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@@ -6,15 +6,16 @@
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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*
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* Example contributed by dmitrii-brand (@dmitrii-brand) and reviewed by Ramon Santamaria (@raysan5)
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*
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* DETAILS: Example demonstrates per-bone animation blending, allowing smooth transitions
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* between two animations by interpolating bone transforms. This is useful for:
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* - Blending movement animations (walk/run) with action animations (jump/attack)
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* - Creating smooth animation transitions
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* - Layering animations (e.g., upper body attack while lower body walks)
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*
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* Example contributed by dmitrii-brand (@dmitrii-brand) and reviewed by Ramon Santamaria (@raysan5)
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*
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* NOTE: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS
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* WARNING: GPU skinning must be enabled in raylib with a compilation flag,
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* if not enabled, CPU skinning will be used instead
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@@ -2,20 +2,19 @@
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*
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* raylib [models] example - animation blending
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*
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* Example complexity rating: [☆☆☆☆] 0/4
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
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*
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* Example contributed by Kirandeep (@Kirandeep-Singh-Khehra)
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* Example contributed by Kirandeep (@Kirandeep-Singh-Khehra) and reviewed by Ramon Santamaria (@raysan5)
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*
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* WARNING: GPU skinning must be enabled in raylib with a compilation flag,
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* if not enabled, CPU skinning will be used instead
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2024 Kirandeep (@Kirandeep-Singh-Khehra)
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*
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* Note: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS
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* Note: This example uses CPU for updating meshes.
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* For GPU skinning see comments with 'INFO:'.
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* Copyright (c) 2024-2026 Kirandeep (@Kirandeep-Singh-Khehra) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@@ -2,7 +2,7 @@
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*
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* raylib [models] example - animation timing
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 5.6, last time updated with raylib 5.6
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*
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