mirror of
https://github.com/raysan5/raylib.git
synced 2026-06-05 03:14:12 +00:00
rlparser: update raylib_api.* by CI
This commit is contained in:
@@ -3800,7 +3800,7 @@
|
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},
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{
|
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"name": "IsShaderValid",
|
||||
"description": "Check if a shader is valid (loaded on GPU)",
|
||||
"description": "Check if shader is valid (loaded on GPU)",
|
||||
"returnType": "bool",
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||||
"params": [
|
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{
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||||
@@ -4528,7 +4528,7 @@
|
||||
},
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||||
{
|
||||
"name": "DirectoryExists",
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||||
"description": "Check if a directory path exists",
|
||||
"description": "Check if directory path exists",
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"returnType": "bool",
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"params": [
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{
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@@ -4663,7 +4663,7 @@
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},
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{
|
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"name": "IsPathFile",
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||||
"description": "Check if a given path is a file or a directory",
|
||||
"description": "Check if given path is a file or a directory",
|
||||
"returnType": "bool",
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"params": [
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{
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||||
@@ -4726,7 +4726,7 @@
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||||
},
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||||
{
|
||||
"name": "IsFileDropped",
|
||||
"description": "Check if a file has been dropped into window",
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||||
"description": "Check if file has been dropped into window",
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"returnType": "bool"
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},
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{
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@@ -4989,7 +4989,7 @@
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},
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||||
{
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"name": "IsKeyPressed",
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"description": "Check if a key has been pressed once",
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"description": "Check if key has been pressed once",
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"returnType": "bool",
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"params": [
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{
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@@ -5000,7 +5000,7 @@
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},
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||||
{
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||||
"name": "IsKeyPressedRepeat",
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||||
"description": "Check if a key has been pressed again",
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"description": "Check if key has been pressed again",
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"returnType": "bool",
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"params": [
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{
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@@ -5011,7 +5011,7 @@
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},
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||||
{
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"name": "IsKeyDown",
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"description": "Check if a key is being pressed",
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"description": "Check if key is being pressed",
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"returnType": "bool",
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"params": [
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{
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@@ -5022,7 +5022,7 @@
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},
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{
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"name": "IsKeyReleased",
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"description": "Check if a key has been released once",
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"description": "Check if key has been released once",
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"returnType": "bool",
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"params": [
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{
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@@ -5033,7 +5033,7 @@
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},
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{
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"name": "IsKeyUp",
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"description": "Check if a key is NOT being pressed",
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"description": "Check if key is NOT being pressed",
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"returnType": "bool",
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"params": [
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{
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@@ -5076,7 +5076,7 @@
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},
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{
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"name": "IsGamepadAvailable",
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"description": "Check if a gamepad is available",
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"description": "Check if gamepad is available",
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"returnType": "bool",
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"params": [
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{
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@@ -5098,7 +5098,7 @@
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},
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{
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"name": "IsGamepadButtonPressed",
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"description": "Check if a gamepad button has been pressed once",
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"description": "Check if gamepad button has been pressed once",
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"returnType": "bool",
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"params": [
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{
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@@ -5113,7 +5113,7 @@
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},
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{
|
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"name": "IsGamepadButtonDown",
|
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"description": "Check if a gamepad button is being pressed",
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"description": "Check if gamepad button is being pressed",
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"returnType": "bool",
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"params": [
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{
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@@ -5128,7 +5128,7 @@
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},
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{
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"name": "IsGamepadButtonReleased",
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"description": "Check if a gamepad button has been released once",
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"description": "Check if gamepad button has been released once",
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"returnType": "bool",
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"params": [
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{
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@@ -5143,7 +5143,7 @@
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||||
},
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{
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"name": "IsGamepadButtonUp",
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"description": "Check if a gamepad button is NOT being pressed",
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"description": "Check if gamepad button is NOT being pressed",
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||||
"returnType": "bool",
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||||
"params": [
|
||||
{
|
||||
@@ -5223,7 +5223,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsMouseButtonPressed",
|
||||
"description": "Check if a mouse button has been pressed once",
|
||||
"description": "Check if mouse button has been pressed once",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -5234,7 +5234,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsMouseButtonDown",
|
||||
"description": "Check if a mouse button is being pressed",
|
||||
"description": "Check if mouse button is being pressed",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -5245,7 +5245,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsMouseButtonReleased",
|
||||
"description": "Check if a mouse button has been released once",
|
||||
"description": "Check if mouse button has been released once",
|
||||
"returnType": "bool",
|
||||
"params": [
|
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{
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||||
@@ -5256,7 +5256,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsMouseButtonUp",
|
||||
"description": "Check if a mouse button is NOT being pressed",
|
||||
"description": "Check if mouse button is NOT being pressed",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -5401,7 +5401,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsGestureDetected",
|
||||
"description": "Check if a gesture has been detected",
|
||||
"description": "Check if gesture has been detected",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
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||||
@@ -8716,7 +8716,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsTextureValid",
|
||||
"description": "Check if a texture is valid (loaded in GPU)",
|
||||
"description": "Check if texture is valid (loaded in GPU)",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -8738,7 +8738,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsRenderTextureValid",
|
||||
"description": "Check if a render texture is valid (loaded in GPU)",
|
||||
"description": "Check if render texture is valid (loaded in GPU)",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -9195,7 +9195,7 @@
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||||
"returnType": "Color",
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||||
"params": [
|
||||
{
|
||||
"type": "void *",
|
||||
"type": "const void *",
|
||||
"name": "srcPtr"
|
||||
},
|
||||
{
|
||||
@@ -9333,7 +9333,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsFontValid",
|
||||
"description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
|
||||
"description": "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -10800,7 +10800,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsModelValid",
|
||||
"description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
|
||||
"description": "Check if model is valid (loaded in GPU, VAO/VBOs)",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
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||||
@@ -11433,7 +11433,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsMaterialValid",
|
||||
"description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
|
||||
"description": "Check if material is valid (shader assigned, map textures loaded in GPU)",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
@@ -11853,7 +11853,7 @@
|
||||
},
|
||||
{
|
||||
"name": "IsSoundValid",
|
||||
"description": "Check if a sound is valid (data loaded and buffers initialized)",
|
||||
"description": "Check if sound is valid (data loaded and buffers initialized)",
|
||||
"returnType": "bool",
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||||
"params": [
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||||
{
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@@ -11990,7 +11990,7 @@
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||||
},
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||||
{
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||||
"name": "IsSoundPlaying",
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||||
"description": "Check if a sound is currently playing",
|
||||
"description": "Check if sound is currently playing",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
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@@ -12151,7 +12151,7 @@
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||||
},
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||||
{
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"name": "IsMusicValid",
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"description": "Check if a music stream is valid (context and buffers initialized)",
|
||||
"description": "Check if music stream is valid (context and buffers initialized)",
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||||
"returnType": "bool",
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||||
"params": [
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||||
{
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||||
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||||
@@ -3626,7 +3626,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsShaderValid",
|
||||
description = "Check if a shader is valid (loaded on GPU)",
|
||||
description = "Check if shader is valid (loaded on GPU)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Shader", name = "shader"}
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||||
@@ -4084,7 +4084,7 @@ return {
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||||
},
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||||
{
|
||||
name = "DirectoryExists",
|
||||
description = "Check if a directory path exists",
|
||||
description = "Check if directory path exists",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "const char *", name = "dirPath"}
|
||||
@@ -4183,7 +4183,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsPathFile",
|
||||
description = "Check if a given path is a file or a directory",
|
||||
description = "Check if given path is a file or a directory",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "const char *", name = "path"}
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||||
@@ -4225,7 +4225,7 @@ return {
|
||||
},
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||||
{
|
||||
name = "IsFileDropped",
|
||||
description = "Check if a file has been dropped into window",
|
||||
description = "Check if file has been dropped into window",
|
||||
returnType = "bool"
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||||
},
|
||||
{
|
||||
@@ -4395,7 +4395,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsKeyPressed",
|
||||
description = "Check if a key has been pressed once",
|
||||
description = "Check if key has been pressed once",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "key"}
|
||||
@@ -4403,7 +4403,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsKeyPressedRepeat",
|
||||
description = "Check if a key has been pressed again",
|
||||
description = "Check if key has been pressed again",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "key"}
|
||||
@@ -4411,7 +4411,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsKeyDown",
|
||||
description = "Check if a key is being pressed",
|
||||
description = "Check if key is being pressed",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "key"}
|
||||
@@ -4419,7 +4419,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsKeyReleased",
|
||||
description = "Check if a key has been released once",
|
||||
description = "Check if key has been released once",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "key"}
|
||||
@@ -4427,7 +4427,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsKeyUp",
|
||||
description = "Check if a key is NOT being pressed",
|
||||
description = "Check if key is NOT being pressed",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "key"}
|
||||
@@ -4461,7 +4461,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsGamepadAvailable",
|
||||
description = "Check if a gamepad is available",
|
||||
description = "Check if gamepad is available",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "gamepad"}
|
||||
@@ -4477,7 +4477,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsGamepadButtonPressed",
|
||||
description = "Check if a gamepad button has been pressed once",
|
||||
description = "Check if gamepad button has been pressed once",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "gamepad"},
|
||||
@@ -4486,7 +4486,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsGamepadButtonDown",
|
||||
description = "Check if a gamepad button is being pressed",
|
||||
description = "Check if gamepad button is being pressed",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "gamepad"},
|
||||
@@ -4495,7 +4495,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsGamepadButtonReleased",
|
||||
description = "Check if a gamepad button has been released once",
|
||||
description = "Check if gamepad button has been released once",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "gamepad"},
|
||||
@@ -4504,7 +4504,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsGamepadButtonUp",
|
||||
description = "Check if a gamepad button is NOT being pressed",
|
||||
description = "Check if gamepad button is NOT being pressed",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "gamepad"},
|
||||
@@ -4554,7 +4554,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsMouseButtonPressed",
|
||||
description = "Check if a mouse button has been pressed once",
|
||||
description = "Check if mouse button has been pressed once",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "button"}
|
||||
@@ -4562,7 +4562,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsMouseButtonDown",
|
||||
description = "Check if a mouse button is being pressed",
|
||||
description = "Check if mouse button is being pressed",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "button"}
|
||||
@@ -4570,7 +4570,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsMouseButtonReleased",
|
||||
description = "Check if a mouse button has been released once",
|
||||
description = "Check if mouse button has been released once",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "button"}
|
||||
@@ -4578,7 +4578,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsMouseButtonUp",
|
||||
description = "Check if a mouse button is NOT being pressed",
|
||||
description = "Check if mouse button is NOT being pressed",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "int", name = "button"}
|
||||
@@ -4690,7 +4690,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsGestureDetected",
|
||||
description = "Check if a gesture has been detected",
|
||||
description = "Check if gesture has been detected",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "unsigned int", name = "gesture"}
|
||||
@@ -6361,7 +6361,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsTextureValid",
|
||||
description = "Check if a texture is valid (loaded in GPU)",
|
||||
description = "Check if texture is valid (loaded in GPU)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Texture2D", name = "texture"}
|
||||
@@ -6377,7 +6377,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsRenderTextureValid",
|
||||
description = "Check if a render texture is valid (loaded in GPU)",
|
||||
description = "Check if render texture is valid (loaded in GPU)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "RenderTexture2D", name = "target"}
|
||||
@@ -6635,7 +6635,7 @@ return {
|
||||
description = "Get Color from a source pixel pointer of certain format",
|
||||
returnType = "Color",
|
||||
params = {
|
||||
{type = "void *", name = "srcPtr"},
|
||||
{type = "const void *", name = "srcPtr"},
|
||||
{type = "int", name = "format"}
|
||||
}
|
||||
},
|
||||
@@ -6708,7 +6708,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsFontValid",
|
||||
description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
|
||||
description = "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Font", name = "font"}
|
||||
@@ -7479,7 +7479,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsModelValid",
|
||||
description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
|
||||
description = "Check if model is valid (loaded in GPU, VAO/VBOs)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Model", name = "model"}
|
||||
@@ -7809,7 +7809,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsMaterialValid",
|
||||
description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
|
||||
description = "Check if material is valid (shader assigned, map textures loaded in GPU)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Material", name = "material"}
|
||||
@@ -8055,7 +8055,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsSoundValid",
|
||||
description = "Check if a sound is valid (data loaded and buffers initialized)",
|
||||
description = "Check if sound is valid (data loaded and buffers initialized)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Sound", name = "sound"}
|
||||
@@ -8147,7 +8147,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsSoundPlaying",
|
||||
description = "Check if a sound is currently playing",
|
||||
description = "Check if sound is currently playing",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Sound", name = "sound"}
|
||||
@@ -8245,7 +8245,7 @@ return {
|
||||
},
|
||||
{
|
||||
name = "IsMusicValid",
|
||||
description = "Check if a music stream is valid (context and buffers initialized)",
|
||||
description = "Check if music stream is valid (context and buffers initialized)",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Music", name = "music"}
|
||||
|
||||
@@ -1397,7 +1397,7 @@ Function 076: LoadShaderFromMemory() (2 input parameters)
|
||||
Function 077: IsShaderValid() (1 input parameters)
|
||||
Name: IsShaderValid
|
||||
Return type: bool
|
||||
Description: Check if a shader is valid (loaded on GPU)
|
||||
Description: Check if shader is valid (loaded on GPU)
|
||||
Param[1]: shader (type: Shader)
|
||||
Function 078: GetShaderLocation() (2 input parameters)
|
||||
Name: GetShaderLocation
|
||||
@@ -1708,7 +1708,7 @@ Function 130: FileExists() (1 input parameters)
|
||||
Function 131: DirectoryExists() (1 input parameters)
|
||||
Name: DirectoryExists
|
||||
Return type: bool
|
||||
Description: Check if a directory path exists
|
||||
Description: Check if directory path exists
|
||||
Param[1]: dirPath (type: const char *)
|
||||
Function 132: IsFileExtension() (2 input parameters)
|
||||
Name: IsFileExtension
|
||||
@@ -1774,7 +1774,7 @@ Function 143: ChangeDirectory() (1 input parameters)
|
||||
Function 144: IsPathFile() (1 input parameters)
|
||||
Name: IsPathFile
|
||||
Return type: bool
|
||||
Description: Check if a given path is a file or a directory
|
||||
Description: Check if given path is a file or a directory
|
||||
Param[1]: path (type: const char *)
|
||||
Function 145: IsFileNameValid() (1 input parameters)
|
||||
Name: IsFileNameValid
|
||||
@@ -1801,7 +1801,7 @@ Function 148: UnloadDirectoryFiles() (1 input parameters)
|
||||
Function 149: IsFileDropped() (0 input parameters)
|
||||
Name: IsFileDropped
|
||||
Return type: bool
|
||||
Description: Check if a file has been dropped into window
|
||||
Description: Check if file has been dropped into window
|
||||
No input parameters
|
||||
Function 150: LoadDroppedFiles() (0 input parameters)
|
||||
Name: LoadDroppedFiles
|
||||
@@ -1920,27 +1920,27 @@ Function 169: PlayAutomationEvent() (1 input parameters)
|
||||
Function 170: IsKeyPressed() (1 input parameters)
|
||||
Name: IsKeyPressed
|
||||
Return type: bool
|
||||
Description: Check if a key has been pressed once
|
||||
Description: Check if key has been pressed once
|
||||
Param[1]: key (type: int)
|
||||
Function 171: IsKeyPressedRepeat() (1 input parameters)
|
||||
Name: IsKeyPressedRepeat
|
||||
Return type: bool
|
||||
Description: Check if a key has been pressed again
|
||||
Description: Check if key has been pressed again
|
||||
Param[1]: key (type: int)
|
||||
Function 172: IsKeyDown() (1 input parameters)
|
||||
Name: IsKeyDown
|
||||
Return type: bool
|
||||
Description: Check if a key is being pressed
|
||||
Description: Check if key is being pressed
|
||||
Param[1]: key (type: int)
|
||||
Function 173: IsKeyReleased() (1 input parameters)
|
||||
Name: IsKeyReleased
|
||||
Return type: bool
|
||||
Description: Check if a key has been released once
|
||||
Description: Check if key has been released once
|
||||
Param[1]: key (type: int)
|
||||
Function 174: IsKeyUp() (1 input parameters)
|
||||
Name: IsKeyUp
|
||||
Return type: bool
|
||||
Description: Check if a key is NOT being pressed
|
||||
Description: Check if key is NOT being pressed
|
||||
Param[1]: key (type: int)
|
||||
Function 175: GetKeyPressed() (0 input parameters)
|
||||
Name: GetKeyPressed
|
||||
@@ -1965,7 +1965,7 @@ Function 178: SetExitKey() (1 input parameters)
|
||||
Function 179: IsGamepadAvailable() (1 input parameters)
|
||||
Name: IsGamepadAvailable
|
||||
Return type: bool
|
||||
Description: Check if a gamepad is available
|
||||
Description: Check if gamepad is available
|
||||
Param[1]: gamepad (type: int)
|
||||
Function 180: GetGamepadName() (1 input parameters)
|
||||
Name: GetGamepadName
|
||||
@@ -1975,25 +1975,25 @@ Function 180: GetGamepadName() (1 input parameters)
|
||||
Function 181: IsGamepadButtonPressed() (2 input parameters)
|
||||
Name: IsGamepadButtonPressed
|
||||
Return type: bool
|
||||
Description: Check if a gamepad button has been pressed once
|
||||
Description: Check if gamepad button has been pressed once
|
||||
Param[1]: gamepad (type: int)
|
||||
Param[2]: button (type: int)
|
||||
Function 182: IsGamepadButtonDown() (2 input parameters)
|
||||
Name: IsGamepadButtonDown
|
||||
Return type: bool
|
||||
Description: Check if a gamepad button is being pressed
|
||||
Description: Check if gamepad button is being pressed
|
||||
Param[1]: gamepad (type: int)
|
||||
Param[2]: button (type: int)
|
||||
Function 183: IsGamepadButtonReleased() (2 input parameters)
|
||||
Name: IsGamepadButtonReleased
|
||||
Return type: bool
|
||||
Description: Check if a gamepad button has been released once
|
||||
Description: Check if gamepad button has been released once
|
||||
Param[1]: gamepad (type: int)
|
||||
Param[2]: button (type: int)
|
||||
Function 184: IsGamepadButtonUp() (2 input parameters)
|
||||
Name: IsGamepadButtonUp
|
||||
Return type: bool
|
||||
Description: Check if a gamepad button is NOT being pressed
|
||||
Description: Check if gamepad button is NOT being pressed
|
||||
Param[1]: gamepad (type: int)
|
||||
Param[2]: button (type: int)
|
||||
Function 185: GetGamepadButtonPressed() (0 input parameters)
|
||||
@@ -2028,22 +2028,22 @@ Function 189: SetGamepadVibration() (4 input parameters)
|
||||
Function 190: IsMouseButtonPressed() (1 input parameters)
|
||||
Name: IsMouseButtonPressed
|
||||
Return type: bool
|
||||
Description: Check if a mouse button has been pressed once
|
||||
Description: Check if mouse button has been pressed once
|
||||
Param[1]: button (type: int)
|
||||
Function 191: IsMouseButtonDown() (1 input parameters)
|
||||
Name: IsMouseButtonDown
|
||||
Return type: bool
|
||||
Description: Check if a mouse button is being pressed
|
||||
Description: Check if mouse button is being pressed
|
||||
Param[1]: button (type: int)
|
||||
Function 192: IsMouseButtonReleased() (1 input parameters)
|
||||
Name: IsMouseButtonReleased
|
||||
Return type: bool
|
||||
Description: Check if a mouse button has been released once
|
||||
Description: Check if mouse button has been released once
|
||||
Param[1]: button (type: int)
|
||||
Function 193: IsMouseButtonUp() (1 input parameters)
|
||||
Name: IsMouseButtonUp
|
||||
Return type: bool
|
||||
Description: Check if a mouse button is NOT being pressed
|
||||
Description: Check if mouse button is NOT being pressed
|
||||
Param[1]: button (type: int)
|
||||
Function 194: GetMouseX() (0 input parameters)
|
||||
Name: GetMouseX
|
||||
@@ -2131,7 +2131,7 @@ Function 209: SetGesturesEnabled() (1 input parameters)
|
||||
Function 210: IsGestureDetected() (1 input parameters)
|
||||
Name: IsGestureDetected
|
||||
Return type: bool
|
||||
Description: Check if a gesture has been detected
|
||||
Description: Check if gesture has been detected
|
||||
Param[1]: gesture (type: unsigned int)
|
||||
Function 211: GetGestureDetected() (0 input parameters)
|
||||
Name: GetGestureDetected
|
||||
@@ -3340,7 +3340,7 @@ Function 372: LoadRenderTexture() (2 input parameters)
|
||||
Function 373: IsTextureValid() (1 input parameters)
|
||||
Name: IsTextureValid
|
||||
Return type: bool
|
||||
Description: Check if a texture is valid (loaded in GPU)
|
||||
Description: Check if texture is valid (loaded in GPU)
|
||||
Param[1]: texture (type: Texture2D)
|
||||
Function 374: UnloadTexture() (1 input parameters)
|
||||
Name: UnloadTexture
|
||||
@@ -3350,7 +3350,7 @@ Function 374: UnloadTexture() (1 input parameters)
|
||||
Function 375: IsRenderTextureValid() (1 input parameters)
|
||||
Name: IsRenderTextureValid
|
||||
Return type: bool
|
||||
Description: Check if a render texture is valid (loaded in GPU)
|
||||
Description: Check if render texture is valid (loaded in GPU)
|
||||
Param[1]: target (type: RenderTexture2D)
|
||||
Function 376: UnloadRenderTexture() (1 input parameters)
|
||||
Name: UnloadRenderTexture
|
||||
@@ -3525,7 +3525,7 @@ Function 402: GetPixelColor() (2 input parameters)
|
||||
Name: GetPixelColor
|
||||
Return type: Color
|
||||
Description: Get Color from a source pixel pointer of certain format
|
||||
Param[1]: srcPtr (type: void *)
|
||||
Param[1]: srcPtr (type: const void *)
|
||||
Param[2]: format (type: int)
|
||||
Function 403: SetPixelColor() (3 input parameters)
|
||||
Name: SetPixelColor
|
||||
@@ -3579,7 +3579,7 @@ Function 409: LoadFontFromMemory() (6 input parameters)
|
||||
Function 410: IsFontValid() (1 input parameters)
|
||||
Name: IsFontValid
|
||||
Return type: bool
|
||||
Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||
Description: Check if font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||
Param[1]: font (type: Font)
|
||||
Function 411: LoadFontData() (7 input parameters)
|
||||
Name: LoadFontData
|
||||
@@ -4119,7 +4119,7 @@ Function 486: LoadModelFromMesh() (1 input parameters)
|
||||
Function 487: IsModelValid() (1 input parameters)
|
||||
Name: IsModelValid
|
||||
Return type: bool
|
||||
Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
|
||||
Description: Check if model is valid (loaded in GPU, VAO/VBOs)
|
||||
Param[1]: model (type: Model)
|
||||
Function 488: UnloadModel() (1 input parameters)
|
||||
Name: UnloadModel
|
||||
@@ -4353,7 +4353,7 @@ Function 519: LoadMaterialDefault() (0 input parameters)
|
||||
Function 520: IsMaterialValid() (1 input parameters)
|
||||
Name: IsMaterialValid
|
||||
Return type: bool
|
||||
Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
|
||||
Description: Check if material is valid (shader assigned, map textures loaded in GPU)
|
||||
Param[1]: material (type: Material)
|
||||
Function 521: UnloadMaterial() (1 input parameters)
|
||||
Name: UnloadMaterial
|
||||
@@ -4527,7 +4527,7 @@ Function 547: LoadSoundAlias() (1 input parameters)
|
||||
Function 548: IsSoundValid() (1 input parameters)
|
||||
Name: IsSoundValid
|
||||
Return type: bool
|
||||
Description: Check if a sound is valid (data loaded and buffers initialized)
|
||||
Description: Check if sound is valid (data loaded and buffers initialized)
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 549: UpdateSound() (3 input parameters)
|
||||
Name: UpdateSound
|
||||
@@ -4586,7 +4586,7 @@ Function 558: ResumeSound() (1 input parameters)
|
||||
Function 559: IsSoundPlaying() (1 input parameters)
|
||||
Name: IsSoundPlaying
|
||||
Return type: bool
|
||||
Description: Check if a sound is currently playing
|
||||
Description: Check if sound is currently playing
|
||||
Param[1]: sound (type: Sound)
|
||||
Function 560: SetSoundVolume() (2 input parameters)
|
||||
Name: SetSoundVolume
|
||||
@@ -4651,7 +4651,7 @@ Function 569: LoadMusicStreamFromMemory() (3 input parameters)
|
||||
Function 570: IsMusicValid() (1 input parameters)
|
||||
Name: IsMusicValid
|
||||
Return type: bool
|
||||
Description: Check if a music stream is valid (context and buffers initialized)
|
||||
Description: Check if music stream is valid (context and buffers initialized)
|
||||
Param[1]: music (type: Music)
|
||||
Function 571: UnloadMusicStream() (1 input parameters)
|
||||
Name: UnloadMusicStream
|
||||
|
||||
@@ -880,7 +880,7 @@
|
||||
<Param type="const char *" name="vsCode" desc="" />
|
||||
<Param type="const char *" name="fsCode" desc="" />
|
||||
</Function>
|
||||
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if a shader is valid (loaded on GPU)">
|
||||
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if shader is valid (loaded on GPU)">
|
||||
<Param type="Shader" name="shader" desc="" />
|
||||
</Function>
|
||||
<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
|
||||
@@ -1078,7 +1078,7 @@
|
||||
<Function name="FileExists" retType="bool" paramCount="1" desc="Check if file exists">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
</Function>
|
||||
<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if a directory path exists">
|
||||
<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if directory path exists">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileExtension" retType="bool" paramCount="2" desc="Check file extension (recommended include point: .png, .wav)">
|
||||
@@ -1116,7 +1116,7 @@
|
||||
<Function name="ChangeDirectory" retType="bool" paramCount="1" desc="Change working directory, return true on success">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if a given path is a file or a directory">
|
||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if given path is a file or a directory">
|
||||
<Param type="const char *" name="path" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileNameValid" retType="bool" paramCount="1" desc="Check if fileName is valid for the platform/OS">
|
||||
@@ -1133,7 +1133,7 @@
|
||||
<Function name="UnloadDirectoryFiles" retType="void" paramCount="1" desc="Unload filepaths">
|
||||
<Param type="FilePathList" name="files" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if a file has been dropped into window">
|
||||
<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if file has been dropped into window">
|
||||
</Function>
|
||||
<Function name="LoadDroppedFiles" retType="FilePathList" paramCount="0" desc="Load dropped filepaths">
|
||||
</Function>
|
||||
@@ -1206,19 +1206,19 @@
|
||||
<Function name="PlayAutomationEvent" retType="void" paramCount="1" desc="Play a recorded automation event">
|
||||
<Param type="AutomationEvent" name="event" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if a key has been pressed once">
|
||||
<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if key has been pressed once">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if a key has been pressed again">
|
||||
<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if key has been pressed again">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if a key is being pressed">
|
||||
<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if key is being pressed">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if a key has been released once">
|
||||
<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if key has been released once">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if a key is NOT being pressed">
|
||||
<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if key is NOT being pressed">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="GetKeyPressed" retType="int" paramCount="0" desc="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty">
|
||||
@@ -1231,25 +1231,25 @@
|
||||
<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
|
||||
<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if gamepad is available">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
</Function>
|
||||
<Function name="GetGamepadName" retType="const char *" paramCount="1" desc="Get gamepad internal name id">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if a gamepad button has been pressed once">
|
||||
<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if gamepad button has been pressed once">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if a gamepad button is being pressed">
|
||||
<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if gamepad button is being pressed">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if a gamepad button has been released once">
|
||||
<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if gamepad button has been released once">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if a gamepad button is NOT being pressed">
|
||||
<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if gamepad button is NOT being pressed">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
@@ -1271,16 +1271,16 @@
|
||||
<Param type="float" name="rightMotor" desc="" />
|
||||
<Param type="float" name="duration" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
|
||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if mouse button has been pressed once">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if a mouse button is being pressed">
|
||||
<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if mouse button is being pressed">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if a mouse button has been released once">
|
||||
<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if mouse button has been released once">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if a mouse button is NOT being pressed">
|
||||
<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if mouse button is NOT being pressed">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="GetMouseX" retType="int" paramCount="0" desc="Get mouse position X">
|
||||
@@ -1325,7 +1325,7 @@
|
||||
<Function name="SetGesturesEnabled" retType="void" paramCount="1" desc="Enable a set of gestures using flags">
|
||||
<Param type="unsigned int" name="flags" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if a gesture has been detected">
|
||||
<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if gesture has been detected">
|
||||
<Param type="unsigned int" name="gesture" desc="" />
|
||||
</Function>
|
||||
<Function name="GetGestureDetected" retType="int" paramCount="0" desc="Get latest detected gesture">
|
||||
@@ -2199,13 +2199,13 @@
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
</Function>
|
||||
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if a texture is valid (loaded in GPU)">
|
||||
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if texture is valid (loaded in GPU)">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
</Function>
|
||||
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if a render texture is valid (loaded in GPU)">
|
||||
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if render texture is valid (loaded in GPU)">
|
||||
<Param type="RenderTexture2D" name="target" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
|
||||
@@ -2326,7 +2326,7 @@
|
||||
<Param type="unsigned int" name="hexValue" desc="" />
|
||||
</Function>
|
||||
<Function name="GetPixelColor" retType="Color" paramCount="2" desc="Get Color from a source pixel pointer of certain format">
|
||||
<Param type="void *" name="srcPtr" desc="" />
|
||||
<Param type="const void *" name="srcPtr" desc="" />
|
||||
<Param type="int" name="format" desc="" />
|
||||
</Function>
|
||||
<Function name="SetPixelColor" retType="void" paramCount="3" desc="Set color formatted into destination pixel pointer">
|
||||
@@ -2363,7 +2363,7 @@
|
||||
<Param type="const int *" name="codepoints" desc="" />
|
||||
<Param type="int" name="codepointCount" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)">
|
||||
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if font is valid (font data loaded, WARNING: GPU texture not checked)">
|
||||
<Param type="Font" name="font" desc="" />
|
||||
</Function>
|
||||
<Function name="LoadFontData" retType="GlyphInfo *" paramCount="7" desc="Load font data for further use">
|
||||
@@ -2749,7 +2749,7 @@
|
||||
<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
|
||||
<Param type="Mesh" name="mesh" desc="" />
|
||||
</Function>
|
||||
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if a model is valid (loaded in GPU, VAO/VBOs)">
|
||||
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if model is valid (loaded in GPU, VAO/VBOs)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
|
||||
@@ -2916,7 +2916,7 @@
|
||||
</Function>
|
||||
<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
|
||||
</Function>
|
||||
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if a material is valid (shader assigned, map textures loaded in GPU)">
|
||||
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if material is valid (shader assigned, map textures loaded in GPU)">
|
||||
<Param type="Material" name="material" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
|
||||
@@ -3030,7 +3030,7 @@
|
||||
<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data">
|
||||
<Param type="Sound" name="source" desc="" />
|
||||
</Function>
|
||||
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if a sound is valid (data loaded and buffers initialized)">
|
||||
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if sound is valid (data loaded and buffers initialized)">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (default data format: 32 bit float, stereo)">
|
||||
@@ -3067,7 +3067,7 @@
|
||||
<Function name="ResumeSound" retType="void" paramCount="1" desc="Resume a paused sound">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if a sound is currently playing">
|
||||
<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if sound is currently playing">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="SetSoundVolume" retType="void" paramCount="2" desc="Set volume for a sound (1.0 is max level)">
|
||||
@@ -3110,7 +3110,7 @@
|
||||
<Param type="const unsigned char *" name="data" desc="" />
|
||||
<Param type="int" name="dataSize" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if a music stream is valid (context and buffers initialized)">
|
||||
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if music stream is valid (context and buffers initialized)">
|
||||
<Param type="Music" name="music" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
|
||||
|
||||
Reference in New Issue
Block a user