Commit Graph

4154 Commits

Author SHA1 Message Date
raysan5
d98e61c6eb Minor format tweaks 2021-08-28 12:01:16 +02:00
Ray
936199d8de Review dates 2021-08-27 18:50:02 +02:00
Ray
18af18479f REVIEWED: ExportWaveAsCode() 2021-08-27 18:49:03 +02:00
Ray
b7ae0df3d9 REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() #1958 2021-08-27 12:13:44 +02:00
Richard Smith
cac856119c Change GetColor to take unsigned int (#1954) 2021-08-26 17:31:01 +02:00
Ray
14e443afba REVIEWED: OpenGL 1.1 compilation issue 2021-08-25 23:41:33 +02:00
Ray
7749a2805c UPDATED: raygui to latest version -WIP-
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25 00:51:37 +02:00
Laurentino Luna
6575d31379 Fix tcc not finding emmintrin.h (#1947)
* Fix tcc not finding emmintrin.h

This allows to compile raylib with tcc with no errors.

* Remove __TINYC__ check from stb_image.h

This will be placed under textures.c

* Move tcc check to textures.c

Avoiding to change stb_image.h
2021-08-24 16:34:52 +02:00
raysan5
7c1889c282 REVIEWED: Support mouse wheel on x-axis #1948 2021-08-24 15:26:59 +02:00
Ray
b154bc33f5 Added note on GLFW custom allocators for the future 2021-08-22 01:08:11 +02:00
Ray
d98779abef Minor tweak to avoid false error logs 2021-08-22 01:07:37 +02:00
Ray
aefdb9f9cf REMOVED: Old function names defines
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
2021-08-21 23:57:41 +02:00
Ray
ff523d55ac Updated raygui #1939 2021-08-20 11:56:25 +02:00
atticus
6d20430ccc add NULL check (#1925) 2021-08-20 11:47:51 +02:00
Ray
a5beb940f8 Remove trailing spaces 2021-08-16 23:23:16 +02:00
Ray
f3385b6ad2 Update rlgl.h 2021-08-16 19:52:57 +02:00
Ray
ef8526ae36 Update rlgl.h 2021-08-16 19:26:10 +02:00
Ray
92a13878dc Add some comments 2021-08-16 19:23:06 +02:00
Ray
1b4c58b66f WARNING: BREAKING: Use frameCount on audio
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
2021-08-16 11:06:31 +02:00
raysan5
462e7aec52 Updated RAYLIB_VERSION to 4.0-dev
Several breaking changes have been done lately so I think it's better to mark raylib for next release as 4.0.
2021-08-15 13:25:14 +02:00
raysan5
aae60e1e44 REVIEWED: extern "C" definition position for consistency
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
2021-08-15 13:02:53 +02:00
raysan5
848cdb267a Support C++ usage as standalone library 2021-08-15 12:58:34 +02:00
raysan5
760cfd361e REVIEWED: PHYSACDEF definition and C++ issues #1918 2021-08-15 12:52:12 +02:00
630Studios
092435d51c [Models] Fix for issue #1809 (#1917)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final

* Code Style Changes Final 2

* GenMeshTangents better handling for issue #1876

* GenMeshTangents better handling for issue #1876

* GenMeshTangents: Better fix for issue #1876

* vboId location fix

* rlUpdateVertexBuffer - bufferId is an unsigned int

* Fix for issue#1809 - Obj with more materials then mesh caused crash

* Fix for issue#1809 - Formatting Update
2021-08-12 21:01:40 +02:00
raysan5
1dff5814be ADDED: rlUpdateVertexBufferElements() #1915 2021-08-12 21:01:09 +02:00
raysan5
26db391576 ADDED: rlActiveDrawBuffers() #1911
- ADDED: rlEnableColorBlend()/rlDisableColorBlend()
2021-08-12 20:38:57 +02:00
630Studios
ce3214b82d [rlgl] rlUpdateVertexBuffer (#1914)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final

* Code Style Changes Final 2

* GenMeshTangents better handling for issue #1876

* GenMeshTangents better handling for issue #1876

* GenMeshTangents: Better fix for issue #1876

* vboId location fix

* rlUpdateVertexBuffer - bufferId is an unsigned int
2021-08-12 09:47:00 +02:00
raysan5
621a8766a8 WARNING: BREAKING: Renamed CharInfo to GlyphInfo and more...
This commit introduces some breaking changes for library consistency, hopefully not too dramatic... Here the full list:
 - RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name.
 - RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case.
 - RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality.
 - ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint
 - ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas
 - Some additional tweaks for consistency
2021-08-11 21:16:39 +02:00
raysan5
b6541b7a55 REVIEWED: DrawTextPro()
WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
2021-08-11 19:02:15 +02:00
raysan5
7e27c2ffa8 TODO: DrawTextPro() rotation not working? 2021-08-11 18:53:06 +02:00
raysan5
b55418effd ADDED: DrawTextPro() with text rotation support 2021-08-11 18:31:56 +02:00
raysan5
5a259fa10f WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-11 18:31:32 +02:00
Ryan Roden-Corrent
ef9fdd0fa5 Document Get{Key,Char}Pressed return value. (#1909)
I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").
2021-08-10 18:38:32 +02:00
raysan5
311fe8f35b Replaced TABS by spaces 2021-08-08 21:09:11 +02:00
raysan5
a135d9c25d REVIEWED: Avoid conflict with bool 2021-08-08 13:23:04 +02:00
raysan5
ee72497eef REVIEWED: Some warnings... 2021-08-08 13:02:51 +02:00
raysan5
5e63cd3c97 ADDED: GenMeshCone() #1903 2021-08-08 11:29:24 +02:00
raysan5
aa67903f96 Improve rlgl description 2021-07-31 19:58:30 +02:00
raysan5
5b6d83b533 REVIEWED: rlgl defines for consistency 2021-07-31 19:46:44 +02:00
raysan5
3e75a2109d REVIEWED: rlgl module header info 2021-07-31 19:08:13 +02:00
raysan5
559f1919c6 REVIEWED: Improved font loading info 2021-07-31 18:41:44 +02:00
raysan5
b805754aa1 REVIEWED: Avoid bool type collisions 2021-07-31 18:10:26 +02:00
raysan5
dffd1435e9 Revert "REVIEWED: Avoid UBSAN warnings #1891"
This reverts commit a8e9e1387f.
2021-07-30 13:50:33 +02:00
raysan5
a8e9e1387f REVIEWED: Avoid UBSAN warnings #1891 2021-07-30 13:47:21 +02:00
raysan5
1613057881 Update raudio.c 2021-07-30 13:45:01 +02:00
raysan5
b4fddf146b REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode 2021-07-30 13:44:52 +02:00
raysan5
aeb1a0da84 REVERTED: Removed the need for rlMatrix
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
raysan5
1cc25d1a2d Review include path that was breaking the build 2021-07-30 12:14:31 +02:00
raysan5
bd70a22412 Review some issues 2021-07-30 11:56:14 +02:00
raysan5
8b7f43f89b WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
 - REMOVED: `Texture2D`, `Shader` structs dependency
 - REMOVED: `Vector3`, `Matrix` structs dependency
 - REMOVED: raymath functions dependency, all required math is implemented in rlgl
 - ADDED: `rlMatrix` custom rlgl type
 - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
 - ADDED: `rl` prefix to all `rlgl` structs
 - Other small tweaks here and there
2021-07-29 21:57:50 +02:00