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Update raylib.h
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@@ -7,6 +7,7 @@
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* - Multiplatform: Windows, Linux, macOS, FreeBSD, Web, Android, Raspberry Pi, DRM native...
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
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* - Software renderer optional, for systems with no GPU: [rlsw]
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* - Custom OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
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* - Many texture formats supportted, including compressed formats (DXT, ETC, ASTC)
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