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https://github.com/raysan5/raylib.git
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rlparser: update raylib_api.* by CI
This commit is contained in:
@@ -3626,7 +3626,7 @@ return {
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},
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{
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name = "IsShaderValid",
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description = "Check if a shader is valid (loaded on GPU)",
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description = "Check if shader is valid (loaded on GPU)",
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returnType = "bool",
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params = {
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{type = "Shader", name = "shader"}
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@@ -4084,7 +4084,7 @@ return {
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},
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{
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name = "DirectoryExists",
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description = "Check if a directory path exists",
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description = "Check if directory path exists",
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returnType = "bool",
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params = {
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{type = "const char *", name = "dirPath"}
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@@ -4183,7 +4183,7 @@ return {
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},
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{
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name = "IsPathFile",
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description = "Check if a given path is a file or a directory",
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description = "Check if given path is a file or a directory",
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returnType = "bool",
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params = {
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{type = "const char *", name = "path"}
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@@ -4225,7 +4225,7 @@ return {
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},
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{
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name = "IsFileDropped",
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description = "Check if a file has been dropped into window",
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description = "Check if file has been dropped into window",
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returnType = "bool"
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},
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{
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@@ -4395,7 +4395,7 @@ return {
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},
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{
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name = "IsKeyPressed",
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description = "Check if a key has been pressed once",
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description = "Check if key has been pressed once",
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returnType = "bool",
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params = {
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{type = "int", name = "key"}
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@@ -4403,7 +4403,7 @@ return {
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},
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{
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name = "IsKeyPressedRepeat",
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description = "Check if a key has been pressed again",
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description = "Check if key has been pressed again",
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returnType = "bool",
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params = {
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{type = "int", name = "key"}
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@@ -4411,7 +4411,7 @@ return {
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},
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{
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name = "IsKeyDown",
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description = "Check if a key is being pressed",
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description = "Check if key is being pressed",
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returnType = "bool",
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params = {
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{type = "int", name = "key"}
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@@ -4419,7 +4419,7 @@ return {
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},
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{
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name = "IsKeyReleased",
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description = "Check if a key has been released once",
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description = "Check if key has been released once",
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returnType = "bool",
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params = {
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{type = "int", name = "key"}
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@@ -4427,7 +4427,7 @@ return {
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},
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{
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name = "IsKeyUp",
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description = "Check if a key is NOT being pressed",
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description = "Check if key is NOT being pressed",
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returnType = "bool",
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params = {
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{type = "int", name = "key"}
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@@ -4461,7 +4461,7 @@ return {
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},
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{
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name = "IsGamepadAvailable",
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description = "Check if a gamepad is available",
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description = "Check if gamepad is available",
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returnType = "bool",
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params = {
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{type = "int", name = "gamepad"}
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@@ -4477,7 +4477,7 @@ return {
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},
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{
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name = "IsGamepadButtonPressed",
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description = "Check if a gamepad button has been pressed once",
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description = "Check if gamepad button has been pressed once",
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returnType = "bool",
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params = {
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{type = "int", name = "gamepad"},
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@@ -4486,7 +4486,7 @@ return {
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},
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{
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name = "IsGamepadButtonDown",
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description = "Check if a gamepad button is being pressed",
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description = "Check if gamepad button is being pressed",
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returnType = "bool",
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params = {
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{type = "int", name = "gamepad"},
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@@ -4495,7 +4495,7 @@ return {
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},
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{
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name = "IsGamepadButtonReleased",
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description = "Check if a gamepad button has been released once",
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description = "Check if gamepad button has been released once",
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returnType = "bool",
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params = {
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{type = "int", name = "gamepad"},
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@@ -4504,7 +4504,7 @@ return {
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},
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{
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name = "IsGamepadButtonUp",
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description = "Check if a gamepad button is NOT being pressed",
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description = "Check if gamepad button is NOT being pressed",
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returnType = "bool",
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params = {
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{type = "int", name = "gamepad"},
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@@ -4554,7 +4554,7 @@ return {
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},
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{
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name = "IsMouseButtonPressed",
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description = "Check if a mouse button has been pressed once",
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description = "Check if mouse button has been pressed once",
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returnType = "bool",
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params = {
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{type = "int", name = "button"}
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@@ -4562,7 +4562,7 @@ return {
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},
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{
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name = "IsMouseButtonDown",
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description = "Check if a mouse button is being pressed",
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description = "Check if mouse button is being pressed",
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returnType = "bool",
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params = {
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{type = "int", name = "button"}
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@@ -4570,7 +4570,7 @@ return {
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},
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{
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name = "IsMouseButtonReleased",
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description = "Check if a mouse button has been released once",
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description = "Check if mouse button has been released once",
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returnType = "bool",
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params = {
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{type = "int", name = "button"}
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@@ -4578,7 +4578,7 @@ return {
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},
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{
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name = "IsMouseButtonUp",
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description = "Check if a mouse button is NOT being pressed",
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description = "Check if mouse button is NOT being pressed",
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returnType = "bool",
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params = {
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{type = "int", name = "button"}
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@@ -4690,7 +4690,7 @@ return {
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},
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{
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name = "IsGestureDetected",
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description = "Check if a gesture has been detected",
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description = "Check if gesture has been detected",
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returnType = "bool",
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params = {
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{type = "unsigned int", name = "gesture"}
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@@ -6361,7 +6361,7 @@ return {
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},
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{
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name = "IsTextureValid",
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description = "Check if a texture is valid (loaded in GPU)",
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description = "Check if texture is valid (loaded in GPU)",
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returnType = "bool",
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params = {
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{type = "Texture2D", name = "texture"}
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@@ -6377,7 +6377,7 @@ return {
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},
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{
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name = "IsRenderTextureValid",
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description = "Check if a render texture is valid (loaded in GPU)",
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description = "Check if render texture is valid (loaded in GPU)",
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returnType = "bool",
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params = {
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{type = "RenderTexture2D", name = "target"}
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@@ -6635,7 +6635,7 @@ return {
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description = "Get Color from a source pixel pointer of certain format",
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returnType = "Color",
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params = {
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{type = "void *", name = "srcPtr"},
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{type = "const void *", name = "srcPtr"},
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{type = "int", name = "format"}
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}
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},
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@@ -6708,7 +6708,7 @@ return {
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},
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{
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name = "IsFontValid",
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description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
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description = "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
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returnType = "bool",
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params = {
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{type = "Font", name = "font"}
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@@ -7479,7 +7479,7 @@ return {
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},
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{
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name = "IsModelValid",
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description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
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description = "Check if model is valid (loaded in GPU, VAO/VBOs)",
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returnType = "bool",
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params = {
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{type = "Model", name = "model"}
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@@ -7809,7 +7809,7 @@ return {
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},
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{
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name = "IsMaterialValid",
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description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
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description = "Check if material is valid (shader assigned, map textures loaded in GPU)",
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returnType = "bool",
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params = {
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{type = "Material", name = "material"}
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@@ -8055,7 +8055,7 @@ return {
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},
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{
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name = "IsSoundValid",
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description = "Check if a sound is valid (data loaded and buffers initialized)",
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description = "Check if sound is valid (data loaded and buffers initialized)",
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returnType = "bool",
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params = {
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{type = "Sound", name = "sound"}
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@@ -8147,7 +8147,7 @@ return {
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},
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{
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name = "IsSoundPlaying",
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description = "Check if a sound is currently playing",
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description = "Check if sound is currently playing",
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returnType = "bool",
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params = {
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{type = "Sound", name = "sound"}
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@@ -8245,7 +8245,7 @@ return {
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},
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{
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name = "IsMusicValid",
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description = "Check if a music stream is valid (context and buffers initialized)",
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description = "Check if music stream is valid (context and buffers initialized)",
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returnType = "bool",
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params = {
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{type = "Music", name = "music"}
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