mirror of
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rlparser: update raylib_api.* by CI
This commit is contained in:
@@ -837,6 +837,21 @@
|
||||
"name": "indices",
|
||||
"description": "Vertex indices (in case vertex data comes indexed)"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones (MAX: 256 bones)"
|
||||
},
|
||||
{
|
||||
"type": "unsigned char *",
|
||||
"name": "boneIndices",
|
||||
"description": "Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
|
||||
},
|
||||
{
|
||||
"type": "float *",
|
||||
"name": "boneWeights",
|
||||
"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
|
||||
},
|
||||
{
|
||||
"type": "float *",
|
||||
"name": "animVertices",
|
||||
@@ -847,26 +862,6 @@
|
||||
"name": "animNormals",
|
||||
"description": "Animated normals (after bones transformations)"
|
||||
},
|
||||
{
|
||||
"type": "unsigned char *",
|
||||
"name": "boneIds",
|
||||
"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
|
||||
},
|
||||
{
|
||||
"type": "float *",
|
||||
"name": "boneWeights",
|
||||
"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
|
||||
},
|
||||
{
|
||||
"type": "Matrix *",
|
||||
"name": "boneMatrices",
|
||||
"description": "Bones animated transformation matrices"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones"
|
||||
},
|
||||
{
|
||||
"type": "unsigned int",
|
||||
"name": "vaoId",
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||||
@@ -974,6 +969,27 @@
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||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ModelSkeleton",
|
||||
"description": "Skeleton, animation bones hierarchy",
|
||||
"fields": [
|
||||
{
|
||||
"type": "int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones"
|
||||
},
|
||||
{
|
||||
"type": "BoneInfo *",
|
||||
"name": "bones",
|
||||
"description": "Bones information (skeleton)"
|
||||
},
|
||||
{
|
||||
"type": "ModelAnimPose",
|
||||
"name": "bindPose",
|
||||
"description": "Bones base transformation (Transform[])"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Model",
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||||
"description": "Model, meshes, materials and animation data",
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||||
@@ -1009,25 +1025,25 @@
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||||
"description": "Mesh material number"
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||||
},
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||||
{
|
||||
"type": "int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones"
|
||||
"type": "ModelSkeleton",
|
||||
"name": "skeleton",
|
||||
"description": "Skeleton for animation"
|
||||
},
|
||||
{
|
||||
"type": "BoneInfo *",
|
||||
"name": "bones",
|
||||
"description": "Bones information (skeleton)"
|
||||
"type": "ModelAnimPose",
|
||||
"name": "currentPose",
|
||||
"description": "Current animation pose (Transform[])"
|
||||
},
|
||||
{
|
||||
"type": "Transform *",
|
||||
"name": "bindPose",
|
||||
"description": "Bones base transformation (pose)"
|
||||
"type": "Matrix *",
|
||||
"name": "boneMatrices",
|
||||
"description": "Bones animated transformation matrices"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ModelAnimation",
|
||||
"description": "ModelAnimation",
|
||||
"description": "ModelAnimation, contains a full animation sequence",
|
||||
"fields": [
|
||||
{
|
||||
"type": "char[32]",
|
||||
@@ -1037,22 +1053,17 @@
|
||||
{
|
||||
"type": "int",
|
||||
"name": "boneCount",
|
||||
"description": "Number of bones"
|
||||
"description": "Number of bones (per pose)"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "frameCount",
|
||||
"description": "Number of animation frames"
|
||||
"name": "keyframeCount",
|
||||
"description": "Number of animation key frames"
|
||||
},
|
||||
{
|
||||
"type": "BoneInfo *",
|
||||
"name": "bones",
|
||||
"description": "Bones information (skeleton)"
|
||||
},
|
||||
{
|
||||
"type": "Transform **",
|
||||
"name": "framePoses",
|
||||
"description": "Poses array by frame"
|
||||
"type": "ModelAnimPose *",
|
||||
"name": "keyframePoses",
|
||||
"description": "Animation sequence keyframe poses [keyframe][pose]"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1404,6 +1415,11 @@
|
||||
"type": "Camera3D",
|
||||
"name": "Camera",
|
||||
"description": "Camera type fallback, defaults to Camera3D"
|
||||
},
|
||||
{
|
||||
"type": "Transform",
|
||||
"name": "*ModelAnimPose",
|
||||
"description": "Anim pose, an array of Transform[]"
|
||||
}
|
||||
],
|
||||
"enums": [
|
||||
@@ -2502,7 +2518,7 @@
|
||||
{
|
||||
"name": "SHADER_LOC_MAP_HEIGHT",
|
||||
"value": 21,
|
||||
"description": "Shader location: sampler2d texture: height"
|
||||
"description": "Shader location: sampler2d texture: heightmap"
|
||||
},
|
||||
{
|
||||
"name": "SHADER_LOC_MAP_CUBEMAP",
|
||||
@@ -2527,22 +2543,22 @@
|
||||
{
|
||||
"name": "SHADER_LOC_VERTEX_BONEIDS",
|
||||
"value": 26,
|
||||
"description": "Shader location: vertex attribute: boneIds"
|
||||
"description": "Shader location: vertex attribute: bone indices"
|
||||
},
|
||||
{
|
||||
"name": "SHADER_LOC_VERTEX_BONEWEIGHTS",
|
||||
"value": 27,
|
||||
"description": "Shader location: vertex attribute: boneWeights"
|
||||
"description": "Shader location: vertex attribute: bone weights"
|
||||
},
|
||||
{
|
||||
"name": "SHADER_LOC_BONE_MATRICES",
|
||||
"name": "SHADER_LOC_MATRIX_BONETRANSFORMS",
|
||||
"value": 28,
|
||||
"description": "Shader location: array of matrices uniform: boneMatrices"
|
||||
"description": "Shader location: matrix attribute: bone transforms (animation)"
|
||||
},
|
||||
{
|
||||
"name": "SHADER_LOC_VERTEX_INSTANCE_TX",
|
||||
"name": "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
|
||||
"value": 29,
|
||||
"description": "Shader location: vertex attribute: instanceTransform"
|
||||
"description": "Shader location: vertex attribute: instance transforms"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -11400,7 +11416,7 @@
|
||||
},
|
||||
{
|
||||
"name": "UpdateModelAnimation",
|
||||
"description": "Update model animation pose (CPU)",
|
||||
"description": "Update model animation pose (vertex buffers and bone matrices)",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
@@ -11412,33 +11428,14 @@
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||||
"name": "anim"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"type": "float",
|
||||
"name": "frame"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UpdateModelAnimationBones",
|
||||
"description": "Update model animation mesh bone matrices (GPU skinning)",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Model",
|
||||
"name": "model"
|
||||
},
|
||||
{
|
||||
"type": "ModelAnimation",
|
||||
"name": "anim"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "frame"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UpdateModelAnimationBonesLerp",
|
||||
"description": "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)",
|
||||
"name": "UpdateModelAnimationEx",
|
||||
"description": "Update model animation pose, blending two animations",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
@@ -11450,7 +11447,7 @@
|
||||
"name": "animA"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"type": "float",
|
||||
"name": "frameA"
|
||||
},
|
||||
{
|
||||
@@ -11458,34 +11455,12 @@
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||||
"name": "animB"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"type": "float",
|
||||
"name": "frameB"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "value"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UpdateModelVertsToCurrentBones",
|
||||
"description": "Update model vertices according to mesh bone matrices (CPU)",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Model",
|
||||
"name": "model"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UnloadModelAnimation",
|
||||
"description": "Unload animation data",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "ModelAnimation",
|
||||
"name": "anim"
|
||||
"name": "blend"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -837,6 +837,21 @@ return {
|
||||
name = "indices",
|
||||
description = "Vertex indices (in case vertex data comes indexed)"
|
||||
},
|
||||
{
|
||||
type = "int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones (MAX: 256 bones)"
|
||||
},
|
||||
{
|
||||
type = "unsigned char *",
|
||||
name = "boneIndices",
|
||||
description = "Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
|
||||
},
|
||||
{
|
||||
type = "float *",
|
||||
name = "boneWeights",
|
||||
description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
|
||||
},
|
||||
{
|
||||
type = "float *",
|
||||
name = "animVertices",
|
||||
@@ -847,26 +862,6 @@ return {
|
||||
name = "animNormals",
|
||||
description = "Animated normals (after bones transformations)"
|
||||
},
|
||||
{
|
||||
type = "unsigned char *",
|
||||
name = "boneIds",
|
||||
description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
|
||||
},
|
||||
{
|
||||
type = "float *",
|
||||
name = "boneWeights",
|
||||
description = "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
|
||||
},
|
||||
{
|
||||
type = "Matrix *",
|
||||
name = "boneMatrices",
|
||||
description = "Bones animated transformation matrices"
|
||||
},
|
||||
{
|
||||
type = "int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones"
|
||||
},
|
||||
{
|
||||
type = "unsigned int",
|
||||
name = "vaoId",
|
||||
@@ -974,6 +969,27 @@ return {
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ModelSkeleton",
|
||||
description = "Skeleton, animation bones hierarchy",
|
||||
fields = {
|
||||
{
|
||||
type = "int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones"
|
||||
},
|
||||
{
|
||||
type = "BoneInfo *",
|
||||
name = "bones",
|
||||
description = "Bones information (skeleton)"
|
||||
},
|
||||
{
|
||||
type = "ModelAnimPose",
|
||||
name = "bindPose",
|
||||
description = "Bones base transformation (Transform[])"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Model",
|
||||
description = "Model, meshes, materials and animation data",
|
||||
@@ -1009,25 +1025,25 @@ return {
|
||||
description = "Mesh material number"
|
||||
},
|
||||
{
|
||||
type = "int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones"
|
||||
type = "ModelSkeleton",
|
||||
name = "skeleton",
|
||||
description = "Skeleton for animation"
|
||||
},
|
||||
{
|
||||
type = "BoneInfo *",
|
||||
name = "bones",
|
||||
description = "Bones information (skeleton)"
|
||||
type = "ModelAnimPose",
|
||||
name = "currentPose",
|
||||
description = "Current animation pose (Transform[])"
|
||||
},
|
||||
{
|
||||
type = "Transform *",
|
||||
name = "bindPose",
|
||||
description = "Bones base transformation (pose)"
|
||||
type = "Matrix *",
|
||||
name = "boneMatrices",
|
||||
description = "Bones animated transformation matrices"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ModelAnimation",
|
||||
description = "ModelAnimation",
|
||||
description = "ModelAnimation, contains a full animation sequence",
|
||||
fields = {
|
||||
{
|
||||
type = "char[32]",
|
||||
@@ -1037,22 +1053,17 @@ return {
|
||||
{
|
||||
type = "int",
|
||||
name = "boneCount",
|
||||
description = "Number of bones"
|
||||
description = "Number of bones (per pose)"
|
||||
},
|
||||
{
|
||||
type = "int",
|
||||
name = "frameCount",
|
||||
description = "Number of animation frames"
|
||||
name = "keyframeCount",
|
||||
description = "Number of animation key frames"
|
||||
},
|
||||
{
|
||||
type = "BoneInfo *",
|
||||
name = "bones",
|
||||
description = "Bones information (skeleton)"
|
||||
},
|
||||
{
|
||||
type = "Transform **",
|
||||
name = "framePoses",
|
||||
description = "Poses array by frame"
|
||||
type = "ModelAnimPose *",
|
||||
name = "keyframePoses",
|
||||
description = "Animation sequence keyframe poses [keyframe][pose]"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -1404,6 +1415,11 @@ return {
|
||||
type = "Camera3D",
|
||||
name = "Camera",
|
||||
description = "Camera type fallback, defaults to Camera3D"
|
||||
},
|
||||
{
|
||||
type = "Transform",
|
||||
name = "*ModelAnimPose",
|
||||
description = "Anim pose, an array of Transform[]"
|
||||
}
|
||||
},
|
||||
enums = {
|
||||
@@ -2502,7 +2518,7 @@ return {
|
||||
{
|
||||
name = "SHADER_LOC_MAP_HEIGHT",
|
||||
value = 21,
|
||||
description = "Shader location: sampler2d texture: height"
|
||||
description = "Shader location: sampler2d texture: heightmap"
|
||||
},
|
||||
{
|
||||
name = "SHADER_LOC_MAP_CUBEMAP",
|
||||
@@ -2527,22 +2543,22 @@ return {
|
||||
{
|
||||
name = "SHADER_LOC_VERTEX_BONEIDS",
|
||||
value = 26,
|
||||
description = "Shader location: vertex attribute: boneIds"
|
||||
description = "Shader location: vertex attribute: bone indices"
|
||||
},
|
||||
{
|
||||
name = "SHADER_LOC_VERTEX_BONEWEIGHTS",
|
||||
value = 27,
|
||||
description = "Shader location: vertex attribute: boneWeights"
|
||||
description = "Shader location: vertex attribute: bone weights"
|
||||
},
|
||||
{
|
||||
name = "SHADER_LOC_BONE_MATRICES",
|
||||
name = "SHADER_LOC_MATRIX_BONETRANSFORMS",
|
||||
value = 28,
|
||||
description = "Shader location: array of matrices uniform: boneMatrices"
|
||||
description = "Shader location: matrix attribute: bone transforms (animation)"
|
||||
},
|
||||
{
|
||||
name = "SHADER_LOC_VERTEX_INSTANCE_TX",
|
||||
name = "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
|
||||
value = 29,
|
||||
description = "Shader location: vertex attribute: instanceTransform"
|
||||
description = "Shader location: vertex attribute: instance transforms"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -7794,51 +7810,25 @@ return {
|
||||
},
|
||||
{
|
||||
name = "UpdateModelAnimation",
|
||||
description = "Update model animation pose (CPU)",
|
||||
description = "Update model animation pose (vertex buffers and bone matrices)",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Model", name = "model"},
|
||||
{type = "ModelAnimation", name = "anim"},
|
||||
{type = "int", name = "frame"}
|
||||
{type = "float", name = "frame"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UpdateModelAnimationBones",
|
||||
description = "Update model animation mesh bone matrices (GPU skinning)",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Model", name = "model"},
|
||||
{type = "ModelAnimation", name = "anim"},
|
||||
{type = "int", name = "frame"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UpdateModelAnimationBonesLerp",
|
||||
description = "Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)",
|
||||
name = "UpdateModelAnimationEx",
|
||||
description = "Update model animation pose, blending two animations",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Model", name = "model"},
|
||||
{type = "ModelAnimation", name = "animA"},
|
||||
{type = "int", name = "frameA"},
|
||||
{type = "float", name = "frameA"},
|
||||
{type = "ModelAnimation", name = "animB"},
|
||||
{type = "int", name = "frameB"},
|
||||
{type = "float", name = "value"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UpdateModelVertsToCurrentBones",
|
||||
description = "Update model vertices according to mesh bone matrices (CPU)",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Model", name = "model"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "UnloadModelAnimation",
|
||||
description = "Unload animation data",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "ModelAnimation", name = "anim"}
|
||||
{type = "float", name = "frameB"},
|
||||
{type = "float", name = "blend"}
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -287,7 +287,7 @@ Define 057: GetMouseRay
|
||||
Value: GetScreenToWorldRay
|
||||
Description: Compatibility hack for previous raylib versions
|
||||
|
||||
Structures found: 34
|
||||
Structures found: 35
|
||||
|
||||
Struct 01: Vector2 (2 fields)
|
||||
Name: Vector2
|
||||
@@ -403,7 +403,7 @@ Struct 14: Camera2D (4 fields)
|
||||
Field[2]: Vector2 target // Camera target (world space target point that is mapped to screen space offset)
|
||||
Field[3]: float rotation // Camera rotation in degrees (pivots around target)
|
||||
Field[4]: float zoom // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
|
||||
Struct 15: Mesh (17 fields)
|
||||
Struct 15: Mesh (16 fields)
|
||||
Name: Mesh
|
||||
Description: Mesh, vertex data and vao/vbo
|
||||
Field[1]: int vertexCount // Number of vertices stored in arrays
|
||||
@@ -415,14 +415,13 @@ Struct 15: Mesh (17 fields)
|
||||
Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
||||
Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed)
|
||||
Field[10]: float * animVertices // Animated vertex positions (after bones transformations)
|
||||
Field[11]: float * animNormals // Animated normals (after bones transformations)
|
||||
Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
|
||||
Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
|
||||
Field[14]: Matrix * boneMatrices // Bones animated transformation matrices
|
||||
Field[15]: int boneCount // Number of bones
|
||||
Field[16]: unsigned int vaoId // OpenGL Vertex Array Object id
|
||||
Field[17]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
|
||||
Field[10]: int boneCount // Number of bones (MAX: 256 bones)
|
||||
Field[11]: unsigned char * boneIndices // Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)
|
||||
Field[12]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
|
||||
Field[13]: float * animVertices // Animated vertex positions (after bones transformations)
|
||||
Field[14]: float * animNormals // Animated normals (after bones transformations)
|
||||
Field[15]: unsigned int vaoId // OpenGL Vertex Array Object id
|
||||
Field[16]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
|
||||
Struct 16: Shader (2 fields)
|
||||
Name: Shader
|
||||
Description: Shader
|
||||
@@ -451,7 +450,13 @@ Struct 20: BoneInfo (2 fields)
|
||||
Description: Bone, skeletal animation bone
|
||||
Field[1]: char[32] name // Bone name
|
||||
Field[2]: int parent // Bone parent
|
||||
Struct 21: Model (9 fields)
|
||||
Struct 21: ModelSkeleton (3 fields)
|
||||
Name: ModelSkeleton
|
||||
Description: Skeleton, animation bones hierarchy
|
||||
Field[1]: int boneCount // Number of bones
|
||||
Field[2]: BoneInfo * bones // Bones information (skeleton)
|
||||
Field[3]: ModelAnimPose bindPose // Bones base transformation (Transform[])
|
||||
Struct 22: Model (9 fields)
|
||||
Name: Model
|
||||
Description: Model, meshes, materials and animation data
|
||||
Field[1]: Matrix transform // Local transform matrix
|
||||
@@ -460,35 +465,34 @@ Struct 21: Model (9 fields)
|
||||
Field[4]: Mesh * meshes // Meshes array
|
||||
Field[5]: Material * materials // Materials array
|
||||
Field[6]: int * meshMaterial // Mesh material number
|
||||
Field[7]: int boneCount // Number of bones
|
||||
Field[8]: BoneInfo * bones // Bones information (skeleton)
|
||||
Field[9]: Transform * bindPose // Bones base transformation (pose)
|
||||
Struct 22: ModelAnimation (5 fields)
|
||||
Field[7]: ModelSkeleton skeleton // Skeleton for animation
|
||||
Field[8]: ModelAnimPose currentPose // Current animation pose (Transform[])
|
||||
Field[9]: Matrix * boneMatrices // Bones animated transformation matrices
|
||||
Struct 23: ModelAnimation (4 fields)
|
||||
Name: ModelAnimation
|
||||
Description: ModelAnimation
|
||||
Description: ModelAnimation, contains a full animation sequence
|
||||
Field[1]: char[32] name // Animation name
|
||||
Field[2]: int boneCount // Number of bones
|
||||
Field[3]: int frameCount // Number of animation frames
|
||||
Field[4]: BoneInfo * bones // Bones information (skeleton)
|
||||
Field[5]: Transform ** framePoses // Poses array by frame
|
||||
Struct 23: Ray (2 fields)
|
||||
Field[2]: int boneCount // Number of bones (per pose)
|
||||
Field[3]: int keyframeCount // Number of animation key frames
|
||||
Field[4]: ModelAnimPose * keyframePoses // Animation sequence keyframe poses [keyframe][pose]
|
||||
Struct 24: Ray (2 fields)
|
||||
Name: Ray
|
||||
Description: Ray, ray for raycasting
|
||||
Field[1]: Vector3 position // Ray position (origin)
|
||||
Field[2]: Vector3 direction // Ray direction (normalized)
|
||||
Struct 24: RayCollision (4 fields)
|
||||
Struct 25: RayCollision (4 fields)
|
||||
Name: RayCollision
|
||||
Description: RayCollision, ray hit information
|
||||
Field[1]: bool hit // Did the ray hit something?
|
||||
Field[2]: float distance // Distance to the nearest hit
|
||||
Field[3]: Vector3 point // Point of the nearest hit
|
||||
Field[4]: Vector3 normal // Surface normal of hit
|
||||
Struct 25: BoundingBox (2 fields)
|
||||
Struct 26: BoundingBox (2 fields)
|
||||
Name: BoundingBox
|
||||
Description: BoundingBox
|
||||
Field[1]: Vector3 min // Minimum vertex box-corner
|
||||
Field[2]: Vector3 max // Maximum vertex box-corner
|
||||
Struct 26: Wave (5 fields)
|
||||
Struct 27: Wave (5 fields)
|
||||
Name: Wave
|
||||
Description: Wave, audio wave data
|
||||
Field[1]: unsigned int frameCount // Total number of frames (considering channels)
|
||||
@@ -496,7 +500,7 @@ Struct 26: Wave (5 fields)
|
||||
Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
|
||||
Field[5]: void * data // Buffer data pointer
|
||||
Struct 27: AudioStream (5 fields)
|
||||
Struct 28: AudioStream (5 fields)
|
||||
Name: AudioStream
|
||||
Description: AudioStream, custom audio stream
|
||||
Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system
|
||||
@@ -504,12 +508,12 @@ Struct 27: AudioStream (5 fields)
|
||||
Field[3]: unsigned int sampleRate // Frequency (samples per second)
|
||||
Field[4]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
Field[5]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
|
||||
Struct 28: Sound (2 fields)
|
||||
Struct 29: Sound (2 fields)
|
||||
Name: Sound
|
||||
Description: Sound
|
||||
Field[1]: AudioStream stream // Audio stream
|
||||
Field[2]: unsigned int frameCount // Total number of frames (considering channels)
|
||||
Struct 29: Music (5 fields)
|
||||
Struct 30: Music (5 fields)
|
||||
Name: Music
|
||||
Description: Music, audio stream, anything longer than ~10 seconds should be streamed
|
||||
Field[1]: AudioStream stream // Audio stream
|
||||
@@ -517,7 +521,7 @@ Struct 29: Music (5 fields)
|
||||
Field[3]: bool looping // Music looping enable
|
||||
Field[4]: int ctxType // Type of music context (audio filetype)
|
||||
Field[5]: void * ctxData // Audio context data, depends on type
|
||||
Struct 30: VrDeviceInfo (9 fields)
|
||||
Struct 31: VrDeviceInfo (9 fields)
|
||||
Name: VrDeviceInfo
|
||||
Description: VrDeviceInfo, Head-Mounted-Display device parameters
|
||||
Field[1]: int hResolution // Horizontal resolution in pixels
|
||||
@@ -529,7 +533,7 @@ Struct 30: VrDeviceInfo (9 fields)
|
||||
Field[7]: float interpupillaryDistance // IPD (distance between pupils) in meters
|
||||
Field[8]: float[4] lensDistortionValues // Lens distortion constant parameters
|
||||
Field[9]: float[4] chromaAbCorrection // Chromatic aberration correction parameters
|
||||
Struct 31: VrStereoConfig (8 fields)
|
||||
Struct 32: VrStereoConfig (8 fields)
|
||||
Name: VrStereoConfig
|
||||
Description: VrStereoConfig, VR stereo rendering configuration for simulator
|
||||
Field[1]: Matrix[2] projection // VR projection matrices (per eye)
|
||||
@@ -540,25 +544,25 @@ Struct 31: VrStereoConfig (8 fields)
|
||||
Field[6]: float[2] rightScreenCenter // VR right screen center
|
||||
Field[7]: float[2] scale // VR distortion scale
|
||||
Field[8]: float[2] scaleIn // VR distortion scale in
|
||||
Struct 32: FilePathList (2 fields)
|
||||
Struct 33: FilePathList (2 fields)
|
||||
Name: FilePathList
|
||||
Description: File path list
|
||||
Field[1]: unsigned int count // Filepaths entries count
|
||||
Field[2]: char ** paths // Filepaths entries
|
||||
Struct 33: AutomationEvent (3 fields)
|
||||
Struct 34: AutomationEvent (3 fields)
|
||||
Name: AutomationEvent
|
||||
Description: Automation event
|
||||
Field[1]: unsigned int frame // Event frame
|
||||
Field[2]: unsigned int type // Event type (AutomationEventType)
|
||||
Field[3]: int[4] params // Event parameters (if required)
|
||||
Struct 34: AutomationEventList (3 fields)
|
||||
Struct 35: AutomationEventList (3 fields)
|
||||
Name: AutomationEventList
|
||||
Description: Automation event list
|
||||
Field[1]: unsigned int capacity // Events max entries (MAX_AUTOMATION_EVENTS)
|
||||
Field[2]: unsigned int count // Events entries count
|
||||
Field[3]: AutomationEvent * events // Events entries
|
||||
|
||||
Aliases found: 5
|
||||
Aliases found: 6
|
||||
|
||||
Alias 001: Quaternion
|
||||
Type: Vector4
|
||||
@@ -580,6 +584,10 @@ Alias 005: Camera
|
||||
Type: Camera3D
|
||||
Name: Camera
|
||||
Description: Camera type fallback, defaults to Camera3D
|
||||
Alias 006: *ModelAnimPose
|
||||
Type: Transform
|
||||
Name: *ModelAnimPose
|
||||
Description: Anim pose, an array of Transform[]
|
||||
|
||||
Enums found: 21
|
||||
|
||||
@@ -825,8 +833,8 @@ Enum 09: ShaderLocationIndex (30 values)
|
||||
Value[SHADER_LOC_MAP_BRDF]: 25
|
||||
Value[SHADER_LOC_VERTEX_BONEIDS]: 26
|
||||
Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
|
||||
Value[SHADER_LOC_BONE_MATRICES]: 28
|
||||
Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
|
||||
Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28
|
||||
Value[SHADER_LOC_VERTEX_INSTANCETRANSFORMS]: 29
|
||||
Enum 10: ShaderUniformDataType (13 values)
|
||||
Name: ShaderUniformDataType
|
||||
Description: Shader uniform data type
|
||||
@@ -992,7 +1000,7 @@ Callback 006: AudioCallback() (2 input parameters)
|
||||
Param[1]: bufferData (type: void *)
|
||||
Param[2]: frames (type: unsigned int)
|
||||
|
||||
Functions found: 601
|
||||
Functions found: 598
|
||||
|
||||
Function 001: InitWindow() (3 input parameters)
|
||||
Name: InitWindow
|
||||
@@ -4343,50 +4351,33 @@ Function 520: LoadModelAnimations() (2 input parameters)
|
||||
Function 521: UpdateModelAnimation() (3 input parameters)
|
||||
Name: UpdateModelAnimation
|
||||
Return type: void
|
||||
Description: Update model animation pose (CPU)
|
||||
Description: Update model animation pose (vertex buffers and bone matrices)
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: anim (type: ModelAnimation)
|
||||
Param[3]: frame (type: int)
|
||||
Function 522: UpdateModelAnimationBones() (3 input parameters)
|
||||
Name: UpdateModelAnimationBones
|
||||
Param[3]: frame (type: float)
|
||||
Function 522: UpdateModelAnimationEx() (6 input parameters)
|
||||
Name: UpdateModelAnimationEx
|
||||
Return type: void
|
||||
Description: Update model animation mesh bone matrices (GPU skinning)
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: anim (type: ModelAnimation)
|
||||
Param[3]: frame (type: int)
|
||||
Function 523: UpdateModelAnimationBonesLerp() (6 input parameters)
|
||||
Name: UpdateModelAnimationBonesLerp
|
||||
Return type: void
|
||||
Description: Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)
|
||||
Description: Update model animation pose, blending two animations
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: animA (type: ModelAnimation)
|
||||
Param[3]: frameA (type: int)
|
||||
Param[3]: frameA (type: float)
|
||||
Param[4]: animB (type: ModelAnimation)
|
||||
Param[5]: frameB (type: int)
|
||||
Param[6]: value (type: float)
|
||||
Function 524: UpdateModelVertsToCurrentBones() (1 input parameters)
|
||||
Name: UpdateModelVertsToCurrentBones
|
||||
Return type: void
|
||||
Description: Update model vertices according to mesh bone matrices (CPU)
|
||||
Param[1]: model (type: Model)
|
||||
Function 525: UnloadModelAnimation() (1 input parameters)
|
||||
Name: UnloadModelAnimation
|
||||
Return type: void
|
||||
Description: Unload animation data
|
||||
Param[1]: anim (type: ModelAnimation)
|
||||
Function 526: UnloadModelAnimations() (2 input parameters)
|
||||
Param[5]: frameB (type: float)
|
||||
Param[6]: blend (type: float)
|
||||
Function 523: UnloadModelAnimations() (2 input parameters)
|
||||
Name: UnloadModelAnimations
|
||||
Return type: void
|
||||
Description: Unload animation array data
|
||||
Param[1]: animations (type: ModelAnimation *)
|
||||
Param[2]: animCount (type: int)
|
||||
Function 527: IsModelAnimationValid() (2 input parameters)
|
||||
Function 524: IsModelAnimationValid() (2 input parameters)
|
||||
Name: IsModelAnimationValid
|
||||
Return type: bool
|
||||
Description: Check model animation skeleton match
|
||||
Param[1]: model (type: Model)
|
||||
Param[2]: anim (type: ModelAnimation)
|
||||
Function 528: CheckCollisionSpheres() (4 input parameters)
|
||||
Function 525: CheckCollisionSpheres() (4 input parameters)
|
||||
Name: CheckCollisionSpheres
|
||||
Return type: bool
|
||||
Description: Check collision between two spheres
|
||||
@@ -4394,40 +4385,40 @@ Function 528: CheckCollisionSpheres() (4 input parameters)
|
||||
Param[2]: radius1 (type: float)
|
||||
Param[3]: center2 (type: Vector3)
|
||||
Param[4]: radius2 (type: float)
|
||||
Function 529: CheckCollisionBoxes() (2 input parameters)
|
||||
Function 526: CheckCollisionBoxes() (2 input parameters)
|
||||
Name: CheckCollisionBoxes
|
||||
Return type: bool
|
||||
Description: Check collision between two bounding boxes
|
||||
Param[1]: box1 (type: BoundingBox)
|
||||
Param[2]: box2 (type: BoundingBox)
|
||||
Function 530: CheckCollisionBoxSphere() (3 input parameters)
|
||||
Function 527: CheckCollisionBoxSphere() (3 input parameters)
|
||||
Name: CheckCollisionBoxSphere
|
||||
Return type: bool
|
||||
Description: Check collision between box and sphere
|
||||
Param[1]: box (type: BoundingBox)
|
||||
Param[2]: center (type: Vector3)
|
||||
Param[3]: radius (type: float)
|
||||
Function 531: GetRayCollisionSphere() (3 input parameters)
|
||||
Function 528: GetRayCollisionSphere() (3 input parameters)
|
||||
Name: GetRayCollisionSphere
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and sphere
|
||||
Param[1]: ray (type: Ray)
|
||||
Param[2]: center (type: Vector3)
|
||||
Param[3]: radius (type: float)
|
||||
Function 532: GetRayCollisionBox() (2 input parameters)
|
||||
Function 529: GetRayCollisionBox() (2 input parameters)
|
||||
Name: GetRayCollisionBox
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and box
|
||||
Param[1]: ray (type: Ray)
|
||||
Param[2]: box (type: BoundingBox)
|
||||
Function 533: GetRayCollisionMesh() (3 input parameters)
|
||||
Function 530: GetRayCollisionMesh() (3 input parameters)
|
||||
Name: GetRayCollisionMesh
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and mesh
|
||||
Param[1]: ray (type: Ray)
|
||||
Param[2]: mesh (type: Mesh)
|
||||
Param[3]: transform (type: Matrix)
|
||||
Function 534: GetRayCollisionTriangle() (4 input parameters)
|
||||
Function 531: GetRayCollisionTriangle() (4 input parameters)
|
||||
Name: GetRayCollisionTriangle
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and triangle
|
||||
@@ -4435,7 +4426,7 @@ Function 534: GetRayCollisionTriangle() (4 input parameters)
|
||||
Param[2]: p1 (type: Vector3)
|
||||
Param[3]: p2 (type: Vector3)
|
||||
Param[4]: p3 (type: Vector3)
|
||||
Function 535: GetRayCollisionQuad() (5 input parameters)
|
||||
Function 532: GetRayCollisionQuad() (5 input parameters)
|
||||
Name: GetRayCollisionQuad
|
||||
Return type: RayCollision
|
||||
Description: Get collision info between ray and quad
|
||||
@@ -4444,158 +4435,158 @@ Function 535: GetRayCollisionQuad() (5 input parameters)
|
||||
Param[3]: p2 (type: Vector3)
|
||||
Param[4]: p3 (type: Vector3)
|
||||
Param[5]: p4 (type: Vector3)
|
||||
Function 536: InitAudioDevice() (0 input parameters)
|
||||
Function 533: InitAudioDevice() (0 input parameters)
|
||||
Name: InitAudioDevice
|
||||
Return type: void
|
||||
Description: Initialize audio device and context
|
||||
No input parameters
|
||||
Function 537: CloseAudioDevice() (0 input parameters)
|
||||
Function 534: CloseAudioDevice() (0 input parameters)
|
||||
Name: CloseAudioDevice
|
||||
Return type: void
|
||||
Description: Close the audio device and context
|
||||
No input parameters
|
||||
Function 538: IsAudioDeviceReady() (0 input parameters)
|
||||
Function 535: IsAudioDeviceReady() (0 input parameters)
|
||||
Name: IsAudioDeviceReady
|
||||
Return type: bool
|
||||
Description: Check if audio device has been initialized successfully
|
||||
No input parameters
|
||||
Function 539: SetMasterVolume() (1 input parameters)
|
||||
Function 536: SetMasterVolume() (1 input parameters)
|
||||
Name: SetMasterVolume
|
||||
Return type: void
|
||||
Description: Set master volume (listener)
|
||||
Param[1]: volume (type: float)
|
||||
Function 540: GetMasterVolume() (0 input parameters)
|
||||
Function 537: GetMasterVolume() (0 input parameters)
|
||||
Name: GetMasterVolume
|
||||
Return type: float
|
||||
Description: Get master volume (listener)
|
||||
No input parameters
|
||||
Function 541: LoadWave() (1 input parameters)
|
||||
Function 538: LoadWave() (1 input parameters)
|
||||
Name: LoadWave
|
||||
Return type: Wave
|
||||
Description: Load wave data from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 542: LoadWaveFromMemory() (3 input parameters)
|
||||
Function 539: LoadWaveFromMemory() (3 input parameters)
|
||||
Name: LoadWaveFromMemory
|
||||
Return type: Wave
|
||||
Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
Param[1]: fileType (type: const char *)
|
||||
Param[2]: fileData (type: const unsigned char *)
|
||||
Param[3]: dataSize (type: int)
|
||||
Function 543: IsWaveValid() (1 input parameters)
|
||||
Function 540: IsWaveValid() (1 input parameters)
|
||||
Name: IsWaveValid
|
||||
Return type: bool
|
||||
Description: Checks if wave data is valid (data loaded and parameters)
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 544: LoadSound() (1 input parameters)
|
||||
Function 541: LoadSound() (1 input parameters)
|
||||
Name: LoadSound
|
||||
Return type: Sound
|
||||
Description: Load sound from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 545: LoadSoundFromWave() (1 input parameters)
|
||||
Function 542: LoadSoundFromWave() (1 input parameters)
|
||||
Name: LoadSoundFromWave
|
||||
Return type: Sound
|
||||
Description: Load sound from wave data
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 546: LoadSoundAlias() (1 input parameters)
|
||||
Function 543: LoadSoundAlias() (1 input parameters)
|
||||
Name: LoadSoundAlias
|
||||
Return type: Sound
|
||||
Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
Param[1]: source (type: Sound)
|
||||
Function 547: IsSoundValid() (1 input parameters)
|
||||
Function 544: IsSoundValid() (1 input parameters)
|
||||
Name: IsSoundValid
|
||||
Return type: bool
|
||||
Description: Checks if a sound is valid (data loaded and buffers initialized)
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 548: UpdateSound() (3 input parameters)
|
||||
Function 545: UpdateSound() (3 input parameters)
|
||||
Name: UpdateSound
|
||||
Return type: void
|
||||
Description: Update sound buffer with new data (default data format: 32 bit float, stereo)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: data (type: const void *)
|
||||
Param[3]: sampleCount (type: int)
|
||||
Function 549: UnloadWave() (1 input parameters)
|
||||
Function 546: UnloadWave() (1 input parameters)
|
||||
Name: UnloadWave
|
||||
Return type: void
|
||||
Description: Unload wave data
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 550: UnloadSound() (1 input parameters)
|
||||
Function 547: UnloadSound() (1 input parameters)
|
||||
Name: UnloadSound
|
||||
Return type: void
|
||||
Description: Unload sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 551: UnloadSoundAlias() (1 input parameters)
|
||||
Function 548: UnloadSoundAlias() (1 input parameters)
|
||||
Name: UnloadSoundAlias
|
||||
Return type: void
|
||||
Description: Unload a sound alias (does not deallocate sample data)
|
||||
Param[1]: alias (type: Sound)
|
||||
Function 552: ExportWave() (2 input parameters)
|
||||
Function 549: ExportWave() (2 input parameters)
|
||||
Name: ExportWave
|
||||
Return type: bool
|
||||
Description: Export wave data to file, returns true on success
|
||||
Param[1]: wave (type: Wave)
|
||||
Param[2]: fileName (type: const char *)
|
||||
Function 553: ExportWaveAsCode() (2 input parameters)
|
||||
Function 550: ExportWaveAsCode() (2 input parameters)
|
||||
Name: ExportWaveAsCode
|
||||
Return type: bool
|
||||
Description: Export wave sample data to code (.h), returns true on success
|
||||
Param[1]: wave (type: Wave)
|
||||
Param[2]: fileName (type: const char *)
|
||||
Function 554: PlaySound() (1 input parameters)
|
||||
Function 551: PlaySound() (1 input parameters)
|
||||
Name: PlaySound
|
||||
Return type: void
|
||||
Description: Play a sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 555: StopSound() (1 input parameters)
|
||||
Function 552: StopSound() (1 input parameters)
|
||||
Name: StopSound
|
||||
Return type: void
|
||||
Description: Stop playing a sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 556: PauseSound() (1 input parameters)
|
||||
Function 553: PauseSound() (1 input parameters)
|
||||
Name: PauseSound
|
||||
Return type: void
|
||||
Description: Pause a sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 557: ResumeSound() (1 input parameters)
|
||||
Function 554: ResumeSound() (1 input parameters)
|
||||
Name: ResumeSound
|
||||
Return type: void
|
||||
Description: Resume a paused sound
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 558: IsSoundPlaying() (1 input parameters)
|
||||
Function 555: IsSoundPlaying() (1 input parameters)
|
||||
Name: IsSoundPlaying
|
||||
Return type: bool
|
||||
Description: Check if a sound is currently playing
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 559: SetSoundVolume() (2 input parameters)
|
||||
Function 556: SetSoundVolume() (2 input parameters)
|
||||
Name: SetSoundVolume
|
||||
Return type: void
|
||||
Description: Set volume for a sound (1.0 is max level)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: volume (type: float)
|
||||
Function 560: SetSoundPitch() (2 input parameters)
|
||||
Function 557: SetSoundPitch() (2 input parameters)
|
||||
Name: SetSoundPitch
|
||||
Return type: void
|
||||
Description: Set pitch for a sound (1.0 is base level)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 561: SetSoundPan() (2 input parameters)
|
||||
Function 558: SetSoundPan() (2 input parameters)
|
||||
Name: SetSoundPan
|
||||
Return type: void
|
||||
Description: Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
|
||||
Param[1]: sound (type: Sound)
|
||||
Param[2]: pan (type: float)
|
||||
Function 562: WaveCopy() (1 input parameters)
|
||||
Function 559: WaveCopy() (1 input parameters)
|
||||
Name: WaveCopy
|
||||
Return type: Wave
|
||||
Description: Copy a wave to a new wave
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 563: WaveCrop() (3 input parameters)
|
||||
Function 560: WaveCrop() (3 input parameters)
|
||||
Name: WaveCrop
|
||||
Return type: void
|
||||
Description: Crop a wave to defined frames range
|
||||
Param[1]: wave (type: Wave *)
|
||||
Param[2]: initFrame (type: int)
|
||||
Param[3]: finalFrame (type: int)
|
||||
Function 564: WaveFormat() (4 input parameters)
|
||||
Function 561: WaveFormat() (4 input parameters)
|
||||
Name: WaveFormat
|
||||
Return type: void
|
||||
Description: Convert wave data to desired format
|
||||
@@ -4603,203 +4594,203 @@ Function 564: WaveFormat() (4 input parameters)
|
||||
Param[2]: sampleRate (type: int)
|
||||
Param[3]: sampleSize (type: int)
|
||||
Param[4]: channels (type: int)
|
||||
Function 565: LoadWaveSamples() (1 input parameters)
|
||||
Function 562: LoadWaveSamples() (1 input parameters)
|
||||
Name: LoadWaveSamples
|
||||
Return type: float *
|
||||
Description: Load samples data from wave as a 32bit float data array
|
||||
Param[1]: wave (type: Wave)
|
||||
Function 566: UnloadWaveSamples() (1 input parameters)
|
||||
Function 563: UnloadWaveSamples() (1 input parameters)
|
||||
Name: UnloadWaveSamples
|
||||
Return type: void
|
||||
Description: Unload samples data loaded with LoadWaveSamples()
|
||||
Param[1]: samples (type: float *)
|
||||
Function 567: LoadMusicStream() (1 input parameters)
|
||||
Function 564: LoadMusicStream() (1 input parameters)
|
||||
Name: LoadMusicStream
|
||||
Return type: Music
|
||||
Description: Load music stream from file
|
||||
Param[1]: fileName (type: const char *)
|
||||
Function 568: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Function 565: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Name: LoadMusicStreamFromMemory
|
||||
Return type: Music
|
||||
Description: Load music stream from data
|
||||
Param[1]: fileType (type: const char *)
|
||||
Param[2]: data (type: const unsigned char *)
|
||||
Param[3]: dataSize (type: int)
|
||||
Function 569: IsMusicValid() (1 input parameters)
|
||||
Function 566: IsMusicValid() (1 input parameters)
|
||||
Name: IsMusicValid
|
||||
Return type: bool
|
||||
Description: Checks if a music stream is valid (context and buffers initialized)
|
||||
Param[1]: music (type: Music)
|
||||
Function 570: UnloadMusicStream() (1 input parameters)
|
||||
Function 567: UnloadMusicStream() (1 input parameters)
|
||||
Name: UnloadMusicStream
|
||||
Return type: void
|
||||
Description: Unload music stream
|
||||
Param[1]: music (type: Music)
|
||||
Function 571: PlayMusicStream() (1 input parameters)
|
||||
Function 568: PlayMusicStream() (1 input parameters)
|
||||
Name: PlayMusicStream
|
||||
Return type: void
|
||||
Description: Start music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 572: IsMusicStreamPlaying() (1 input parameters)
|
||||
Function 569: IsMusicStreamPlaying() (1 input parameters)
|
||||
Name: IsMusicStreamPlaying
|
||||
Return type: bool
|
||||
Description: Check if music is playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 573: UpdateMusicStream() (1 input parameters)
|
||||
Function 570: UpdateMusicStream() (1 input parameters)
|
||||
Name: UpdateMusicStream
|
||||
Return type: void
|
||||
Description: Updates buffers for music streaming
|
||||
Param[1]: music (type: Music)
|
||||
Function 574: StopMusicStream() (1 input parameters)
|
||||
Function 571: StopMusicStream() (1 input parameters)
|
||||
Name: StopMusicStream
|
||||
Return type: void
|
||||
Description: Stop music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 575: PauseMusicStream() (1 input parameters)
|
||||
Function 572: PauseMusicStream() (1 input parameters)
|
||||
Name: PauseMusicStream
|
||||
Return type: void
|
||||
Description: Pause music playing
|
||||
Param[1]: music (type: Music)
|
||||
Function 576: ResumeMusicStream() (1 input parameters)
|
||||
Function 573: ResumeMusicStream() (1 input parameters)
|
||||
Name: ResumeMusicStream
|
||||
Return type: void
|
||||
Description: Resume playing paused music
|
||||
Param[1]: music (type: Music)
|
||||
Function 577: SeekMusicStream() (2 input parameters)
|
||||
Function 574: SeekMusicStream() (2 input parameters)
|
||||
Name: SeekMusicStream
|
||||
Return type: void
|
||||
Description: Seek music to a position (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: position (type: float)
|
||||
Function 578: SetMusicVolume() (2 input parameters)
|
||||
Function 575: SetMusicVolume() (2 input parameters)
|
||||
Name: SetMusicVolume
|
||||
Return type: void
|
||||
Description: Set volume for music (1.0 is max level)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: volume (type: float)
|
||||
Function 579: SetMusicPitch() (2 input parameters)
|
||||
Function 576: SetMusicPitch() (2 input parameters)
|
||||
Name: SetMusicPitch
|
||||
Return type: void
|
||||
Description: Set pitch for a music (1.0 is base level)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 580: SetMusicPan() (2 input parameters)
|
||||
Function 577: SetMusicPan() (2 input parameters)
|
||||
Name: SetMusicPan
|
||||
Return type: void
|
||||
Description: Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
|
||||
Param[1]: music (type: Music)
|
||||
Param[2]: pan (type: float)
|
||||
Function 581: GetMusicTimeLength() (1 input parameters)
|
||||
Function 578: GetMusicTimeLength() (1 input parameters)
|
||||
Name: GetMusicTimeLength
|
||||
Return type: float
|
||||
Description: Get music time length (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Function 582: GetMusicTimePlayed() (1 input parameters)
|
||||
Function 579: GetMusicTimePlayed() (1 input parameters)
|
||||
Name: GetMusicTimePlayed
|
||||
Return type: float
|
||||
Description: Get current music time played (in seconds)
|
||||
Param[1]: music (type: Music)
|
||||
Function 583: LoadAudioStream() (3 input parameters)
|
||||
Function 580: LoadAudioStream() (3 input parameters)
|
||||
Name: LoadAudioStream
|
||||
Return type: AudioStream
|
||||
Description: Load audio stream (to stream raw audio pcm data)
|
||||
Param[1]: sampleRate (type: unsigned int)
|
||||
Param[2]: sampleSize (type: unsigned int)
|
||||
Param[3]: channels (type: unsigned int)
|
||||
Function 584: IsAudioStreamValid() (1 input parameters)
|
||||
Function 581: IsAudioStreamValid() (1 input parameters)
|
||||
Name: IsAudioStreamValid
|
||||
Return type: bool
|
||||
Description: Checks if an audio stream is valid (buffers initialized)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 585: UnloadAudioStream() (1 input parameters)
|
||||
Function 582: UnloadAudioStream() (1 input parameters)
|
||||
Name: UnloadAudioStream
|
||||
Return type: void
|
||||
Description: Unload audio stream and free memory
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 586: UpdateAudioStream() (3 input parameters)
|
||||
Function 583: UpdateAudioStream() (3 input parameters)
|
||||
Name: UpdateAudioStream
|
||||
Return type: void
|
||||
Description: Update audio stream buffers with data
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: data (type: const void *)
|
||||
Param[3]: frameCount (type: int)
|
||||
Function 587: IsAudioStreamProcessed() (1 input parameters)
|
||||
Function 584: IsAudioStreamProcessed() (1 input parameters)
|
||||
Name: IsAudioStreamProcessed
|
||||
Return type: bool
|
||||
Description: Check if any audio stream buffers requires refill
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 588: PlayAudioStream() (1 input parameters)
|
||||
Function 585: PlayAudioStream() (1 input parameters)
|
||||
Name: PlayAudioStream
|
||||
Return type: void
|
||||
Description: Play audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 589: PauseAudioStream() (1 input parameters)
|
||||
Function 586: PauseAudioStream() (1 input parameters)
|
||||
Name: PauseAudioStream
|
||||
Return type: void
|
||||
Description: Pause audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 590: ResumeAudioStream() (1 input parameters)
|
||||
Function 587: ResumeAudioStream() (1 input parameters)
|
||||
Name: ResumeAudioStream
|
||||
Return type: void
|
||||
Description: Resume audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 591: IsAudioStreamPlaying() (1 input parameters)
|
||||
Function 588: IsAudioStreamPlaying() (1 input parameters)
|
||||
Name: IsAudioStreamPlaying
|
||||
Return type: bool
|
||||
Description: Check if audio stream is playing
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 592: StopAudioStream() (1 input parameters)
|
||||
Function 589: StopAudioStream() (1 input parameters)
|
||||
Name: StopAudioStream
|
||||
Return type: void
|
||||
Description: Stop audio stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Function 593: SetAudioStreamVolume() (2 input parameters)
|
||||
Function 590: SetAudioStreamVolume() (2 input parameters)
|
||||
Name: SetAudioStreamVolume
|
||||
Return type: void
|
||||
Description: Set volume for audio stream (1.0 is max level)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: volume (type: float)
|
||||
Function 594: SetAudioStreamPitch() (2 input parameters)
|
||||
Function 591: SetAudioStreamPitch() (2 input parameters)
|
||||
Name: SetAudioStreamPitch
|
||||
Return type: void
|
||||
Description: Set pitch for audio stream (1.0 is base level)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: pitch (type: float)
|
||||
Function 595: SetAudioStreamPan() (2 input parameters)
|
||||
Function 592: SetAudioStreamPan() (2 input parameters)
|
||||
Name: SetAudioStreamPan
|
||||
Return type: void
|
||||
Description: Set pan for audio stream (0.5 is centered)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: pan (type: float)
|
||||
Function 596: SetAudioStreamBufferSizeDefault() (1 input parameters)
|
||||
Function 593: SetAudioStreamBufferSizeDefault() (1 input parameters)
|
||||
Name: SetAudioStreamBufferSizeDefault
|
||||
Return type: void
|
||||
Description: Default size for new audio streams
|
||||
Param[1]: size (type: int)
|
||||
Function 597: SetAudioStreamCallback() (2 input parameters)
|
||||
Function 594: SetAudioStreamCallback() (2 input parameters)
|
||||
Name: SetAudioStreamCallback
|
||||
Return type: void
|
||||
Description: Audio thread callback to request new data
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: callback (type: AudioCallback)
|
||||
Function 598: AttachAudioStreamProcessor() (2 input parameters)
|
||||
Function 595: AttachAudioStreamProcessor() (2 input parameters)
|
||||
Name: AttachAudioStreamProcessor
|
||||
Return type: void
|
||||
Description: Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: processor (type: AudioCallback)
|
||||
Function 599: DetachAudioStreamProcessor() (2 input parameters)
|
||||
Function 596: DetachAudioStreamProcessor() (2 input parameters)
|
||||
Name: DetachAudioStreamProcessor
|
||||
Return type: void
|
||||
Description: Detach audio stream processor from stream
|
||||
Param[1]: stream (type: AudioStream)
|
||||
Param[2]: processor (type: AudioCallback)
|
||||
Function 600: AttachAudioMixedProcessor() (1 input parameters)
|
||||
Function 597: AttachAudioMixedProcessor() (1 input parameters)
|
||||
Name: AttachAudioMixedProcessor
|
||||
Return type: void
|
||||
Description: Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
|
||||
Param[1]: processor (type: AudioCallback)
|
||||
Function 601: DetachAudioMixedProcessor() (1 input parameters)
|
||||
Function 598: DetachAudioMixedProcessor() (1 input parameters)
|
||||
Name: DetachAudioMixedProcessor
|
||||
Return type: void
|
||||
Description: Detach audio stream processor from the entire audio pipeline
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
|
||||
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
|
||||
</Defines>
|
||||
<Structs count="34">
|
||||
<Structs count="35">
|
||||
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
|
||||
<Field type="float" name="x" desc="Vector x component" />
|
||||
<Field type="float" name="y" desc="Vector y component" />
|
||||
@@ -160,7 +160,7 @@
|
||||
<Field type="float" name="rotation" desc="Camera rotation in degrees (pivots around target)" />
|
||||
<Field type="float" name="zoom" desc="Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale" />
|
||||
</Struct>
|
||||
<Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo">
|
||||
<Struct name="Mesh" fieldCount="16" desc="Mesh, vertex data and vao/vbo">
|
||||
<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
|
||||
<Field type="int" name="triangleCount" desc="Number of triangles stored (indexed or not)" />
|
||||
<Field type="float *" name="vertices" desc="Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" />
|
||||
@@ -170,12 +170,11 @@
|
||||
<Field type="float *" name="tangents" desc="Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" />
|
||||
<Field type="unsigned char *" name="colors" desc="Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" />
|
||||
<Field type="unsigned short *" name="indices" desc="Vertex indices (in case vertex data comes indexed)" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones (MAX: 256 bones)" />
|
||||
<Field type="unsigned char *" name="boneIndices" desc="Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6)" />
|
||||
<Field type="float *" name="boneWeights" desc="Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" />
|
||||
<Field type="float *" name="animVertices" desc="Animated vertex positions (after bones transformations)" />
|
||||
<Field type="float *" name="animNormals" desc="Animated normals (after bones transformations)" />
|
||||
<Field type="unsigned char *" name="boneIds" desc="Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)" />
|
||||
<Field type="float *" name="boneWeights" desc="Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)" />
|
||||
<Field type="Matrix *" name="boneMatrices" desc="Bones animated transformation matrices" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="unsigned int" name="vaoId" desc="OpenGL Vertex Array Object id" />
|
||||
<Field type="unsigned int *" name="vboId" desc="OpenGL Vertex Buffer Objects id (default vertex data)" />
|
||||
</Struct>
|
||||
@@ -202,6 +201,11 @@
|
||||
<Field type="char[32]" name="name" desc="Bone name" />
|
||||
<Field type="int" name="parent" desc="Bone parent" />
|
||||
</Struct>
|
||||
<Struct name="ModelSkeleton" fieldCount="3" desc="Skeleton, animation bones hierarchy">
|
||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
||||
<Field type="ModelAnimPose" name="bindPose" desc="Bones base transformation (Transform[])" />
|
||||
</Struct>
|
||||
<Struct name="Model" fieldCount="9" desc="Model, meshes, materials and animation data">
|
||||
<Field type="Matrix" name="transform" desc="Local transform matrix" />
|
||||
<Field type="int" name="meshCount" desc="Number of meshes" />
|
||||
@@ -209,16 +213,15 @@
|
||||
<Field type="Mesh *" name="meshes" desc="Meshes array" />
|
||||
<Field type="Material *" name="materials" desc="Materials array" />
|
||||
<Field type="int *" name="meshMaterial" desc="Mesh material number" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
||||
<Field type="Transform *" name="bindPose" desc="Bones base transformation (pose)" />
|
||||
<Field type="ModelSkeleton" name="skeleton" desc="Skeleton for animation" />
|
||||
<Field type="ModelAnimPose" name="currentPose" desc="Current animation pose (Transform[])" />
|
||||
<Field type="Matrix *" name="boneMatrices" desc="Bones animated transformation matrices" />
|
||||
</Struct>
|
||||
<Struct name="ModelAnimation" fieldCount="5" desc="ModelAnimation">
|
||||
<Struct name="ModelAnimation" fieldCount="4" desc="ModelAnimation, contains a full animation sequence">
|
||||
<Field type="char[32]" name="name" desc="Animation name" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones" />
|
||||
<Field type="int" name="frameCount" desc="Number of animation frames" />
|
||||
<Field type="BoneInfo *" name="bones" desc="Bones information (skeleton)" />
|
||||
<Field type="Transform **" name="framePoses" desc="Poses array by frame" />
|
||||
<Field type="int" name="boneCount" desc="Number of bones (per pose)" />
|
||||
<Field type="int" name="keyframeCount" desc="Number of animation key frames" />
|
||||
<Field type="ModelAnimPose *" name="keyframePoses" desc="Animation sequence keyframe poses [keyframe][pose]" />
|
||||
</Struct>
|
||||
<Struct name="Ray" fieldCount="2" desc="Ray, ray for raycasting">
|
||||
<Field type="Vector3" name="position" desc="Ray position (origin)" />
|
||||
@@ -295,12 +298,13 @@
|
||||
<Field type="AutomationEvent *" name="events" desc="Events entries" />
|
||||
</Struct>
|
||||
</Structs>
|
||||
<Aliases count="5">
|
||||
<Aliases count="6">
|
||||
<Alias type="Quaternion" name="Vector4" desc="Quaternion, 4 components (Vector4 alias)" />
|
||||
<Alias type="Texture2D" name="Texture" desc="Texture2D, same as Texture" />
|
||||
<Alias type="TextureCubemap" name="Texture" desc="TextureCubemap, same as Texture" />
|
||||
<Alias type="RenderTexture2D" name="RenderTexture" desc="RenderTexture2D, same as RenderTexture" />
|
||||
<Alias type="Camera" name="Camera3D" desc="Camera type fallback, defaults to Camera3D" />
|
||||
<Alias type="*ModelAnimPose" name="Transform" desc="Anim pose, an array of Transform[]" />
|
||||
</Aliases>
|
||||
<Enums count="21">
|
||||
<Enum name="ConfigFlags" valueCount="16" desc="System/Window config flags">
|
||||
@@ -528,15 +532,15 @@
|
||||
<Value name="SHADER_LOC_MAP_ROUGHNESS" integer="18" desc="Shader location: sampler2d texture: roughness" />
|
||||
<Value name="SHADER_LOC_MAP_OCCLUSION" integer="19" desc="Shader location: sampler2d texture: occlusion" />
|
||||
<Value name="SHADER_LOC_MAP_EMISSION" integer="20" desc="Shader location: sampler2d texture: emission" />
|
||||
<Value name="SHADER_LOC_MAP_HEIGHT" integer="21" desc="Shader location: sampler2d texture: height" />
|
||||
<Value name="SHADER_LOC_MAP_HEIGHT" integer="21" desc="Shader location: sampler2d texture: heightmap" />
|
||||
<Value name="SHADER_LOC_MAP_CUBEMAP" integer="22" desc="Shader location: samplerCube texture: cubemap" />
|
||||
<Value name="SHADER_LOC_MAP_IRRADIANCE" integer="23" desc="Shader location: samplerCube texture: irradiance" />
|
||||
<Value name="SHADER_LOC_MAP_PREFILTER" integer="24" desc="Shader location: samplerCube texture: prefilter" />
|
||||
<Value name="SHADER_LOC_MAP_BRDF" integer="25" desc="Shader location: sampler2d texture: brdf" />
|
||||
<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: boneIds" />
|
||||
<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: boneWeights" />
|
||||
<Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
|
||||
<Value name="SHADER_LOC_VERTEX_INSTANCE_TX" integer="29" desc="Shader location: vertex attribute: instanceTransform" />
|
||||
<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: bone indices" />
|
||||
<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: bone weights" />
|
||||
<Value name="SHADER_LOC_MATRIX_BONETRANSFORMS" integer="28" desc="Shader location: matrix attribute: bone transforms (animation)" />
|
||||
<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORMS" integer="29" desc="Shader location: vertex attribute: instance transforms" />
|
||||
</Enum>
|
||||
<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
|
||||
<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />
|
||||
@@ -678,7 +682,7 @@
|
||||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="601">
|
||||
<Functions count="598">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
@@ -2908,29 +2912,18 @@
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
<Param type="int *" name="animCount" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelAnimation" retType="void" paramCount="3" desc="Update model animation pose (CPU)">
|
||||
<Function name="UpdateModelAnimation" retType="void" paramCount="3" desc="Update model animation pose (vertex buffers and bone matrices)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
<Param type="int" name="frame" desc="" />
|
||||
<Param type="float" name="frame" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelAnimationBones" retType="void" paramCount="3" desc="Update model animation mesh bone matrices (GPU skinning)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
<Param type="int" name="frame" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelAnimationBonesLerp" retType="void" paramCount="6" desc="Update model animation mesh bone matrices with interpolation between two poses(GPU skinning)">
|
||||
<Function name="UpdateModelAnimationEx" retType="void" paramCount="6" desc="Update model animation pose, blending two animations">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="ModelAnimation" name="animA" desc="" />
|
||||
<Param type="int" name="frameA" desc="" />
|
||||
<Param type="float" name="frameA" desc="" />
|
||||
<Param type="ModelAnimation" name="animB" desc="" />
|
||||
<Param type="int" name="frameB" desc="" />
|
||||
<Param type="float" name="value" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateModelVertsToCurrentBones" retType="void" paramCount="1" desc="Update model vertices according to mesh bone matrices (CPU)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadModelAnimation" retType="void" paramCount="1" desc="Unload animation data">
|
||||
<Param type="ModelAnimation" name="anim" desc="" />
|
||||
<Param type="float" name="frameB" desc="" />
|
||||
<Param type="float" name="blend" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadModelAnimations" retType="void" paramCount="2" desc="Unload animation array data">
|
||||
<Param type="ModelAnimation *" name="animations" desc="" />
|
||||
|
||||
Reference in New Issue
Block a user