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Update CHANGELOG
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17
CHANGELOG
17
CHANGELOG
@@ -8,16 +8,16 @@ Release: raylib 6.0 (?? March 2026)
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-------------------------------------------------------------------------
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KEY CHANGES:
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- New Software Renderer backend [rlsw]
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- New rcore platform backend: Memory (memory buffer)
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- New rcore platform backend: Win32 (experimental)
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- New rcore platform backend: Emscripten (experimental)
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- Redesigned Skeletal Animation System
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- New platform backend: Memory (memory buffer)
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- New platform backend: Win32 (experimental)
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- New platform backend: Emscripten (experimental)
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- Redesigned fullscreen modes and high-dpi content scaling
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- Redesigned Skeletal Animation System
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- Redesigned Build Config System [config.h]
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- New File System API
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- New Text Management API
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- New tool: [rexm] raylib examples manager
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- New examples: +50 new examples and format unification
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- Added +50 new examples to learn from
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Detailed changes:
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@@ -36,7 +36,7 @@ Detailed changes:
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[rcore] REVIEWED: Automation system, saving to memory buffer and binary file (#5476) by @belan2470
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[rcore] REVIEWED: Check if `shader.locs` is not NULL before try to access (#5622) by @maiconpintoabreu
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[rcore] REVIEWED: Content scaling on macOS (#5186) by @mchcopl
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[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D
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[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D -WARNING-
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[rcore] REVIEWED: Controller not available after window init (#5358) by @sergii
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[rcore] REVIEWED: Cursor lock/unlock inconsistent behaviour (#5323) by @tacf
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[rcore] REVIEWED: Description of `RestoreWindow()` by @johnnymarler
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@@ -783,8 +783,9 @@ Detailed changes:
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Release: raylib 5.5 (18 November 2024)
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-------------------------------------------------------------------------
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KEY CHANGES:
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- New tool: raylib project creator
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- New rcore backends: RGFW and SDL3
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- New tool: raylib project creator [rpc]
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- New platform backends: RGFW
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- New platform backends: SDL3 (along SDL2)
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- New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
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- Added GPU Skinning support (all platforms and GL versions)
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- Added raymath C++ operators
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