ocornut
4d216d4510
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
2025-08-27 18:57:56 +02:00
ocornut
515c0b526f
Backends: SDL_GPU: typo + changelog. ( #8892 )
2025-08-20 18:53:25 +02:00
PTSVU
03e39ca7f5
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
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(docking branch commit)
2025-08-20 18:51:50 +02:00
PTSVU
7c6fa8f8f7
Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. ( #8892 )
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(master branch commit, values are not used)
2025-08-20 18:43:04 +02:00
ocornut
160e3683ab
Merge branch 'master' into docking
2025-08-13 17:31:15 +02:00
ocornut
02f654cbce
Backends: Allegro5: fixed missing support for ImGuiKey_PrintScreen under Windows.
2025-08-12 20:02:08 +02:00
ocornut
e1baadba84
Backends: Allegro5: Fixed texture format setup. ( #8770 , #8465 )
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Amend/fix ee8941e .
2025-08-12 15:02:58 +02:00
ocornut
e2a662eed8
Backends: Allegro5: fixed use of obsolete IM_OFFSETOF().
2025-08-12 11:41:11 +02:00
ocornut
e1a93805db
Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
2025-08-12 11:33:10 +02:00
ocornut
cbf9e3f554
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# imgui.cpp
2025-08-08 15:51:56 +02:00
ocornut
b6614f6c7c
Backends: SDL_GPU3: removed ImGui_ImplSDLGPU3_Texture struct extraneous indirection now that we only need to store SDL_GPUTexture*. ( #8866 , #8163 , #7998 , #7988 , #8465 )
2025-08-08 15:51:17 +02:00
ocornut
9ee3d731b5
Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. ( #8866 , #8163 , #7998 , #7988 )
2025-08-08 15:51:16 +02:00
Michael Böhme
90025a62c7
Backends: Vulkan: Avoid calling vkCmdBindDescriptorSets() when texture has not changed. ( #8666 )
2025-08-04 18:10:00 +09:00
ocornut
34debc733f
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.h
2025-07-27 20:35:25 +09:00
Miolith
853a46e021
Backends: Vulkan: fixed texture update corruption introduced in 1.92.0. ( #8801 , #8755 , #8840 , #8465 )
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Fix abe294bfd0
2025-07-27 19:33:30 +09:00
ocornut
fe1cee0837
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2025-07-22 18:38:50 +09:00
Tim-Rex
4a51295c9e
Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). ( #8792 )
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Include update of imgui_impl_opengl3_loader.h as submitted to gl3w_stripped repository, which adds imgl3wShutdown().
2025-07-22 16:46:35 +09:00
ocornut
643f0e3abf
Backends: OpenGL3: restore update path on non-WebGL non-ES targets that doesn't require a CPU copy. ( #8802 , #8465 )
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Amend/fix dbb91a5
2025-07-15 14:34:40 +02:00
ocornut
8744d10235
Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. ( #8802 )
2025-07-15 14:30:50 +02:00
ocornut
336d9212fc
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
ocornut
c99ac2451f
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_vulkan.cpp
2025-07-08 17:25:22 +02:00
Pascal Thomet
18dca11dd0
Backends: GLFW, SDL2: ImplXXX_GetContentScaleXXX() helpers return 1.0f on emscripten / apple / android ( #8742 , #8733 )
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We can divide platforms into two cases based on how they report screen geometry:
- Case 1: Platforms which report screen size in "physical pixels": Windows (for "Dpi aware" apps), Linux (with Wayland)
- Case 2: Platforms which report screen size in "density-independent pixels": macOS, iOS, Android, emscripten
As a consequence, there are two important things we need to know:
- FramebufferScale: The scaling factor FrameBufferSize / ScreenSize
- In case 1, the framebuffer size is equal to the screen size and DisplayFramebufferScale=1.
- In case 2, the framebuffer size is equal to the screen size multiplied by a factor, for example DisplayFramebufferScale=2.
- ContentScale The scaling factor for the content that we will display
- In case 1, the content scale will often need to be > 1 (e.g., 2), because we will need to display bigger elements so that they show with a correct physical size on the screen.
- In case 2, the content scale is equal to 1
This commit fixes ContentScale for platforms in case 2.
2025-07-08 15:53:42 +02:00
ocornut
ee8fd5325a
Backends: OSX: Fixed multi-viewport handling broken in 1.92.0. ( #8644 , #8777 )
2025-07-08 13:38:37 +02:00
Moses Miller
032e1397d9
Backends: Vulkan: use separate barrier for buffer. ( #8772 )
2025-07-07 16:58:42 +02:00
Moses Miller
c2d9b07533
Backends: Vulkan: fixed texture synchronization. ( #8772 )
2025-07-07 16:58:41 +02:00
ocornut
57a93e1a19
Backends: Allegro5: fixed texture update broken on some platforms where ALLEGRO_LOCK_WRITEONLY needed all texels to be rewritten. ( #8770 )
2025-07-07 15:36:24 +02:00
ocornut
495d6f1e39
Undef 'Status' in main header file. ( #8751 , #8765 )
2025-07-07 14:56:50 +02:00
ocornut
92e2df5978
Merge branch 'master' into docking
2025-06-30 21:18:46 +02:00
ocornut
d99ab9f903
Backends: SDL2: undef Status for X11. ( #8751 )
2025-06-28 17:15:18 +02:00
ocornut
3ec62dfeff
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.h
2025-06-27 16:59:03 +02:00
morrazzzz
fff47f1119
Backends: SDL3: avoid calling SDL_StartTextInput() again if already active. ( #8727 )
2025-06-27 16:35:59 +02:00
Thomas Quante
8e3aac5744
Backends: Vulkan: use nonCoherentAtomSize to align upload_size, fixing validation error on some setups. ( #8743 , #8744 )
2025-06-27 16:32:17 +02:00
Christian Fillion
22ad62c90c
Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. ( #8739 )
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Yet another undocumented standard cursor.
Amend 8a35386 .
2025-06-27 13:35:03 +02:00
Stanislav Vasilev
3f0699cf02
Backends: Vulkan: Fix failing assertion for platforms where viewports are not supported ( #8734 )
2025-06-26 20:31:46 +02:00
ocornut
adfa5364cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# imgui.cpp
2025-06-25 18:27:19 +02:00
ocornut
dcf14505e2
Backends: SDLGPU: fixes call to SDL_MapGPUTransferBuffer(). Fixes artifacts on OSX/Metal. ( #8465 , #8703 )
2025-06-25 15:48:56 +02:00
ocornut
e4bba0b53c
Merge branch 'master' into docking
2025-06-24 19:10:26 +02:00
Geert Bleyen
04a5b9c2cf
Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. ( #8725 , #8726 )
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SDL_VIDEO_DRIVER_COCOA does not exist on SDL3.
2025-06-24 18:14:39 +02:00
ocornut
efe2b21a5f
Backends: GLFW: Fixed not installing WndProc hook in all GLFW version, so AddMouseSourceEvent() logic was missing for some viewports.
2025-06-21 20:10:18 +02:00
ocornut
e132b444a9
Backends: GLFW: Fixed crash when using GLFW 3.3 ( #8713 , #8676 , #8239 , #8069 )
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Amend 2a8c75f
2025-06-21 20:04:42 +02:00
ocornut
4fde473f38
Backends: warning fixes (for docking branch).
2025-06-20 15:24:52 +02:00
ocornut
afe20dc9b6
Backends: warning fix.
2025-06-20 15:23:52 +02:00
ocornut
b580c11303
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
2025-06-20 15:19:36 +02:00
ocornut
e97e55adbc
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
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dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
2025-06-20 15:18:00 +02:00
ocornut
9a50c09172
Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master.
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Amend 9da3e6696a , 8269924c (was broken for master)
2025-06-20 14:38:33 +02:00
ocornut
8d6e66d38c
Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
2025-06-20 09:49:53 +02:00
ocornut
f7dabede8b
Backends: Allegro5: Fixed missing invisible mouse cursor, broken by ee8941e0d.
2025-06-20 09:49:53 +02:00
PlayDay
725d185a31
Backends: DirectX12: fixed build on MinGW. ( #8702 , #4594 )
2025-06-19 20:10:39 +02:00
ocornut
2a8c75f3e6
Backends: GLFW: amend for multi-context support with multi-viewport. ( #8676 , #8239 , #8069 )
2025-06-18 17:01:49 +02:00
ocornut
c2c38beec8
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
2025-06-18 16:55:20 +02:00