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RENAMED: rl_gputex to rltexgpu
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@@ -747,12 +747,13 @@ Detailed changes:
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[rexm] REVIEWED: `Makefile.Web` before trying to rebuild new example for web by @raysan5
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[rexm] REVIEWED: Using `Makefile.Web` for specific web versions generation by @raysan5
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[external] RENAMED: `rl_gputex.h` to `rltexgpu.h`, compressed textures loading
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[external] REVIEWED: `rltexgpu.h`, make it usable standalone by @raysan5
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[external] REVIEWED: `rltexgpu.h, fix the swizzling in `rl_load_dds_from_memory()` (#5422) by @msmith-codes
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[external]`REVIEWED: `rltexgpu.h, decouple logging and memory allocation from raylib by @sleeptightAnsiC
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[external] REVIEWED: `jar_mod.h`, buffer overflow on memcpy by @LoneAuios
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[external] REVIEWED: `sdefl` and `sinfl` issues (#5367) by @raysan5
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[external] REVIEWED: `sinfl_bsr()`, improvements by @RicoP
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[external] REVIEWED: `rl_gputex.h`, make it usable standalone by @raysan5
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[external] REVIEWED: `rl_gputex.h,, fix the swizzling in `rl_load_dds_from_memory()` (#5422) by @msmith-codes
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[external]`REVIEWED: `rl_gputex.h,, decouple logging and memory allocation from raylib by @sleeptightAnsiC
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[external] REVIEWED: `stb_truetype`, fix composite glyph scaling logic (#4811) by @ashishbhattarai
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[external] UPDATED: dr_libs (#5020) by @Emil2010
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[external] UPDATED: miniaudio to v0.11.22 (#4983) by @M374LX
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@@ -419,7 +419,7 @@ Highlights for `raylib 4.5`:
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- **`NEW` Support QOA audio format (import/export)**: Just a couple of months ago the new [QOA file format](https://qoaformat.org/) was published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it, added to `raudio` module and including audio loading from file, loading from memory, streaming from file, streaming from memory and **exporting to QOA** audio format. **Because simplicity really matters to raylib!**
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- **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rl_gputex.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library.
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- **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rltexgpu.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library.
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- **Reviewed `rlgl` module for automatic limits checking**: Again, [`rlgl`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been reviewed to simplify usage. Now users do not need to worry about reaching the internal render-batch limits when they send their triangles to draw 2d/3d, `rlgl` manages it automatically! This change allows a **great simplification for other modules** like `rshapes`, `rtextures` and `rmodels` that do not need to worry about bufffer overflows and can just define as many vertex as desired!
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@@ -40,7 +40,7 @@
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* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
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* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
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* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
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* [rtextures] rl_gputex (Ramon Santamaria) for GPU-compressed texture formats
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* [rtextures] rltexgpu (Ramon Santamaria) for GPU-compressed texture formats
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* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
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* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
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* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
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@@ -100,19 +100,19 @@
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#endif
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#if SUPPORT_FILEFORMAT_DDS
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#define RL_GPUTEX_SUPPORT_DDS
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#define RLTEXGPU_SUPPORT_DDS
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#endif
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#if SUPPORT_FILEFORMAT_PKM
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#define RL_GPUTEX_SUPPORT_PKM
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#define RLTEXGPU_SUPPORT_PKM
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#endif
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#if SUPPORT_FILEFORMAT_KTX
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#define RL_GPUTEX_SUPPORT_KTX
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#define RLTEXGPU_SUPPORT_KTX
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#endif
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#if SUPPORT_FILEFORMAT_PVR
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#define RL_GPUTEX_SUPPORT_PVR
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#define RLTEXGPU_SUPPORT_PVR
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#endif
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#if SUPPORT_FILEFORMAT_ASTC
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#define RL_GPUTEX_SUPPORT_ASTC
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#define RLTEXGPU_SUPPORT_ASTC
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#endif
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// Image fileformats not supported by default
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@@ -161,13 +161,13 @@
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#pragma GCC diagnostic ignored "-Wunused-function"
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#endif
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#define RL_GPUTEX_MALLOC RL_MALLOC
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#define RL_GPUTEX_FREE RL_FREE
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#define RL_GPUTEX_LOG(...) TRACELOG(LOG_WARNING, "IMAGE: " __VA_ARGS__)
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#define RL_GPUTEX_SHOW_LOG_INFO
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#define RL_GPUTEX_IMPLEMENTATION
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#include "external/rl_gputex.h" // Required for: rl_load_xxx_from_memory()
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// NOTE: Used to read compressed textures data (multiple formats support)
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#define RLTEXGPU_MALLOC RL_MALLOC
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#define RLTEXGPU_FREE RL_FREE
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#define RLTEXGPU_LOG(...) TRACELOG(LOG_WARNING, "IMAGE: " __VA_ARGS__)
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#define RLTEXGPU_SHOW_LOG_INFO
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#define RLTEXGPU_IMPLEMENTATION
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#include "external/rltexgpu.h" // Required for: rl_load_xxx_from_memory()
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// NOTE: Used to read compressed textures data (multiple formats support)
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#if defined(__GNUC__) // GCC and Clang
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#pragma GCC diagnostic pop
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#endif
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