025-04-07 16:40:14 +02:00 |
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ocornut
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b6786595a4
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Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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2025-03-31 14:45:29 +02:00 |
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Green Sky
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5c9fb8f064
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Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
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2025-03-30 13:52:39 +02:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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979c7d76ab
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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ocornut
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79bba34c5f
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Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455 .
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2025-03-13 16:32:50 +01:00 |
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ocornut
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de4f77b0ac
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Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
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2025-03-12 15:47:37 +01:00 |
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ocornut
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557c77e455
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Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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2025-03-11 18:38:45 +01:00 |
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ocornut
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51e4cba909
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Backends: Fixed zealous warnings.
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2025-03-11 12:05:23 +01:00 |
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ocornut
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a9e53829d2
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Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
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fdsa
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3c3d943fb1
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Docs: Fix some typos (#8473)
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2025-03-09 16:42:16 +01:00 |
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ocornut
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ce13f6b73e
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Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452)
Amend 8e4010479
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2025-03-03 13:11:16 +01:00 |
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ocornut
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1aab00da85
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Misc shallow tweaks/tidying up. (#8446)
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2025-02-27 21:58:02 +01:00 |
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Alan
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cdafefd4be
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Backends: WebGPU: Add nextInChain field for VertexAttributes under Dawn (#8438)
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2025-02-27 13:47:33 +01:00 |
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Alan
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8bd3e20c86
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Backends: WebGPU: include imgui.h before backend check (#8437)
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2025-02-27 00:06:31 +01:00 |
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ocornut
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aa83d5d455
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Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
To mitigate issues with e.g. Linux debuggers not claiming capture back.
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2025-02-26 15:34:31 +01:00 |
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Jose L. Hidalgo (PpluX)
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aaacb01b8d
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Backends: WebGPU: Recreate image bind groups during render. (#8426, #8046, #7765, #8027)
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2025-02-26 15:20:08 +01:00 |
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ocornut
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9996a2d51b
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Backends: WebGPU: update code for latest webgpu-native changes. Fix for Emscripten. (#8426)
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2025-02-26 15:16:38 +01:00 |
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ocornut
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6aa0810de5
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Backends: WebGPU: update code for latest webgpu-native changes. Amend. (#8426)
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2025-02-26 15:10:28 +01:00 |
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