ocornut
26f7b2f5aa
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2025-12-21 18:05:20 +01:00
ocornut
4e7c05504a
Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now.
2025-12-17 14:30:01 +01:00
ocornut
99bca397d8
Docs: clarify PixelSnapH / PixelSnapV + comment on PushTextWrapPos().
2025-12-17 12:02:07 +01:00
ocornut
dc48a7c88e
Docs: amend fc89c61
2025-12-15 16:59:22 +01:00
ocornut
9ca7ea00c8
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2025-12-11 23:25:47 +01:00
ocornut
4dac00ca0c
Windows: fixed always updating internal buffer for ### window titles even when Ctrl+Tab window is hidden. Instead forcing an update on mismatching when appearing.
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3997e8b555 was already doing that. (Relates to 8e67fe1 : code assume pointer used to be nulled when ctrl+tab window is disabled. not the case).
2025-12-11 23:24:43 +01:00
omar
fc89c61089
Hashing: handling of "###" operator to reset to seed within a string identifier doesn't include the "###" characters in the output hash anymore.
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This has various simplifying properties.
Need a test engine update too.
+ Demo: removed misleading/unnecessary usage of ###.
2025-12-11 23:02:20 +01:00
ocornut
9971251574
Fonts: amend/comment on FontDataOwnedByAtlas=false fix being a breaking change. ( #9086 , #8465 )
2025-12-10 21:42:07 +01:00
ocornut
7f78f52243
Demo: removed some hardcoded widths.
2025-12-05 18:46:13 +01:00
ocornut
60f8b0733c
Rework color marker internals to facilitate arbitrary override using SetNextItemColorMarker().
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Amend fa4b47c
2025-12-05 18:28:55 +01:00
ocornut
6327b63064
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2025-12-05 16:38:51 +01:00
ocornut
fa4b47c5e2
Added RGBA color markers to ColorEdit3/ColorEdit4 + opt-in ImGuiSliderFlags_ColorMarkers for Drags/Sliders.
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+ Added ImGuiColorEditFlags_NoColorMarkers
+ Added style.ColorMarkerSize.
2025-12-05 16:32:48 +01:00
ocornut
ded52c71d9
Debug Log: can output to debugger. Added ImGuiDebugLogFlags_OutputToDebugger.
2025-12-05 15:07:44 +01:00
ocornut
9d4fafa671
Nav: removed an unnecessary FindWindowByName() call.
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Amend c7016c25e8 . It's not clear to me why it was committed like that, maybe a leftover of wip code which used the pointer before Begin().
2025-12-05 14:16:14 +01:00
ocornut
8e67fe13a5
Fixed an assert in background dimming code, which could trigger after using gamepad/keyboard to move a window to another viewport. ( #9053 )
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Due to missing ->Active check the dimming could render behind a window which was not submitted during the frame, appending to left-over ImDrawList data and in some situations tripping on the assert in RenderDimmedBackgroundBehindWindow().
The assumption that the PushClipRect won't match previous command is arguably a bit fragile, but this is what the assert is for.
2025-12-05 13:52:54 +01:00
ocornut
42e91c3155
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_win32.cpp
2025-12-03 13:35:35 +01:00
ocornut
bfe137893a
Debug Log: fixed incorrectly printing characters in IO log when submitting non-ASCII values to io.AddInputCharacter(). ( #9099 )
2025-12-01 17:03:04 +01:00
ocornut
1a62292ac0
Tables: fixed an issue where a very thin scrolling table would advance parent layout slightly differently depending on its visibility.
2025-11-27 22:37:00 +01:00
ocornut
ae873b1e0d
Misc: rename extraneous parenthesizes from return statements.
2025-11-27 15:01:24 +01:00
ocornut
c36162fc6c
Internals: add SetContextName() helper. ( #9097 )
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Amend 37c243b .
2025-11-26 17:29:37 +01:00
ocornut
285e3042ba
Docs: tweaks. Add reference to imgui-module from main README. ( #9092 , #8868 )
2025-11-26 14:49:11 +01:00
ocornut
772cbfd014
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
2025-11-26 14:33:25 +01:00
ocornut
d981b33dd0
Textures: amend to please static analyzer.
2025-11-26 14:24:55 +01:00
ocornut
e768f91dc2
Textures: fixed displaying texture # in metrics/debugger.
2025-11-26 14:21:48 +01:00
ocornut
3fef0d553d
Textures: fixed a building issue when ImTextureID is defined as a struct.
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+ Added CI for this case.
2025-11-26 14:21:48 +01:00
ocornut
5f82275ba1
Docs: updated 1.91.5 logs for missing info that GetKeyIndex() was removed at this date.
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Amend 6f287dd16
2025-11-24 14:49:16 +01:00
ocornut
324cea1f41
Version 1.92.6 WIP
2025-11-24 13:35:41 +01:00
ocornut
3912b3d9a9
Merge branch 'master' into docking
2025-11-20 18:01:02 +01:00
ocornut
6d910d5487
Version 1.92.5
2025-11-20 17:49:52 +01:00
ocornut
4ab86e1d61
Nav: fixed scoring when using PageUp/PageDown from a focused item which is outside of visible boundaries. ( #9079 )
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We only use ImGuiNavMoveFlags_AlsoScoreVisibleSet when starting point is visible.
2025-11-19 19:01:22 +01:00
ocornut
0faa0dba15
Drag and Drop: rework cancel drag and drop logic to be overridable. ( #9071 )
2025-11-19 18:26:44 +01:00
ocornut
db6b8e0fb3
Drag and Drop: handling of Escape after UpdateKeyboardInputs(). ( #9071 )
2025-11-19 18:26:43 +01:00
ocornut
5e462eb29b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
2025-11-18 19:20:08 +01:00
ocornut
23bd697f05
Drag and Drop: Pressing Escape while carrying a payload automatically cancel the active drag and drop. ( #9071 )
2025-11-18 19:18:10 +01:00
ocornut
37f9153105
Nav: improved/clarified behavior when requesting PageUp/PageDown from a focused item which is outside of visible boundaries. ( #9079 )
2025-11-18 18:59:06 +01:00
ocornut
81e01ddebe
Nav: reworked PageUp/PageDown to pick same-page top/bottom page based on inner rectangle rather than clipping rectangle.
2025-11-18 18:57:32 +01:00
ocornut
405c802607
Nav: shallow tweaks.
2025-11-18 18:22:36 +01:00
ocornut
91b5256c57
Clipper: fixed an issue when using up/down from an item outside of visible bound and using the clipper. ( #9079 )
2025-11-18 17:00:01 +01:00
ocornut
93eb459ae1
Docking: added io.ConfigDockingNoDockingOver to prevent merging windows into a same tab-bar.
2025-11-17 18:36:07 +01:00
ocornut
219ba3b617
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2025-11-17 15:38:58 +01:00
ocornut
ae1d278f3a
Docking: fixed crash loading certain form of invalid .ini settings. Amends. ( #9070 )
2025-11-17 15:37:04 +01:00
ocornut
4fa59df9fa
Docking: fixed crash loading certain form of invalid .ini settings, ( #9070 )
2025-11-15 19:06:27 +01:00
ocornut
f145b0cffd
Debug Tools: ID Stack Tool: refactor, extract data/code into ImGuiDebugItemPathQuery for reuse.
2025-11-13 18:32:43 +01:00
ocornut
c254db7637
Debug Tools: ID Stack Tool: store ResultsComplete and don't display incomplete paths.
2025-11-13 16:19:27 +01:00
ocornut
5a0c67c4b8
Debug Tools: ID Stack Tool: extracted code into a StackToolGetResultAsPath() function.
2025-11-13 16:15:00 +01:00
ocornut
e60e5bff63
Misc: standardized casing of keyboard mods in comments and demo ("CTRL" -> "Ctrl").
2025-11-13 15:24:03 +01:00
ocornut
873fe34b31
Debug Tools: ID Stack Tool: preserve first data type, so user of PushOverrideID() e.g. TreeNode() elements don't get demoted from _String to _ID.
2025-11-13 15:05:16 +01:00
ocornut
707ddd54b6
Docking, Style: fixed per-window ImGuiCol_UnsavedMarker changes not being shown in docking preview. ( #8983 , #9064 )
2025-11-13 14:10:53 +01:00
ocornut
68a44776bd
Misc: tweak conflicting id error tooltip to use a link.
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Now that nested tooltips are not hiding each others.
2025-11-13 13:47:45 +01:00
ocornut
613cfaf0b4
Tooltips: made BeginTooltipEx() not hide nested tooltips.
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It's not typically possible to nest tooltips since BeginTooltipEx() imply ImGuiWindowFlags_NoInputs + following mouse pos + most tooltips would be triggered on hover. But BeginErrorTooltip() bypass that.
2025-11-13 13:47:45 +01:00