mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-07 20:08:14 +00:00
Merge pull request #5138 from maiconpintoabreu/fix-glsl100
[examples][shaders] set glsl100 back to 100
This commit is contained in:
@@ -1,4 +1,6 @@
|
|||||||
#version 120
|
#version 100
|
||||||
|
|
||||||
|
precision mediump float;
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
|
@@ -1,4 +1,6 @@
|
|||||||
#version 120
|
#version 100
|
||||||
|
|
||||||
|
precision mediump float;
|
||||||
|
|
||||||
// Input vertex attributes (from vertex shader)
|
// Input vertex attributes (from vertex shader)
|
||||||
varying vec2 fragTexCoord;
|
varying vec2 fragTexCoord;
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
#version 100
|
#version 120
|
||||||
|
|
||||||
#extension GL_EXT_frag_depth : enable
|
#extension GL_EXT_frag_depth : enable
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user