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Update audio_stream_callback.c
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@@ -6,133 +6,53 @@
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example created by Dan Hoang (@dan-hoang) and reviewed by
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* Example created by Dan Hoang (@dan-hoang) and reviewed by Ramon Santamaria (@raysan5)
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*
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* NOTE: Example sends a wave to the audio device,
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* user gets the choice of four waves: sine, square, triangle, and sawtooth
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* A stream is set up to play to the audio device; stream is hooked to a callback that
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* generates a wave, that is determined by user choice
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2026
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* Copyright (c) 2026 Dan Hoang (@dan-hoang)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h>
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#include <math.h>
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#define BUFFER_SIZE 4096
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#define SAMPLE_RATE 44100
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// This example sends a wave to the audio device
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// The user gets the choice of four waves: sine, square, triangle, and sawtooth
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// A stream is set up to play to the audio device
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// The stream is hooked to a callback that generates a wave
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// The callback used is determined by user choice
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typedef enum
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{
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// Wave type
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typedef enum {
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SINE,
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SQUARE,
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TRIANGLE,
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SAWTOOTH
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} WaveType;
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int waveFrequency = 440;
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int newWaveFrequency = 440;
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int waveIndex = 0;
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//------------------------------------------------------------------------------------
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// Module Functions Declaration
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//------------------------------------------------------------------------------------
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static void SineCallback(void *framesOut, unsigned int frameCount);
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static void SquareCallback(void *framesOut, unsigned int frameCount);
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static void TriangleCallback(void *framesOut, unsigned int frameCount);
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static void SawtoothCallback(void *framesOut, unsigned int frameCount);
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// Buffer for keeping the last second of uploaded audio, part of which will be drawn on the screen
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float buffer[SAMPLE_RATE] = {};
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static int waveFrequency = 440;
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static int newWaveFrequency = 440;
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static int waveIndex = 0;
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void SineCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sine wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = sin(2*PI*waveIndex/wavelength);
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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void SquareCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the square wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1 : -1;
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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void TriangleCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the triangle wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? (-1 + 2.0f*waveIndex/(wavelength/2)) : (1 - 2.0f*(waveIndex - wavelength/2)/(wavelength/2));
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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void SawtoothCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sawtooth wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = -1 + 2.0f*waveIndex/wavelength;
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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AudioCallback waveCallbacks[] = { SineCallback, SquareCallback, TriangleCallback, SawtoothCallback };
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char *waveTypesAsString[] = { "sine", "square", "triangle", "sawtooth" };
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// Buffer to keep the last second of uploaded audio,
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// part of which will be drawn on the screen
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static float buffer[SAMPLE_RATE] = { 0 };
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static AudioCallback waveCallbacks[] = { SineCallback, SquareCallback, TriangleCallback, SawtoothCallback };
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static char *waveTypesAsString[] = { "sine", "square", "triangle", "sawtooth" };
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -167,7 +87,6 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_UP))
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{
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newWaveFrequency += 10;
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@@ -199,7 +118,6 @@ int main(void)
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SetAudioStreamCallback(stream, waveCallbacks[waveType]);
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}
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//----------------------------------------------------------------------------------
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// Draw
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@@ -226,7 +144,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadAudioStream(stream); // Close raw audio stream and delete buffers from RAM
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UnloadAudioStream(stream); // Close raw audio stream and delete buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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@@ -234,3 +152,95 @@ int main(void)
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return 0;
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}
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//------------------------------------------------------------------------------------
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// Module Functions Definition
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//------------------------------------------------------------------------------------
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static void SineCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sine wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = sin(2*PI*waveIndex/wavelength);
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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static void SquareCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the square wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1 : -1;
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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static void TriangleCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the triangle wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = (waveIndex < wavelength/2)? (-1 + 2.0f*waveIndex/(wavelength/2)) : (1 - 2.0f*(waveIndex - wavelength/2)/(wavelength/2));
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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static void SawtoothCallback(void *framesOut, unsigned int frameCount)
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{
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int wavelength = SAMPLE_RATE/waveFrequency;
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// Synthesize the sawtooth wave
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for (int i = 0; i < frameCount; i++)
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{
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((float *)framesOut)[i] = -1 + 2.0f*waveIndex/wavelength;
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waveIndex++;
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if (waveIndex >= wavelength)
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{
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waveFrequency = newWaveFrequency;
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waveIndex = 0;
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}
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}
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// Save the synthesized samples for later drawing
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for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
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for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
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}
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