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Update palette_switch.fs (#5205)
Removed unnecessary `a` in palette_switch.fs `note` comment
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@@ -17,7 +17,7 @@ out vec4 finalColor;
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void main()
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void main()
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{
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{
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// Texel color fetching from texture sampler
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// Texel color fetching from texture sampler
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// NOTE: The texel is actually the a GRAYSCALE index color
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// NOTE: The texel is actually the GRAYSCALE index color
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vec4 texelColor = texture(texture0, fragTexCoord)*fragColor;
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vec4 texelColor = texture(texture0, fragTexCoord)*fragColor;
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// Convert the (normalized) texel color RED component (GB would work, too)
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// Convert the (normalized) texel color RED component (GB would work, too)
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