Merge pull request #5138 from maiconpintoabreu/fix-glsl100

[examples][shaders] set glsl100 back to 100
This commit is contained in:
Ray
2025-08-23 14:59:32 +02:00
committed by GitHub
3 changed files with 7 additions and 3 deletions

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@@ -1,4 +1,6 @@
#version 120
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

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@@ -1,4 +1,6 @@
#version 120
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

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@@ -1,4 +1,4 @@
#version 100
#version 120
#extension GL_EXT_frag_depth : enable