ocornut
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3563f1e270
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Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. (#8948)
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2025-09-30 18:42:57 +02:00 |
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ocornut
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e7aa0dec5b
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Viewports: fixed issue in UpdateTryMergeWindowIntoHostViewport(). (#8948)
Amend dfe308b
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2025-09-30 18:42:56 +02:00 |
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ocornut
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50a8bb2711
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Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. (#8948)
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2025-09-30 17:38:06 +02:00 |
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ocornut
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b4514ce64a
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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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2025-09-29 18:36:35 +02:00 |
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ocornut
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bd9a37bc60
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Backends: DX12: Use one fence instead of one by viewport. (docking) (#8961)
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2025-09-29 16:27:22 +02:00 |
|
Rémy Tassoux
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778aadca65
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Backends: DX12: Rework synchronization logic. (docking) (#8961)
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2025-09-29 16:27:22 +02:00 |
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ocornut
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1aa91ac426
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
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2025-09-29 16:16:16 +02:00 |
|
Rémy Tassoux
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5ce903af6e
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Backends: DX12: Use one fence instead of one by viewport. (master) (#8961)
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2025-09-29 16:15:46 +02:00 |
|
Rémy Tassoux
|
bab3ebec14
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Backends: DX12: Rework synchronization logic. (master) (#8961)
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2025-09-29 16:14:53 +02:00 |
|
ocornut
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3ff195f702
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Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961)
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2025-09-29 16:12:33 +02:00 |
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ocornut
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e459e5bf0a
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Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921)
Fix 10d0162 .
x
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2025-09-29 16:12:33 +02:00 |
|
Rémy Tassoux
|
217bc445ff
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Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465)
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2025-09-29 15:45:17 +02:00 |
|
ocornut
|
1f020e526a
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Backends: Vulkan: ImGui_ImplVulkan_CreatePipeline() for secondary viewport always use the RenderPass created by the ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110)
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2025-09-29 15:28:38 +02:00 |
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ocornut
|
bad3c14ff6
|
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686)
Amend e4e3c2c .
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2025-09-29 14:57:03 +02:00 |
|
ocornut
|
1c87024840
|
InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967)
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2025-09-29 13:38:27 +02:00 |
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ocornut
|
e4e3c2cc23
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Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. (#8946, #8110, #8111, #8686)
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2025-09-26 18:46:17 +02:00 |
|
ocornut
|
f3e85310e7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# docs/CHANGELOG.txt
|
2025-09-26 18:33:38 +02:00 |
|
ocornut
|
3470e6112b
|
(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686)
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2025-09-26 18:23:51 +02:00 |
|
ocornut
|
e312b99296
|
(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111)
|
2025-09-26 18:18:33 +02:00 |
|
ocornut
|
cc0a6690bf
|
Backends: Vulkan: minor internal renames/tweaks to reduce further patches. (#8946, #8110, #8111, #8686)
|
2025-09-26 18:12:47 +02:00 |
|
ocornut
|
5fe962216a
|
(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686)
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
|
2025-09-26 18:12:47 +02:00 |
|
johan0A
|
01686c6294
|
Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271)
|
2025-09-26 15:44:02 +02:00 |
|
ocornut
|
bf2e0b2c6f
|
Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. (#8893)
|
2025-09-25 19:07:59 +02:00 |
|
David Maas
|
3d937beb62
|
Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350)
|
2025-09-25 17:35:45 +02:00 |
|
David Maas
|
15c88c4941
|
Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. (#4350)
Removed use of DXGI_MWA_NO_PRINT_SCREEN from original PR.
|
2025-09-25 17:30:32 +02:00 |
|
ocornut
|
cee40f8af9
|
Examples: made examples's main.cpp consistent with returning 1 on error.
|
2025-09-24 17:48:48 +02:00 |
|
ocornut
|
940627d008
|
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
Amend e06b5df .
|
2025-09-24 15:29:00 +02:00 |
|
Tomas Jakobsson
|
28837ec642
|
Examples: added SDL3+DirectX11 example (docking). (#8956, #8957)
|
2025-09-24 15:03:29 +02:00 |
|
ocornut
|
719ea9c228
|
Comments
|
2025-09-24 15:00:24 +02:00 |
|
ocornut
|
e285ecca09
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
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2025-09-24 14:54:46 +02:00 |
|
ocornut
|
f61a7ef222
|
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786)
|
2025-09-24 14:48:33 +02:00 |
|
ocornut
|
e06b5dfe12
|
Backends: SDL2,SDL3: Shallow tweaks.
Toward fallback focused mouse handler to be a closer match docking version.
|
2025-09-24 14:41:10 +02:00 |
|
ocornut
|
e1aea42e45
|
Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501)
|
2025-09-23 16:55:37 +02:00 |
|
Aleksi Juvani
|
82e9a5e47d
|
Windows: add resize grips for child windows with both ResizeX+ResizeY. (#8501)
|
2025-09-23 16:48:45 +02:00 |
|
ocornut
|
5f6eaa5278
|
Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556)
To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
|
2025-09-23 16:30:07 +02:00 |
|
ocornut
|
8a0888c763
|
Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. (#7008)
|
2025-09-23 16:17:56 +02:00 |
|
Olivier Gerard
|
e639ff392c
|
Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. (#8946, #8940)
|
2025-09-22 21:46:43 +02:00 |
|
ocornut
|
d701ffb478
|
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957)
|
2025-09-22 21:38:33 +02:00 |
|
Tomas Jakobsson
|
a00e517a81
|
Examples: added SDL3+DirectX11 example. (#8956, #8957)
|
2025-09-22 21:25:56 +02:00 |
|
Brenton Bostick
|
8868ad67e4
|
Fixed typos. (#8955)
|
2025-09-22 16:09:44 +02:00 |
|
ocornut
|
301e652376
|
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952)
|
2025-09-22 16:04:59 +02:00 |
|
ocornut
|
5a66d8fd57
|
(Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462)
|
2025-09-22 16:01:18 +02:00 |
|
ocornut
|
a1c0836bec
|
Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. (#8948, #3152, #2871)
|
2025-09-22 15:56:10 +02:00 |
|
ocornut
|
dfe308bc53
|
Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. (#8948)
|
2025-09-22 15:32:00 +02:00 |
|
ocornut
|
dc0198a7e4
|
CI: update Windows Vulkan scripts. Amends. (#8925)
|
2025-09-22 12:45:18 +02:00 |
|
yaz0r
|
ef6fe2ecee
|
CI: update Windows Vulkan scripts. (#8925)
|
2025-09-22 12:34:23 +02:00 |
|
ocornut
|
46e6382b69
|
Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950)
|
2025-09-22 12:26:53 +02:00 |
|
David Mentler
|
087fbf08f6
|
Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950)
|
2025-09-22 12:25:17 +02:00 |
|
ocornut
|
1ad9de5aae
|
IO: amend ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). (#8945, #2769)
|
2025-09-18 17:07:21 +02:00 |
|
ocornut
|
aa9476a38a
|
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.h
|
2025-09-18 17:02:44 +02:00 |
|