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removed the first RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEMATRICES (#5727)
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@@ -1015,9 +1015,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
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#endif
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#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEMATRICES
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
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#endif
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