Commit Graph

80 Commits

Author SHA1 Message Date
Le Juez Victor
584bc14929 [rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
Bruno Cabral
ca33d495b3 [build][cmake] set lib m as public so it can be linked by consumer (#5193)
* [build][cmake] set lib m as public so it can be linked by consumer

* [build][cmake] removed redundancy when BSD systems
2025-09-23 18:07:11 +02:00
Bruno Cabral
bb0c78476c [build][cmake] Fix definition to use SDL3 (#5175)
* fix definition to use SDL3

* [cmake] fix definition to use SDL3

* [build][cmake] prefer USING_VERSION_SDL3 over PLATFORM_DESKTOP_SDL3

* [build][cmake] when libs are added externally, consumer needs to import them too
2025-09-13 10:19:44 +02:00
Bruno Cabral
7db5f56e81 [cmake] export automatically raylib definitions and compile/link options (#5179) 2025-09-12 13:07:46 +02:00
Karim Ahmed
32960af1dc Fixed:
Added CMake support for SDL3.
Now supports including SDL2 or SDL3 as a subdirectory within the project. The system will first check for SDL3, then SDL2. If neither is found, it will attempt find_package(SDL3), followed by find_package(SDL2). If all these checks fail, the process will terminate with an error.
2025-07-24 09:48:52 +01:00
Bruno Cabral
636e239e07 [cmake] set correct description for verbose option 2025-04-06 22:33:46 -07:00
Bruno Cabral
eb8a343e31 [cmake] Use STATIC lib ON by default (#4799)
* search raylib in custom directory

* avoid loading dynamic library when both are installed

* raylib_USE_STATIC_LIBS as option ON
2025-02-26 07:48:59 +01:00
Le Juez Victor
eee86dd7c9 [build][CMake] Fix cmake configuration issue for Android (#4671)
* fix cmake configuration issue for Android

* review comment
2025-01-10 17:37:57 +01:00
Ray
abb3c8e9f7 Revert "[build][cmake] Improve cmake config file generation (#4541)"
This reverts commit c53dd8a931.
2024-11-28 22:44:42 +01:00
Leonardo Guilherme de Freitas
c53dd8a931 [build][cmake] Improve cmake config file generation (#4541)
* Improve cmake config file generation

This allows for finding raylib on a non-standard location (eg, not in /usr/lib{,64})

* Only have glfw as private if using internal glfw and not static
2024-11-27 11:39:36 +01:00
Kacper Zybała
cded378205 [build] CMake: Fix GRAPHICS check (#4359) 2024-10-04 11:08:12 +02:00
Peter0x44
74350fa7cf [build] CMake: Delete BuildOptions.cmake (#4277)
This file seems to not do anything useful. From what I can tell the
OSX_FATLIB option sets CMAKE_OSX_ARCHITECTURES to "x86_64;i386". This
doesn't account for the arm that apple now has, as well as 32 bit
support being completely removed, and I think it's entirely reasonable
to expect users to pass the necessary architectures they want
themselves. It's possible this could break some users who rely on this,
but I sincerely doubt anyone does. The solution is trivial either way
(put -DCMAKE_OSX_ARCHITECTURES="i386;x86_64" on the command line
yourself)

The second part of BuildOptions.cmake claims to set PLATFORM to "Web" if
the emscripten toolchain file is used (if (EMSCRIPTEN)), but it does not
work correctly anyway. Currently, glfw searches for wayland and x11
libraries and fails likeso:

CMake Error at /usr/share/cmake/Modules/FindPkgConfig.cmake:645 (message):
  The following required packages were not found:
   - wayland-client>=0.2.7
   - wayland-cursor>=0.2.7
   - wayland-egl>=0.2.7
   - xkbcommon>=0.5.0

Call Stack (most recent call first):
  /usr/share/cmake/Modules/FindPkgConfig.cmake:873 (_pkg_check_modules_internal)
  src/external/glfw/src/CMakeLists.txt:163 (pkg_check_modules)

Considering this code doesn't work as described, it's okay to delete it.
I think a better check should be implemented, but that is for a
different PR.
2024-08-23 22:21:22 +02:00
Lázaro Albuquerque
24726a4bc2 Removes the redundant USE_AUDIO flag (#4158) 2024-07-16 14:16:41 +02:00
manuel5975p
e7acdd12d8 [build] CMake: support OpenGL ES3 in LibraryConfigurations.cmake (#4079)
* Allow ES3 in LibraryConfigurations.cmake

* Put FULL_ES3 as linker option
2024-06-21 09:07:01 +02:00
Lázaro Albuquerque
307c998495 [build] Making config.h fully available to CMake users (#4044)
* Create ParseConfigHeader.cmake

This script parses the config.h file to automate the process of exposing the configuration flags and configuration values found in the latter.

* Update CompileDefinitions.cmake

Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent.

* Update CMakeOptions.txt

Makes use of the new functionality found in ParseConfigHeader.cmake to make things consistent.

* Update CMakeLists.txt

Changes required to make possible building raylib for web on Windows 10.

* Update LibraryConfigurations.cmake

Removes a warning that linker-only flags were being passed to the compiler, which is in accordance to https://emscripten.org/docs/tools_reference/settings_reference.html.

* Update CMakeOptions.txt

Removed clutter.

* Update CompileDefinitions.cmake

Removed clutter.

* Update CompileDefinitions.cmake

Some applications might check for PLATFORM_WEB instead of __EMSCRIPTEN__.

* Update CompileDefinitions.cmake

Reverting

* Update CMakeLists.txt

USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO.

* Update CompileDefinitions.cmake

USE_AUDIO is redundant in the presence of the already existent and more descriptive SUPPORT_MODULE_RAUDIO.

* Update ParseConfigHeader.cmake

* Revert "Update CMakeLists.txt"

This reverts commit 1785fc06b5.

* Revert "Update CompileDefinitions.cmake"

This reverts commit 62f9a3a0ea.

* Revert "Update CMakeLists.txt"

This reverts commit 3e7912144e.

* Revert "Update LibraryConfigurations.cmake"

This reverts commit bcc4310c49.
2024-06-16 10:49:59 +02:00
Lázaro Albuquerque
cc40a91343 [build] Fix some warnings on web builds and remove some redundant flags. (#4069)
* update

* Revert "update"

This reverts commit e8adcabd94.

* update

* remove a not stricly required flag
2024-06-16 10:42:50 +02:00
bohonghuang
d80febde7d [rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)
* Fix several non-functional `target_compile_definitions`

* Avoid hardcoding the default vertex attribute locations

* Implement functional `rlNormal3f`

* Add normal definitions for `DrawCube`

* Update the basic lighting example to use `DrawCube` and `DrawPlane`
2024-04-23 14:22:29 +02:00
Alexandre Almeida
85a46e42bd CMake: Remove USE_WAYLAND option (#3851)
* CMake: Remove USE_WAYLAND option

* Consistency fix

* Fix oversight
2024-03-04 19:59:26 +01:00
Alexandre Almeida
dc1cec8bab Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) 2024-03-01 08:34:53 +01:00
Alexandre Almeida
6589311a0b Update GLFW to 3.4 (#3827)
* Update GLFW to 3.4 (draft)

* Add _glfwConnectNull() function to rglfw.c

* Update rglfw.c

* Update Makefile

* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND

* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"

This reverts commit 9e79abde78.

* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND

* Update rglfw.c

* Output platform selected by GLFW to TRACELOG

* GLFW has removed Mir support
2024-02-29 18:29:32 +01:00
Christian W. Zuckschwerdt
074fbb0264 Fix DRM cross-compile without sysroot (#3839) 2024-02-27 13:08:16 +01:00
mooff
4f283a0789 Add CMake PLATFORM option for Desktop SDL (#3809) 2024-02-22 23:05:41 +01:00
Peter0x44
8ae804ff9a Fix cmake-built libraylib.a to properly include GLFW's object files (#3598)
I broke this in PR #3573 by accidentally removing too much
The examples still compiled fine so I didn't notice - my guess is that
cmake was still adding a separate link to glfw manually.
2023-12-03 19:53:11 +01:00
Peter0x44
e7a486fa81 Hide unneeded internal symbols when building raylib as an so or dylib (#3573) 2023-11-28 20:43:45 +01:00
mooff
3b09ef58ca Add ES 3.0 to CMakeOptions (#3514) 2023-11-07 08:41:15 +01:00
Aniket Teredesai
b9f98dd8cd [build]: add uninstall cmake target (#3511) 2023-11-06 10:12:36 +01:00
MichaelFiber
18e9784c6d Remove PLATFORM_RPI (#3232)
* Remove PLATFORM_RPI

* remove build artifacts

---------

Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Asdqwe
8bd6bb622c Add SUPPORT_FILEFORMAT_SVG to cmake (#3284) 2023-09-02 22:38:10 +02:00
iacore
76adf883fd Fix CMake extraneous -lglfw (#3266)
Closes #3265.

The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist.
2023-08-27 15:43:39 +02:00
Asdqwe
71a8d09a63 Add missing cmake options (#3267) 2023-08-27 15:42:45 +02:00
ubkp
5b4aaf4eb1 Adds CMake option for SUPPORT_CUSTOM_FRAME_CONTROL (#3221) 2023-08-03 10:29:45 +02:00
Roy Qu
22895ba14f fix: cmake option "OPENGL_VERSION" doesn't work (#3170) 2023-07-13 21:20:06 +02:00
RayIT
15cbf313bb Enhanced cmake part for OpenBSD (#3086)
* Fixed compile on OpenBSD

* Changed to not use seperate UNIX for cmake
2023-05-28 14:49:33 +02:00
RayIT
4a371a5197 Fixed compile on OpenBSD (#3085) 2023-05-28 11:33:14 +02:00
KOLANICH
342b18da03 Add packaging for distros with deb- and rpm-based packages. (#2877) 2023-01-21 18:50:38 +01:00
Go Watanabe
f549f67be9 OpenGLES 2.0 support on PLATFORM_DESKTOP (#2840)
* OpenGLES 2.0 support on PLATFORM_DESKTOP

* exmples raylib_opengl_interop desktop GLES2 support

* rename gles2.h -> glad_gles2.h
2023-01-10 12:34:06 +01:00
simendsjo
884d30b85a Use GLVND also for old cmake versions (#2826)
Use GLVND also when legacy implementations exist for old cmake versions
<= 3.10. This is a breaking change for old cmake versions (prior to
around 2017-10-05) which will now use GLVND rather than defaulting to
libGL.

This fixes the following warning when building:

    CMake Warning (dev) at /gnu/store/qv13zgbmyx0vjav8iiqp772kp6rxvwnd-cmake-3.24.2/share/cmake-3.24/Modules/FindOpenGL.cmake:315 (message):
      Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
      available.  Run "cmake --help-policy CMP0072" for policy details.  Use the
      cmake_policy command to set the policy and suppress this warning.

      FindOpenGL found both a legacy GL library:

        OPENGL_gl_LIBRARY: /home/simendsjo/.guix-profile/lib/libGL.so

      and GLVND libraries for OpenGL and GLX:

        OPENGL_opengl_LIBRARY: /home/simendsjo/.guix-profile/lib/libOpenGL.so
        OPENGL_glx_LIBRARY: /home/simendsjo/.guix-profile/lib/libGLX.so

      OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
      compatibility with CMake 3.10 and below the legacy GL library will be used.
    Call Stack (most recent call first):
      cmake/LibraryConfigurations.cmake:21 (find_package)
      src/CMakeLists.txt:46 (include)
    This warning is for project developers.  Use -Wno-dev to suppress it.

See https://cmake.org/cmake/help/latest/policy/CMP0072.html

Closes #2825
2022-12-11 13:37:38 +01:00
Ray
d241ee8516 ADDED: Optional support for PNM images (.ppm, .pgm) 2022-11-29 10:58:27 +01:00
Daijiro Fukuda
57bd84510f Fix wrong compile definition (#2815) 2022-11-28 22:36:22 +01:00
Angga Permana
d91f30958f Fix deprecation error on android api higher than 23 (#2778) 2022-10-27 11:38:25 +02:00
archie2x
e87caa2687 Fix #2621: Set CMP0054 policy to NEW and appropriately quote ${PLATFORM} (#2622) 2022-08-09 09:52:56 +02:00
MyUncle
6f3a633f2e add: cmake config include guard (#2592) 2022-07-26 14:28:26 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Richard Smith
3c3f08c416 Fix CMake build on Raspberry Pi OS Bullseye (#2548) 2022-06-24 10:50:24 +02:00
Patrick
76c3881944 Fixed Android CMake build error (#2486)
`android_native_app_glue.c` wasn't appended to the `raylib_sources` as other libraries were.

Co-authored-by: Patrick Martin <martinpatrick@google.com>
2022-05-20 17:21:45 +02:00
GoldenThumbs
07240b96ad Fix OpenGL 4.3 graphics option in CMake (#2427) 2022-04-05 09:59:53 +02:00
Marco G. Maia
c5d2cc8e66 Update raylib-config.cmake (#2374)
Updated cmake to windows users.
So they can `find_package(raylib [...])` with exported target as raylib instead of ${raylib_LIBRARIES}, etc
2022-03-08 18:58:27 +01:00
locriacyber
1e436be51d Make audio examples compile with external glfw on Linux (#2329) 2022-02-05 13:33:05 +01:00
Macoy Madson
6e9bb7e480 Add missing defines to CUSTOMIZE_BUILD block (#2318)
This fixes compilation and linking errors when CUSTOMIZE_BUILD is
ON. Any option wasn't actually applied if it wasn't in this list.

I also added a message which makes it a bit easier to confirm you have
successfully enabled an option.
2022-01-29 19:11:45 +01:00
hero2002
9d6fcd1710 Fixed Compiling Raylib for android Using cmake (#2270)
* Fixed Compiling Raylib for android Using cmake

* improved the cmake config for android so it don't conflict

* improved the cmake config for android so it don't conflict
2022-01-08 20:14:10 +01:00