[rshapes] Fix drawing circle sectors (#6045)

* [rshapes] Fix drawing circle sectors

Functions that draw a sector of a circle would keep drawing segments past a full rotation, which looked bad.

* [rshapes] Change `DrawCircleSectorLines()` and `DrawRingLines()`

`DrawCircleSectorLines()` and `DrawRingLines()` drew the cap lines even when drawing a full circle, which seems undesirable.
This commit is contained in:
Matthew Roush
2026-08-10 08:51:59 -04:00
committed by GitHub
parent 079cc2df09
commit 9beca068b9

View File

@@ -1481,6 +1481,9 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
endAngle = tmp;
}
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@@ -1573,6 +1576,14 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
endAngle = tmp;
}
bool showCapLines = true;
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f)
{
showCapLines = false;
endAngle = startAngle + 360.0f;
}
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@@ -1586,7 +1597,6 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
float stepLength = (endAngle - startAngle)/(float)segments;
float angle = startAngle;
bool showCapLines = true;
rlBegin(RL_LINES);
if (showCapLines)
@@ -1704,6 +1714,9 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
endAngle = tmp;
}
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f;
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@@ -1795,6 +1808,14 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
endAngle = tmp;
}
bool showCapLines = true;
// Drawing a whole circle, things get weird without limiting the circle to 360 degrees
if (endAngle - startAngle >= 360.0f)
{
showCapLines = false;
endAngle = startAngle + 360.0f;
}
int minSegments = (int)ceilf((endAngle - startAngle)/90);
if (segments < minSegments)
@@ -1814,7 +1835,6 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s
float stepLength = (endAngle - startAngle)/(float)segments;
float angle = startAngle;
bool showCapLines = true;
rlBegin(RL_LINES);
if (showCapLines)