Ray
9477838193
ADDED: Some useful functions for examples info loading, using examples_list
2025-08-01 19:40:44 +02:00
Ray
a872de82ed
Create examples_list, to be used by rexm or other tools for reference
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NOTE: This file should be the source of truth for raylib examples collection, everything will be generated using this file as primary reference.
2025-08-01 19:39:30 +02:00
Ray
10079e4e65
Reviewed minor formating issues
2025-08-01 18:58:24 +02:00
Ray
6b0174d034
REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_*
2025-08-01 18:58:05 +02:00
Ray
9fa53aac6f
Update examples_template.c
2025-08-01 18:56:54 +02:00
lpow100
65e3d67eb9
Merge branch 'master' of https://github.com/raysan5/raylib
2025-07-31 16:16:10 -07:00
lpow100
58e3c8604a
Added setup for the rename command (NOT TESTED)
2025-07-31 16:16:07 -07:00
Ray
e0b58b7eee
Update rexm.c
2025-08-01 01:08:31 +02:00
Ray
d88f27f08d
NEW: ADDED: rexm - A simple command-line tool to manage raylib examples -WIP-
2025-08-01 00:30:01 +02:00
Ray
4b2654f851
Create examples_template.png
2025-07-31 23:55:50 +02:00
Ray
968385b5f4
Update examples_template.c
2025-07-31 23:55:46 +02:00
Ray
38ff5d00a0
Create build_example_web.bat
2025-07-31 23:55:26 +02:00
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
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The veritable screenshot is this
2025-07-31 01:05:00 +03:00
RANDRIA Luca
e662ac80d5
Merge branch 'raysan5:master' into master
2025-07-30 17:37:15 +03:00
Ray
414235dd17
Update shaders_multi_sample2d.c
2025-07-30 16:06:43 +02:00
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
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There are no screenshot for this and the alt is seen
2025-07-30 16:54:06 +03:00
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0
2025-07-27 14:35:38 +00:00
Joecheong2006
10fadd9185
Replaced scalar to float
2025-07-22 11:59:46 -07:00
Joecheong2006
b6ae5af4e3
Removed redefined RAD and DEG
2025-07-22 11:57:16 -07:00
Joecheong2006
8a0ab163d3
Changed to 4 spaces
2025-07-22 11:50:48 -07:00
JoeCheong
f3854cb406
Fixed typo
2025-07-22 11:39:24 -07:00
Joecheong2006
f1714a6234
[examples]: New shapes example - double pendulum
2025-07-21 14:59:51 -07:00
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
2025-07-14 00:27:56 -03:00
Jordan Zedeck
e91a3697ff
Fixed typo
2025-07-06 01:59:03 -04:00
sir-irk
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
sir-irk
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
2025-06-07 20:14:10 +02:00
Ray
5f497d0687
REVIEWED: shapes_digital_clock example
2025-06-03 20:42:27 +02:00
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
2025-05-29 07:10:52 -04:00
Pivok
0ffc8c517f
Pbr example fix
2025-05-17 12:32:17 +02:00
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
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Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
Z-AKey
12bf30ce04
Merge branch 'raysan5:master' into master
2025-04-22 16:49:12 -04:00
Zean Key
77f31178ed
fixed text_draw_3d
2025-04-22 16:48:50 -04:00
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
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...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
2025-04-17 14:40:36 -04:00
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Bigfoot71
59dc53d20e
update readme
2025-04-09 18:09:50 +02:00
Bigfoot71
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Bigfoot71
a554ef339b
add audio_sound_positionning example
2025-04-09 17:27:45 +02:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
2025-04-03 18:31:05 +02:00
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
2025-03-31 10:23:34 -06:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
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Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
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The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
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I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00