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Added note #3822
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@@ -5282,29 +5282,38 @@ static Model LoadGLTF(const char *fileName)
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}
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2))
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{
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required!
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// Handle 16-bit unsigned short, vec2 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short));
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unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds;
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unsigned short *ptr = (unsigned short *)model.meshes[meshIndex].boneIds;
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, ptr)
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}
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4))
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{
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required!
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// Handle 16-bit unsigned short, vec4 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short));
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unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds;
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unsigned short *ptr = (unsigned short *)model.meshes[meshIndex].boneIds;
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, ptr)
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}
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
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{
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required!
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// Handle 32-bit unsigned int, vec4 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int));
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds)
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unsigned int *ptr = (unsigned int *)model.meshes[meshIndex].boneIds;
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, ptr)
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}
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
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{
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required!
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// Handle 32-bit float, vec2 format
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float));
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float* ptr = (float*)model.meshes[meshIndex].boneIds;
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float *ptr = (float *)model.meshes[meshIndex].boneIds;
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LOAD_ATTRIBUTE(attribute, 2, float, ptr)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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