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https://github.com/raysan5/raylib.git
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Reviewed some warnings
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@@ -5549,7 +5549,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
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}
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}
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float duration = fmax((tend - tstart), EPSILON);
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float duration = fmaxf((tend - tstart), EPSILON);
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float t = (time - tstart)/duration;
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t = (t < 0.0f)? 0.0f : t;
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t = (t > 1.0f)? 1.0f : t;
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@@ -815,17 +815,17 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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{
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(posX, posY);
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rlVertex2f(posX + width, posY + 1);
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rlVertex2f((float)posX, (float)posY);
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rlVertex2f((float)posX + (float)width, (float)posY + 1);
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rlVertex2f(posX + width, posY + 1);
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rlVertex2f(posX + width, posY + height);
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rlVertex2f((float)posX + (float)width, (float)posY + 1);
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rlVertex2f((float)posX + (float)width, (float)posY + (float)height);
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rlVertex2f(posX + width, posY + height);
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rlVertex2f(posX + 1, posY + height);
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rlVertex2f((float)posX + (float)width, (float)posY + (float)height);
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rlVertex2f((float)posX + 1, (float)posY + (float)height);
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rlVertex2f(posX + 1, posY + height);
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rlVertex2f(posX + 1, posY + 1);
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rlVertex2f((float)posX + 1, (float)posY + (float)height);
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rlVertex2f((float)posX + 1, (float)posY + 1);
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rlEnd();
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}
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@@ -1151,7 +1151,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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int size = TextLength(text); // Total size in bytes of the text, scanned by codepoints in loop
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int textOffsetY = 0; // Offset between lines (on linebreak '\n')
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float textOffsetY = 0; // Offset between lines (on linebreak '\n')
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float textOffsetX = 0.0f; // Offset X to next character to draw
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float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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@@ -1225,7 +1225,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
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// Draw multiple character (codepoints)
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void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint)
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{
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int textOffsetY = 0; // Offset between lines (on linebreak '\n')
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float textOffsetY = 0; // Offset between lines (on linebreak '\n')
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float textOffsetX = 0.0f; // Offset X to next character to draw
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float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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@@ -314,7 +314,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
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if (fileData != NULL)
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{
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unsigned char *dataPtr = fileData;
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unsigned int size = GetPixelDataSize(width, height, format);
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int size = GetPixelDataSize(width, height, format);
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if (size <= dataSize) // Security check
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{
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@@ -697,8 +697,8 @@ Image LoadImageFromScreen(void)
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Vector2 scale = GetWindowScaleDPI();
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Image image = { 0 };
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image.width = GetScreenWidth()*scale.x;
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image.height = GetScreenHeight()*scale.y;
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image.width = (int)(GetScreenWidth()*scale.x);
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image.height = (int)(GetScreenHeight()*scale.y);
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image.mipmaps = 1;
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image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
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image.data = rlReadScreenPixels(image.width, image.height);
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