Update CHANGELOG

This commit is contained in:
Ray
2026-03-16 17:04:36 +01:00
parent 19ec2588be
commit d2be4ac2c9

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@@ -8,16 +8,16 @@ Release: raylib 6.0 (?? March 2026)
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KEY CHANGES:
- New Software Renderer backend [rlsw]
- New rcore platform backend: Memory (memory buffer)
- New rcore platform backend: Win32 (experimental)
- New rcore platform backend: Emscripten (experimental)
- Redesigned Skeletal Animation System
- New platform backend: Memory (memory buffer)
- New platform backend: Win32 (experimental)
- New platform backend: Emscripten (experimental)
- Redesigned fullscreen modes and high-dpi content scaling
- Redesigned Skeletal Animation System
- Redesigned Build Config System [config.h]
- New File System API
- New Text Management API
- New tool: [rexm] raylib examples manager
- New examples: +50 new examples and format unification
- Added +50 new examples to learn from
Detailed changes:
@@ -36,7 +36,7 @@ Detailed changes:
[rcore] REVIEWED: Automation system, saving to memory buffer and binary file (#5476) by @belan2470
[rcore] REVIEWED: Check if `shader.locs` is not NULL before try to access (#5622) by @maiconpintoabreu
[rcore] REVIEWED: Content scaling on macOS (#5186) by @mchcopl
[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D
[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D -WARNING-
[rcore] REVIEWED: Controller not available after window init (#5358) by @sergii
[rcore] REVIEWED: Cursor lock/unlock inconsistent behaviour (#5323) by @tacf
[rcore] REVIEWED: Description of `RestoreWindow()` by @johnnymarler
@@ -783,8 +783,9 @@ Detailed changes:
Release: raylib 5.5 (18 November 2024)
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KEY CHANGES:
- New tool: raylib project creator
- New rcore backends: RGFW and SDL3
- New tool: raylib project creator [rpc]
- New platform backends: RGFW
- New platform backends: SDL3 (along SDL2)
- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
- Added GPU Skinning support (all platforms and GL versions)
- Added raymath C++ operators