ocornut
|
1d942eb6c9
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
|
2025-10-30 18:08:56 +01:00 |
|
ocornut
|
2a229c8cb8
|
Examples: SDL3+OpenGL3: fixed Emscripten makefile + ignore list.
Can't get this to run however.
|
2025-10-29 14:21:43 +01:00 |
|
ocornut
|
f3e85310e7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# docs/CHANGELOG.txt
|
2025-09-26 18:33:38 +02:00 |
|
ocornut
|
cee40f8af9
|
Examples: made examples's main.cpp consistent with returning 1 on error.
|
2025-09-24 17:48:48 +02:00 |
|
ocornut
|
34bff4672c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_win32_opengl3/main.cpp
# examples/example_win32_vulkan/main.cpp
# imgui.h
|
2025-09-17 18:48:39 +02:00 |
|
ocornut
|
e044d99710
|
Examples: standardized all examples to have a base window size of 1280x800.
|
2025-09-15 16:34:36 +02:00 |
|
ocornut
|
4d216d4510
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
|
2025-08-27 18:57:56 +02:00 |
|
ocornut
|
fe03035112
|
Docs: advertise ProggyVector font as an alternative.
|
2025-08-20 20:02:49 +02:00 |
|
ocornut
|
1e130e045b
|
Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling.
|
2025-06-11 18:11:32 +02:00 |
|
ocornut
|
6af6cec23f
|
Merge branch 'master_fonts' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
# backends/imgui_impl_vulkan.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2025-06-11 18:07:19 +02:00 |
|
ocornut
|
c18301f356
|
Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment.
|
2025-06-11 16:25:03 +02:00 |
|
ocornut
|
bc394410a2
|
Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
|
2025-06-11 16:24:05 +02:00 |
|
ocornut
|
d72e66cdee
|
Examples: remove comments/references about baking and GetGlyphRangesJapanese().
|
2025-06-11 16:11:03 +02:00 |
|
ocornut
|
1c8fad73f8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
|
2025-05-07 15:24:46 +02:00 |
|
ocornut
|
46235e91f6
|
Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale().
|
2025-05-05 20:04:32 +02:00 |
|
ocornut
|
88d2df24be
|
Merge branch 'master' into docking
|
2025-04-16 20:31:18 +02:00 |
|
ocornut
|
b23a216ecd
|
Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480)
|
2025-04-16 15:04:14 +02:00 |
|
ocornut
|
09654f4e8c
|
Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
This reverts commit 6da230636b.
|
2025-03-11 18:42:12 +01:00 |
|
ocornut
|
6da230636b
|
Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
|
2025-03-11 12:25:19 +01:00 |
|
ocornut
|
19d060cc26
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2025-03-05 20:33:16 +01:00 |
|
ocornut
|
a7657f2ed4
|
Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455)
|
2025-03-04 14:36:00 +01:00 |
|
ocornut
|
8679cfa2d8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj
# imgui.cpp
|
2025-02-07 18:27:32 +01:00 |
|
fdsa
|
4f1d3809c3
|
Fixed tabs and spaces (#8377)
|
2025-02-06 19:54:43 +01:00 |
|
ocornut
|
11b3a7c8ca
|
Merge branch 'master' into docking
|
2025-01-31 16:10:20 +01:00 |
|
Konstantin Podsvirov
|
e6c5296f30
|
Examples: SDL3: Fix for Emscripten platform (#8363)
|
2025-01-31 14:11:33 +01:00 |
|
ocornut
|
a9cd0f5e42
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
|
2024-12-11 12:27:25 +01:00 |
|
ocornut
|
921c22f5ad
|
Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
Untested for GLFW example.
|
2024-12-09 12:56:38 +01:00 |
|
ocornut
|
ff2d6815ef
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
|
2024-12-04 19:56:35 +01:00 |
|
ocornut
|
9b27329437
|
Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
|
2024-11-25 19:11:40 +01:00 |
|
ocornut
|
942b64abfc
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-10-24 18:15:51 +02:00 |
|
ocornut
|
1039b7f543
|
Examples: added more build_win64.bat helpers.
|
2024-10-24 18:09:25 +02:00 |
|
ocornut
|
10fe2b674a
|
Merge branch 'master' into docking
|
2024-09-20 18:43:48 +02:00 |
|
ocornut
|
0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
2024-09-19 16:02:23 +02:00 |
|
ocornut
|
f63c95a076
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2024-09-04 16:58:44 +02:00 |
|
ocornut
|
4832027eb6
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2024-09-03 19:11:51 +02:00 |
|
ocornut
|
d8c98c8c14
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
|
2024-08-01 19:07:53 +02:00 |
|
Mark Jansen
|
5e7dc72c92
|
Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
2024-08-01 00:04:34 +02:00 |
|
ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
2024-07-31 17:11:13 +02:00 |
|
ocornut
|
5ea96c15cd
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_win32.cpp
|
2024-07-15 11:21:18 +02:00 |
|
ocornut
|
c3c90b49e0
|
Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
|
2024-07-11 18:13:42 +02:00 |
|
ocornut
|
3369cbd277
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
|
2024-07-01 17:10:12 +02:00 |
|
ocornut
|
67216910fb
|
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
|
2024-07-01 12:10:54 +02:00 |
|
ocornut
|
fdc084f532
|
Merge branch 'master' into docking
|
2024-06-03 19:08:37 +02:00 |
|
Cyao
|
538960bf17
|
Examples: Fixed SDL3 Makefile (#7641)
|
2024-05-31 18:16:45 +02:00 |
|
ocornut
|
ebcfcd8da3
|
Merge branch 'master' into docking
|
2024-01-09 22:39:06 +01:00 |
|
ocornut
|
af00b182e3
|
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
|
2024-01-09 16:04:48 +01:00 |
|
ocornut
|
7e246a7bb9
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2023-09-16 13:51:51 +02:00 |
|
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
2023-09-11 14:01:40 +02:00 |
|
ocornut
|
823a1385a2
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
|
2023-05-31 14:51:56 +02:00 |
|
ocornut
|
216ae7db52
|
Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386)
|
2023-05-30 19:53:49 +02:00 |
|