ocornut
8bee4e9eab
ImStrv: Fixed various compile errors/warnings.
2025-09-25 19:21:25 +02:00
璀境石
fc01a2f34f
ImStrv: enhanced VS debugger .natvis support. build fixes. (5333, 5906)
2025-09-25 19:21:25 +02:00
ocornut
394b1347c3
ImStrv: standardized code doing format copy, optimized ImStrStr
2025-09-25 19:21:25 +02:00
ocornut
7cface2b2d
ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks.
2025-09-25 19:21:25 +02:00
ocornut
ac74fda01c
ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv()
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This is mostly for the benefit of cimgui parser, ideally we would do without.
2025-09-25 19:21:25 +02:00
ocornut
1a151bbedd
ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion.
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Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02)
ImStrv: many fixes (see details), added imconfig class extension example, added natvis description.
ImStrv: rework toward ensuring End is always set to constant can be compile time calculated
ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators.
ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
2025-09-25 19:21:24 +02:00
Rokas Kupstys
eda7f7ddb7
ImStrv: Step 1 - change string type to ImStrv in API. (REBASED)
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(last rebase amend 2024/12/11)
2025-09-25 19:20:38 +02:00
ocornut
bf2e0b2c6f
Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. ( #8893 )
2025-09-25 19:07:59 +02:00
ocornut
cee40f8af9
Examples: made examples's main.cpp consistent with returning 1 on error.
2025-09-24 17:48:48 +02:00
ocornut
940627d008
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
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Amend e06b5df .
2025-09-24 15:29:00 +02:00
ocornut
719ea9c228
Comments
2025-09-24 15:00:24 +02:00
ocornut
f61a7ef222
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. ( #7919 , #7786 )
2025-09-24 14:48:33 +02:00
ocornut
e06b5dfe12
Backends: SDL2,SDL3: Shallow tweaks.
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Toward fallback focused mouse handler to be a closer match docking version.
2025-09-24 14:41:10 +02:00
ocornut
e1aea42e45
Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. ( #8501 )
2025-09-23 16:55:37 +02:00
Aleksi Juvani
82e9a5e47d
Windows: add resize grips for child windows with both ResizeX+ResizeY. ( #8501 )
2025-09-23 16:48:45 +02:00
ocornut
5f6eaa5278
Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. ( #8556 )
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To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
2025-09-23 16:30:07 +02:00
ocornut
d701ffb478
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. ( #8956 , #8957 )
2025-09-22 21:38:33 +02:00
Tomas Jakobsson
a00e517a81
Examples: added SDL3+DirectX11 example. ( #8956 , #8957 )
2025-09-22 21:25:56 +02:00
Brenton Bostick
8868ad67e4
Fixed typos. ( #8955 )
2025-09-22 16:09:44 +02:00
ocornut
301e652376
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. ( #8952 )
2025-09-22 16:04:59 +02:00
ocornut
dc0198a7e4
CI: update Windows Vulkan scripts. Amends. ( #8925 )
2025-09-22 12:45:18 +02:00
yaz0r
ef6fe2ecee
CI: update Windows Vulkan scripts. ( #8925 )
2025-09-22 12:34:23 +02:00
ocornut
46e6382b69
Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) ( #8950 )
2025-09-22 12:26:53 +02:00
David Mentler
087fbf08f6
Added type formatters for the LLDB debuggers (e.g. Xcode) ( #8950 )
2025-09-22 12:25:17 +02:00
ocornut
d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
ocornut
0e7cd694eb
Version 1.92.4 WIP
2025-09-18 15:38:46 +02:00
ocornut
bf75bfec48
Amend f6890ed mostly to please static analyzers.
v1.92.3
2025-09-17 19:05:22 +02:00
ocornut
1c544ee941
Version 1.92.3
2025-09-17 18:37:56 +02:00
ocornut
70a43f3088
Fixed build with IMGUI_ENABLE_TEST_ENGINE.
2025-09-17 18:12:32 +02:00
ocornut
9cf9d2be83
Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. ( #8937 , #4631 )
2025-09-17 18:06:45 +02:00
ocornut
7e473d38d3
Debug Tools: ID Stack Tool: internal renaming (should be no-op).
2025-09-17 18:06:45 +02:00
ocornut
6d834d325e
Debug Tools: ID Stack Tool: fixed misleading/unnecessary run of UpdateDebugToolStackQueries() on first frame. ( #4631 )
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`if (g.FrameCount != tool->LastActiveFrame + 1)` test failing on first frame.
Was not harmful but probably confusing in a debugger.
2025-09-17 18:06:45 +02:00
ocornut
f6890ed007
Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused.
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Regression test: "window_popup_from_shortcut"
2025-09-17 16:41:40 +02:00
ocornut
431f2c5abd
InputText: fixed dubious code handling ImGuiInputTextFlags_EscapeClearsAll.
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Specifically the missing = 0. Somehow only now got reported by Emscripten CI.
2025-09-15 19:32:24 +02:00
ocornut
6274ca4266
Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h.
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Amend 10d0162
2025-09-15 19:28:01 +02:00
ocornut
d92c8c6aff
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. ( #8921 )
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SDL_GetDisplayDPI() seems generally broken on X11/Wayland, but our logs shows that on Wayland we get both a content scale from SDL_GetDisplayDPI() and a framebuffer scale.
2025-09-15 19:20:56 +02:00
ocornut
72c00f39c1
Backends: GLFW: fix ImGui_ImplGlfw_IsWayland() amend broken 10d0162. ( #8921 , #8920 )
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Accidentally broke this while shuffling code...
2025-09-15 19:16:05 +02:00
ocornut
2675b7ca26
Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. ( #8920 , #8921 )
2025-09-15 18:55:09 +02:00
ocornut
10d0162378
Backends: GLFW: added ImGui_ImplGlfw_IsWayland(). ( #8921 , #8920 )
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(technically presently untested but we've researched this)
2025-09-15 18:40:22 +02:00
ocornut
3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. ( #8921 , #8756 )
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Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
2025-09-15 16:50:58 +02:00
ocornut
e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
2025-09-15 16:34:36 +02:00
ocornut
22a6a83c54
Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. ( #8703 , #4414 )
2025-09-15 15:16:42 +02:00
ocornut
cd476b27f8
Examples: GLFW+Vulkan: Fixed not applying content scale. ( #8921 , #8756 )
2025-09-12 21:32:46 +02:00
ocornut
9f13684d70
Examples: GLFW+OpenGL2: Fixed not applying content scale. ( #8921 )
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Note that this requires GLFW 3.3.
2025-09-12 20:57:04 +02:00
ocornut
6d25cb844b
CI: switch iOS build to macos-14 runner as macos-latest currently fails.
2025-09-12 16:41:05 +02:00
ocornut
36133d8ac4
InputText: Word-Wrap: hide vertical scrollbar but takes its width into account. ( #3237 , #952 , #1062 , #7363 )
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Also increase IMGUI_VERSION_NUM for good measure, forgot to increase it when moving to public api.
2025-09-12 16:03:18 +02:00
ocornut
b6a33f8ce1
InputText: Word-Wrap: amend 7f1e2bb to avoid triggering static analyzer. ( #3237 , #952 , #1062 , #7363 )
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And generally more logical this way anyhow.
2025-09-12 15:05:23 +02:00
ocornut
78c1d4a92c
InputText: Word-Wrap: moving ImGuiInputTextFlags_WordWrap to public API. Added in demo. ( #3237 , #952 , #1062 , #7363 )
2025-09-12 15:03:33 +02:00
ocornut
7f1e2bb8dd
InputText: Word-Wrap: avoid word-wrap specific path InputTextLineIndexGetPosOffset() when word-wrap is disabled. ( #3237 , #952 , #1062 , #7363 )
2025-09-12 15:03:33 +02:00
ocornut
2f3e85bc37
Comments
2025-09-12 15:03:33 +02:00