Commit Graph

4154 Commits

Author SHA1 Message Date
Ray
aa86e9d399 REVIEWED: Minor tweaks on log messages 2021-06-26 13:18:39 +02:00
Ray
4b6e6ce20e REVIEWED: Improved log info on image/textures laoding
ADDED: rlGetPixelFormatName()
2021-06-26 13:07:14 +02:00
Ray
7cbfca8bd1 REVIEWED: Simplified code to avoid extra functions calls 2021-06-26 13:06:22 +02:00
Ray
e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray
d4c03b47ec REVIEWED: LoadShader() and default locations
Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
Ruminant
f3eff740ce fix to LoadShaderFromMemory (#1851)
- the shader.locs now match the LoadShader function

Without this change, the lighting sample looks incorrect when
using LoadShaderFromMemory

Co-authored-by: Ruminant <psp5150+git@gmail.com>
2021-06-24 18:48:48 +02:00
Ray
953882e86f REVIEWED: CORE.Storage.basePath
Simplified some code
2021-06-24 18:13:25 +02:00
Ray
46ad7b87e8 Update text.c 2021-06-24 18:11:48 +02:00
Ray
4e9afac2a5 REVIEWED: WaitTime() #1841
Avoid global variables dependency, now the function is self-contained.
2021-06-24 11:01:44 +02:00
Nikhilesh S
f7a6b94f46 Allow SetWindowSize() on web (#1847) 2021-06-23 10:02:18 +02:00
Ray
3db26f82ea WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray
716e26aa37 Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Ray
429c5a9a9a Review and un-expose InitTimer()
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22 20:26:59 +02:00
Ray
7f2a071c51 Formatting review 2021-06-22 20:14:44 +02:00
Sky
9095dd9e82 Add support for resizing Emscripten canvas (#1840) 2021-06-22 18:25:52 +02:00
Diesirae
30a0f6f292 Fix DrawTextRec (#1843)
* fix text wrapping

* fix indent

* fix indent

* fix indent

* fix DrawTextRec
2021-06-22 18:16:04 +02:00
Guillaume DEVOILLE
52f1c7df6d Fix missing fclose in tinyobj loader (#1842)
Missing fclose in tinyobj loader.
2021-06-22 18:12:42 +02:00
Ray
115cc7dede Review GetFPS() 2021-06-21 00:46:30 +02:00
Adrian Guerrero Vera
96d5dd24aa core: added GetMouseDelta() (#1832)
* core: added `GetMouseDelta()`

Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.

Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.

Useful for creating camera scrolling, among others.

* Added changes noted by raysan
2021-06-21 00:11:27 +02:00
raysan5
28093c46a8 Disable SUPPORT_EVENTS_AUTOMATION by default 2021-06-19 19:54:36 +02:00
Ray
1dd9fbae94 Merge branch 'master' of https://github.com/raysan5/raylib 2021-06-17 18:18:26 +02:00
Ray
8be5ec2288 Avoid SUPPORT_MOUSE_CURSOR_POINT 2021-06-17 18:18:16 +02:00
Sirvoid
1a420b77e3 Fixed: Binding vertex position twice (#1835) 2021-06-17 15:42:37 +02:00
Ray
e07054d0d4 RENAMED: SwapBuffers() -> SwapScreenBuffer()
Avoid possible symbol collisions
2021-06-17 12:47:03 +02:00
Ray
b733e76c86 Update physac.h 2021-06-17 12:26:33 +02:00
Ray
19b71f5f13 WARNING: Exposed SUPPORT_CUSTOM_FRAME_CONTROL #1729 2021-06-17 12:17:50 +02:00
Ray
ab032919df RENAMED: Wait() -> WaitTime() 2021-06-17 11:47:05 +02:00
Ray
68e408474d Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT 2021-06-17 11:17:39 +02:00
Ray
942657fc7c Remove Color struct requirement 2021-06-17 00:28:51 +02:00
Ray
4decbb2586 RENAMED: MeshTangents() -> GenMeshTangents()
RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17 00:04:24 +02:00
Ray
f3d38018cd Comment tweak 2021-06-17 00:03:24 +02:00
Ray
4b93feb172 Remove trail spaces 2021-06-13 17:08:30 +02:00
Ray
213c990eda Reviewed issue 2021-06-13 12:08:32 +02:00
Ray
de7b8ad551 NEW CRAZY FEATURE: EVENTS AUTOMATION!
https://youtu.be/3dZenkpmRzM
2021-06-11 12:27:46 +02:00
Ray
0b8e0f05a7 Register mouse previous position 2021-06-10 18:03:25 +02:00
Ray
b188008a1c Review code formatting 2021-06-10 18:00:44 +02:00
Ray
7bc2e922c9 Review some comments 2021-06-10 17:49:55 +02:00
Ray
b0dcdf688f Reviewed functions description
Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
Ray
d3387c952a Reviewed Input variables and comments 2021-06-10 17:11:31 +02:00
Ray
3643974949 Corrected bug on enum 2021-06-10 11:38:02 +02:00
Ray
8980bcfe4b Added some enum comments 2021-06-10 11:31:34 +02:00
Ray
97b074ac26 Update GLFW to latest version #1817 2021-06-08 21:02:24 +02:00
Ray
76a907bb79 Remove tabs 2021-06-08 21:01:17 +02:00
raysan5
246798a0ba Update Makefile 2021-06-05 20:15:03 +02:00
raysan5
e95d8bc655 Minor format tweaks 2021-06-05 12:33:05 +02:00
raysan5
6445200a93 Removed GetAudioStreamBufferSizeDefault() 2021-06-05 12:32:52 +02:00
Ray
e00d2439b9 WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Ray
121c689b78 Review code formatting 2021-06-03 20:25:28 +02:00
Crydsch
edeaff4bd4 Better collisions (#1803)
* review collisions ray-box and ray-sphere

* Applied raysan's refactor
Improved GetRayCollisionBox

* Replace GetRayCollisionGround with GetCollisionQuad

* Update example core_3d_picking

* Update example models_loading

* Fixed issues after merge

* remove debug stuff

Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
isaac553876299
d1ac38171c Update raymath.h (#1802) 2021-06-01 17:00:40 +02:00