Commit Graph

864 Commits

Author SHA1 Message Date
ocornut
e55415bfef (Breaking) renamed/moved ImGuiConfigFlags_DpiEnableScaleFonts -> ioConfigDpiScaleFonts, ImGuiConfigFlags_DpiEnableScaleViewports -> io.ConfigDpiScaleViewports 2025-06-11 15:02:06 +02:00
ocornut
a92b53df7b Backends: Win32: Viewports: handle WM_DPICHANGED in backend when ImGuiConfigFlags_DpiEnableScaleViewports flag is enabled. 2025-06-02 19:21:22 +02:00
ocornut
e11ad6b77e Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2025-05-19 18:48:22 +02:00
ocornut
9361c35176 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 2025-05-15 15:36:42 +02:00
ocornut
c008c7d494 Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2025-05-15 14:45:15 +02:00
ocornut
c90ea1315a Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
)

Metal backend is not in charge of writing to DpiScale/FramebufferScale (tho it was a neat workaround).
2025-05-15 14:43:30 +02:00
ocornut
63554bcee5 Backends: OSX: rename internal struct for consistency with other backends. 2025-05-15 14:31:55 +02:00
ocornut
b5a73033ab Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637)
# Conflicts:
#	backends/imgui_impl_metal.mm
2025-05-14 18:23:31 +02:00
ocornut
08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2025-05-13 15:50:51 +02:00
ocornut
4a6ba95392 Backends: SDL3: Comments (#6146) 2025-05-12 19:19:30 +02:00
tamas-rabel
b9ac32a0d5 Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) 2025-05-12 00:04:44 +02:00
WSSDude
ba513ba804 Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
# Conflicts:
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
2025-05-07 19:19:30 +02:00
ocornut
0a222a3e2a Backends: Vulkan: fixed build with VK_NO_PROTOTYPES.
Amend bbc89b6 (#8600)
2025-05-07 15:42:59 +02:00
ocornut
bf68040dc5 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES.
Amend bbc89b6 (#8600)
2025-05-07 15:42:23 +02:00
ocornut
37fba4bed4 Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. [docking branch amend] (#8600, #8176) 2025-05-07 15:28:02 +02:00
ocornut
1c8fad73f8 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
2025-05-07 15:24:46 +02:00
ChrisTom-94
bbc89b6391 Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. (#8600, #8176) 2025-05-07 15:23:03 +02:00
ChrisTom-94
d1dc2a3298 Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	docs/CHANGELOG.txt
2025-05-07 11:50:32 +02:00
ocornut
c5e2bb7cd1 Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends.
# Conflicts:
#	backends/imgui_impl_sdlgpu3.cpp
2025-05-05 19:20:12 +02:00
ocornut
ef62aa7333 Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different monitor than the main viewport. 2025-05-05 19:04:18 +02:00
ocornut
c0dfd65d67 Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594) 2025-04-30 16:23:58 +02:00
ocornut
75ddd9a6cd Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599) 2025-04-28 23:10:43 +02:00
ocornut
fcdaa32793 Backends: GLFW: Disable multi-viewports under Wayland. (#8587) 2025-04-26 14:54:09 +02:00
ocornut
fe298cf984 Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)"
This reverts commit 2a000ee091.
2025-04-25 20:10:46 +02:00
ocornut
b81991ac01 Backends: SDLGPU3: clear ImGuiBackendFlags_RendererHasViewports flag on shutdown. 2025-04-24 13:48:21 +02:00
ocornut
2a000ee091 Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)
Which reduces issues related to losing key down state on focus loss.
2025-04-23 19:12:32 +02:00
ocornut
f53de38e1f Viewports, Backends: Debug logging. 2025-04-23 16:47:00 +02:00
ocornut
839e3274e1 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_widgets.cpp
2025-04-23 14:42:36 +02:00
ocornut
bf0f586b69 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) 2025-04-22 11:21:02 +02:00
ocornut
af987eb117 Backends: DX12: build fix for Clang. (#8582) 2025-04-20 11:24:30 +02:00
ocornut
87f12e56fe Backends: SDL_GPU: Added multi-viewport support. Amends + update example. (#8573, #8163, #7998, #7988) 2025-04-17 15:41:15 +02:00
Lekoopapaul
baffc4e8b8 Backends: SDL_GPU: Added multi-viewport support. (#8573, #8163, #7998, #7988) 2025-04-17 15:32:06 +02:00
ocornut
88d2df24be Merge branch 'master' into docking 2025-04-16 20:31:18 +02:00
519q
d3bb3336f5 Backends: OSX: remove duplicate variable. (#8565) 2025-04-14 14:12:48 +02:00
ocornut
06c2c9f456 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
2025-04-09 19:08:45 +02:00
Zane van Iperen
74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 2025-04-09 14:58:32 +02:00
ocornut
b811c42034 Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558)
Partly revert logic from 1a7b5945c7.
2025-04-09 14:28:43 +02:00
ocornut
47d1ab192a Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui_widgets.cpp
2025-04-08 19:59:38 +02:00
ocornut
974bf58a21 Backends: Vulkan: Build and warning fixes. (#8282) 2025-04-07 17:39:00 +02:00
ocornut
91652c317e Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	docs/CHANGELOG.txt
2025-04-07 16:40:14 +02:00
Andrew Zonenberg
9fdeb41e52 Backends: Vulkan: Suppress trivially-copyable warning (#8537) 2025-03-31 20:42:18 +02:00
ocornut
b6786595a4 Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534) 2025-03-31 14:45:29 +02:00
ocornut
df5690d91a Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2025-03-30 16:42:28 +02:00
Green Sky
5c9fb8f064 Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
ocornut
0c079e453b Backends: Win32: Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration=false) while user code is discarding the 'bool *p_open=false output' from Begin() 2025-03-26 22:59:14 +01:00
puugz
a806d2f9b8 Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988) 2025-03-21 20:16:56 +01:00
tanksdude
f5003aff69 Docs: Fix some typos (#8505) 2025-03-21 16:23:09 +01:00
ocornut
979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00
ocornut
aa97252f60 Merge branch 'master' into docking
# Conflicts:
#	imgui_internal.h
2025-03-13 21:01:21 +01:00
ocornut
79bba34c5f Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455.
2025-03-13 16:32:50 +01:00