Commit Graph

8907 Commits

Author SHA1 Message Date
Ray
1937fedf08 rlparser: Minor tweaks 2025-10-04 20:07:39 +02:00
Ray
d7a83a1111 REVIEWED: RENAMED: Renamed tool raylib_parser to rlparser
The tool can work with other libraries following `raylib.h` structure, keeping the `raylib_parser` name could be missleading. Also added an icon an reviewed Makefile an CI.
2025-10-04 19:39:25 +02:00
Ray
f0ffdb33f4 REXM: Support building full example collection and categories
ADDED: Some log info
2025-10-02 20:04:41 +02:00
Ray
e7d27e5b80 REXM: Remove test code 2025-10-02 19:26:27 +02:00
Ray
7b5c597da5 Update rexm.c 2025-10-02 19:25:45 +02:00
JohnnyCena123
02b3e44f88 swap TraceLog to TRACELOG (#5226) 2025-10-02 14:13:07 +02:00
Ray
718a841cfb REXM: Update examples 2025-10-02 13:54:11 +02:00
Ray
8670e6e1b9 REXM: FIX: Get others category 2025-10-02 13:45:25 +02:00
Ray
29a7996402 REXM: Remove dead code of functions already moved to raylib 2025-10-02 13:45:06 +02:00
Ray
301df440bd Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-02 13:41:40 +02:00
Ray
7e6f38ad29 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-02 13:40:55 +02:00
Ray
78a79a8523 Update list 2025-10-02 13:40:36 +02:00
github-actions[bot]
2ea18f7c88 Update raylib_api.* by CI 2025-10-02 11:38:31 +00:00
Ray
7e3b7cd349 REVIEWED: DrawLineDashed() 2025-10-02 13:38:13 +02:00
Ray
36d3c8acfb Update rexm.c 2025-10-02 13:16:29 +02:00
Ray
377853bb32 REXM: Updated new examples requried files 2025-10-02 13:16:00 +02:00
Ray
a0a0d4d5ad Update rcore_desktop_win32.c 2025-10-02 13:05:42 +02:00
Ray
8494d76c93 Update rexm.c 2025-10-02 13:04:43 +02:00
Ray
5d9c11e165 Updated examples 2025-10-02 13:04:34 +02:00
Ray
de20076d36 Update examples_list.txt 2025-10-02 13:02:58 +02:00
Robin ❤️
a5a5d3f347 removed unneeded include (#5225) 2025-10-01 18:33:51 +02:00
Jopestpe
1cdf1dcbbe [examples] Add models_geometry_textures_cube (#5221)
* ADDED: example:  models_geometry_textures_cube

* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
2025-10-01 18:31:53 +02:00
Maicon Santana
452cac33b8 [examples] Add core_monitor_change (#5215)
* Add core monitor change example

* Add monitor drawing and more information

* Update monitor information every frame

* Show info and window position inside the rectangle
2025-10-01 18:31:03 +02:00
Teeto44
14a0a4d0c4 FIXED: rexm's makefile and default paths (#5224)
* FIXED: rexm's makefile and default paths

Fixed a windows only backslash in
rexm's makefile causing build errors on macOS and linux

Added unix paths to rexm for better compatibility

* Update rexm.c

Readded the fall-through in OP_CREATE

Added some safety checks to UpdateRequiredFiles() so it plays nicely outside of the raylib.com context (would segfault previously)
2025-10-01 18:27:28 +02:00
github-actions[bot]
6f1077737e Update raylib_api.* by CI 2025-10-01 09:43:50 +00:00
Luís Almeida
f680776941 feat:Added DrawLineDashed() and a new example explaining how to use this new function. (#5222) 2025-10-01 11:43:38 +02:00
Robin ❤️
e5f809f534 switch to enum (#5223) 2025-10-01 11:42:35 +02:00
Robin ❤️
6ed61e107b flipped binary check to fix bug (#5220) 2025-09-30 21:49:58 +02:00
Ray
8932ba0b0a Update core_delta_time.c 2025-09-30 18:48:42 +02:00
Ray
6966ad5717 Update shaders_ascii_rendering.c 2025-09-30 18:39:27 +02:00
Robin ❤️
3f30533f1c [examples] Add core_delta_time (#5216)
* delta example

* clarification

* made it more clear what delta time is

* more explanation

* vector2 positions, removed all warnings

* removed keys, moved global to local, conventions & comments, show target fps

* new png

* remove more periods

* another period

* remove note about conventions, remove period
2025-09-30 18:35:15 +02:00
Maicon Santana
a553fbd0c7 [examples] Fix shaders_ascii_rendering (#5219)
* Add ascii post processing

* Fix broken characters and add more comments

* Rename example

* Refactored as requested
2025-09-30 18:34:06 +02:00
Jopestpe
0e2e8ce225 [examples] Update shapes_bouncing_ball with gravity (#5217)
* [examples] Add shapes_bouncing_ball with gravity

* gravity could be enabled/disabled
2025-09-30 18:32:25 +02:00
Ray
5d9352a0a1 Update shapes_bullet_hell.c 2025-09-30 18:27:59 +02:00
zero
56e32f2c3e ADDED: example: shapes_bullet_hell (#5218)
* add shapes_bullet_hell example

* adjust example count
2025-09-30 11:59:44 +02:00
Ray
37149082e8 Avoid warnings 2025-09-29 18:05:16 +02:00
Ray
0e57a572b4 REVIEWED: rlsw module and related files 2025-09-29 18:05:07 +02:00
Ray
beabb1300d Revert "Update miniaudio to v0.11.23 (#5208)"
This reverts commit 4cd131cf29.
2025-09-29 18:03:42 +02:00
Ray
218a806ec2 REVIEWED: example: shaders_ascii_rendering 2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb Add ascii post processing (#5213) 2025-09-29 17:44:48 +02:00
Antonio Jose Ramos Marquez
3da2fc1bf8 [rtextures] fix initialization align in Image to avoid issues with some platforms (#5214) 2025-09-29 17:16:51 +02:00
Ray
43c81d216c REVIEWED: VS2022: New example core_input_actions UUID 2025-09-29 11:00:35 +02:00
Le Juez Victor
584bc14929 [rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00
Ray
6d9e17594b Merge branch 'master' of https://github.com/raysan5/raylib 2025-09-28 23:48:24 +02:00
Ray
f76666af3f REXM: Avoid updating metadata from others examples 2025-09-28 23:48:10 +02:00
Ray
e5e684a5ca Update examples_report.md 2025-09-28 23:47:39 +02:00
Tim Little
c551fb7118 Add models_basic_voxel example (#5212) 2025-09-28 23:40:09 +02:00
Ray
7d780d18b5 REVIEWED: New example format and requirements: core_input_actions #5211 2025-09-28 23:31:07 +02:00
Jett
a2a22e5e48 ADDED: example: core_input_actions (#5211)
* adding core_input_actions

action based input API vs direct input, allows remapping of buttons or keys to an action.

* adjusted formatting.

* updates for struct name

and fixed a typo
2025-09-28 23:02:53 +02:00
Ray
4767841b71 Code format review 2025-09-28 19:45:52 +02:00