Commit Graph

1214 Commits

Author SHA1 Message Date
ocornut
3dafd9e898 Backends: DirectX12: enable swapchain tearing if available. (#8965) 2025-09-29 18:36:13 +02:00
Rémy Tassoux
bab3ebec14 Backends: DX12: Rework synchronization logic. (master) (#8961) 2025-09-29 16:14:53 +02:00
ocornut
3470e6112b (Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686) 2025-09-26 18:23:51 +02:00
ocornut
5fe962216a (Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686)
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
2025-09-26 18:12:47 +02:00
ocornut
cee40f8af9 Examples: made examples's main.cpp consistent with returning 1 on error. 2025-09-24 17:48:48 +02:00
ocornut
d701ffb478 Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957) 2025-09-22 21:38:33 +02:00
Tomas Jakobsson
a00e517a81 Examples: added SDL3+DirectX11 example. (#8956, #8957) 2025-09-22 21:25:56 +02:00
ocornut
3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
2025-09-15 16:50:58 +02:00
ocornut
e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
ocornut
cd476b27f8 Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756) 2025-09-12 21:32:46 +02:00
ocornut
9f13684d70 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921)
Note that this requires GLFW 3.3.
2025-09-12 20:57:04 +02:00
ocornut
fe03035112 Docs: advertise ProggyVector font as an alternative. 2025-08-20 20:02:49 +02:00
PTSVU
7c6fa8f8f7 Backends: SDL_GPU: add swapchain parameters to ImGui_ImplSDLGPU3_InitInfo. (#8892)
(master branch commit, values are not used)
2025-08-20 18:43:04 +02:00
scribam
655601169b Examples: Android+OpenGL3: update Gradle project, amend. (#8888, #8878) 2025-08-19 15:20:53 +02:00
scribam
361e370fe0 Examples: Android+OpenGL3: update Gradle project (#8888, #8878) 2025-08-19 15:16:15 +02:00
Adem Budak
d163e20f63 Examples: Win32+OpenGL3: Replace legacy 'GL/GL.h' with 'GL/gl.h' (#8861) 2025-08-06 10:43:57 +09:00
ocornut
902b8cc39a Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_VSYNC present mode. (#8830) 2025-08-04 15:30:25 +09:00
o:tone
70cfc02811 Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). (#8830) 2025-08-04 15:28:38 +09:00
ocornut
4f00774006 Examples: SDL3+Metal: Amend example. (#8827, #8825)
Amend 8403c49
2025-07-23 16:11:47 +09:00
Shi Yan
8403c49484 Examples: SDL3+Metal: Added example. (#8827, #8825) 2025-07-23 15:58:13 +09:00
Pascal Thomet
ed7d965818 Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses port contrib.glfw3 (#8742)
This unofficial port offers a better support for HighDPI.
See
- https://emscripten.org/docs/compiling/Contrib-Ports.html
- https://github.com/pongasoft/emscripten-glfw
2025-07-08 15:57:22 +02:00
ocornut
c18301f356 Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment. 2025-06-11 16:25:03 +02:00
ocornut
bc394410a2 Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
We don't bother with WIN32_LEAN_AND_MEAN.

# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl2_directx11/main.cpp
#	examples/example_sdl2_opengl2/main.cpp
#	examples/example_sdl2_opengl3/main.cpp
#	examples/example_sdl2_vulkan/main.cpp
#	examples/example_sdl3_opengl3/main.cpp
#	examples/example_sdl3_sdlgpu3/main.cpp
#	examples/example_sdl3_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
2025-06-11 16:24:05 +02:00
ocornut
d72e66cdee Examples: remove comments/references about baking and GetGlyphRangesJapanese(). 2025-06-11 16:11:03 +02:00
ocornut
0f0473bf1c Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature.
# Conflicts:
#	imgui.h
#	imgui_demo.cpp
2025-06-11 15:03:46 +02:00
ocornut
b5a73033ab Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637)
# Conflicts:
#	backends/imgui_impl_metal.mm
2025-05-14 18:23:31 +02:00
Pascal Thomet
2df9e9b103 Examples: Apple: add Makefile for example_apple_metal, example_apple_opengl2. (#8637)
- Works only for macOS: use XCode for iOS
- It will produce a raw exe. It will not a produce an macOS application bundle (i.e a folder that includes exe and resources). To get app bundles, use the XCode project.
- An adjustment was required in main.mm (for macOS only), to ensure that the exe can run without any plist or storyboard under macOS
2025-05-14 18:23:31 +02:00
ocornut
46235e91f6 Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale(). 2025-05-05 20:04:32 +02:00
ocornut
e3bfaab3f7 Examples: update xcode projects. 2025-05-05 18:38:55 +02:00
ocornut
20066a8964 Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603)
Amend ec1d2be96f. (#2496, #3907, #6308, #7615)
This technically prevents multi-viewports from working with io.ConfigViewportsNoDefaultParent=true but this is a more fringe case to handle for our example app, better tradeoff imho to use IsIconic().
2025-04-30 11:30:06 +02:00
ocornut
b23a216ecd Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480) 2025-04-16 15:04:14 +02:00
puugz
a806d2f9b8 Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988) 2025-03-21 20:16:56 +01:00
tanksdude
f5003aff69 Docs: Fix some typos (#8505) 2025-03-21 16:23:09 +01:00
ocornut
de4f77b0ac Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
2025-03-12 15:47:37 +01:00
ocornut
09654f4e8c Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
This reverts commit 6da230636b.
2025-03-11 18:42:12 +01:00
ocornut
6da230636b Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10. 2025-03-11 12:25:19 +01:00
ocornut
a7657f2ed4 Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455) 2025-03-04 14:36:00 +01:00
ocornut
242d856ede Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. (#8434)
Amend
2025-02-26 14:40:41 +01:00
Russ Gibson
a86fcbd947 Examples: SDL3+SDL_Renderer: removed reference to OpenGL to remove confusion. (#8434) 2025-02-26 14:38:08 +01:00
ocornut
1e18a6cf60 Examples: GLFW+Vulkan: make GLFW_DIR overridable in cmake bit. (#8419) 2025-02-21 16:55:35 +01:00
Tygyh
a6bcbb173b Examples: Android: Update kotlin version (#8409) 2025-02-20 18:07:25 +01:00
ocornut
12963f5231 Examples: Vulkan: make ApiVersion a little more visible in examples. (#8326, #8365) 2025-02-13 15:49:47 +01:00
PuPuHX
3d900edba7 Examples: Win32+DirectX12: Fixed ExampleDescriptorHeapAllocator overflow free index.
Amend 40b2286d1.
2025-02-12 14:29:51 +01:00
fdsa
4f1d3809c3 Fixed tabs and spaces (#8377) 2025-02-06 19:54:43 +01:00
Konstantin Podsvirov
e6c5296f30 Examples: SDL3: Fix for Emscripten platform (#8363) 2025-01-31 14:11:33 +01:00
ocornut
d17e9fc107 Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines. 2025-01-22 10:37:39 +01:00
ocornut
3e6bdc2242 Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters. 2025-01-22 10:22:31 +01:00
ocornut
b4a5d1dc53 Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988) 2025-01-16 12:43:06 +01:00
ocornut
0f33d7185f Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831) 2025-01-15 17:31:38 +01:00
ocornut
6684984c49 Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency. 2025-01-15 15:13:05 +01:00