Ray
36ad7127c2
REXM: Update
2025-09-13 21:09:59 +02:00
Ray
36824b6c0a
REXM: ADDED: example: core_undo_redo
2025-09-13 20:58:27 +02:00
Ray
865b3310f8
Updated project GUIDs
2025-09-13 20:57:39 +02:00
Ray
161cab24da
Update core_random_sequence.c
2025-09-13 20:57:20 +02:00
Ray
6f01f3c06d
Update rexm.c
2025-09-13 20:57:00 +02:00
Ray
b8420d4821
REXM: Update examples
2025-09-13 10:46:14 +02:00
Ray
3148206758
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
Ray
f711c98bd6
Merge branch 'master' of https://github.com/raysan5/raylib
2025-09-13 10:43:38 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth
--> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Bruno Cabral
bb0c78476c
[build][cmake] Fix definition to use SDL3 ( #5175 )
...
* fix definition to use SDL3
* [cmake] fix definition to use SDL3
* [build][cmake] prefer USING_VERSION_SDL3 over PLATFORM_DESKTOP_SDL3
* [build][cmake] when libs are added externally, consumer needs to import them too
2025-09-13 10:19:44 +02:00
Bruno Cabral
6cf38b6292
fix SDL3 gamepad detection ( #5176 )
2025-09-13 10:17:17 +02:00
Ray
8d48a12306
Merge branch 'master' of https://github.com/raysan5/raylib
2025-09-12 21:44:56 +02:00
Ray
28ce99b539
Update core_3d_camera_fps.c
2025-09-12 21:44:56 +02:00
Bruno Cabral
71321d179b
[build][cmake] Added emscripten build options ( #5180 )
...
* [cmake] export automatically raylib definitions and compile/link options
* [cmake] pass emscripten options to consumer project
2025-09-12 21:42:50 +02:00
Bruno Cabral
7db5f56e81
[cmake] export automatically raylib definitions and compile/link options ( #5179 )
2025-09-12 13:07:46 +02:00
Ray
8d3a4b8dd5
REVIEWED: Renamed PLATFORM_DESKTOP_SDL3
to USING_VERSION_SDL3
#5175
...
Avoid using a new platform flag to address one platform version
2025-09-12 13:03:28 +02:00
Ray
d0c39db6c2
Update rlgl.h
2025-09-12 13:02:13 +02:00
Ray
5a54fc12a2
REVIEWED: Prioritize calloc()
calls than malloc()
on some cases
2025-09-10 21:03:06 +02:00
Ray
8a1468c0c7
Update examples_report.md
2025-09-10 21:02:26 +02:00
Ray
2550a45821
Update core_render_texture.c
2025-09-10 18:31:52 +02:00
Ray
109b3b2d2e
REXM: ADDED: example: text_inline_styling
2025-09-10 18:31:49 +02:00
Ray
9e14faffcc
REXM: REVIEWED: example addition logic
2025-09-10 18:27:19 +02:00
Ray
ffe74658ab
REXM: ADDED: example: core_render_texture
2025-09-10 18:26:43 +02:00
Ray
84e2cbccc4
Update complexity level for shapes_digital_clock
2025-09-09 17:33:19 +02:00
Ray
a42eb2f79b
REDESIGNED: example: shapes_digital_clock
2025-09-09 17:32:13 +02:00
Ray
866e7238bf
Remove projects from solution
2025-09-09 17:30:54 +02:00
Ray
698d37c57a
Update shaders_normalmap_rendering.c
2025-09-09 17:30:25 +02:00
Ray
1b9aa0bcf3
Update rmodels.c
2025-09-09 17:30:18 +02:00
Ray
f4250da042
Update text_unicode_ranges.c
2025-09-09 09:37:06 +02:00
Ray
f6ae596a1d
Update rexm.c
2025-09-09 00:47:12 +02:00
Ray
0da5bc1e17
REXM: REVIEWED: TextReplaceBetween()
2025-09-09 00:26:38 +02:00
Ray
4447868c60
REXM: Updated examples, resources checking
2025-09-09 00:16:47 +02:00
Ray
adb078128b
Update rexm.c
2025-09-09 00:15:30 +02:00
Ray
28c5d16000
Update shaders_shadowmap_rendering.c
2025-09-09 00:15:26 +02:00
Ray
811ec4fb1e
REVIEWED: shaders_shadowmap_rendering
example
2025-09-08 21:02:58 +02:00
Ray
ef0dd5f774
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes
--> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth
--> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array
--> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim
--> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim
--> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture
--> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation
--> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching
--> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight
--> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap
--> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap
--> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map
--> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render
--> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render
--> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00