Commit Graph

3736 Commits

Author SHA1 Message Date
raysan5
51a8e1d692 Remove define not required 2020-03-24 13:26:34 +01:00
Doyle
da836a732c Android: Better track touch input returned from IsMouse*() (#1144)
* Android: Better track touch input returned from IsMouse*()

Switch to actually tracking touch input to use for "mouse" input rather
than the gestures system. The gesture system as an abstraction ontop of
raw touch input loses some information needed to map to "mouse"
input.

Before,
- IsMouseButtonReleased() triggers immediately after the initial touch
(because GESTURE_TAP activates immediately on touch) instead of waiting for the
touch to be released.
- IsMouseButtonUp() returns false, when it should just be the opposite
of IsMouseButtonDown().
- IsMouseButtonDown() returns true only after GESTURE_HOLD (which
activates after some period of time after GESTURE_TAP), when instead it
should just be true whenever there is touch input i.e. gesture !=
GESTURE_NONE or alternatively when any input is received on the screen.

After this PR, touches map closer to mouse input.
- IsMouseButtonReleased() triggers when touch is released (last frame
was touched, this frame not touched).
- IsMouseButtonUp() returns the opposite of IsMouseButtonDown()
- IsMouseButtonDown() is true when
(AMOTION_EVENT_ACTION_DOWN || AMOTION_EVENT_ACTION_MOVE) and false when
(AMOTION_EVENT_ACTION_UP)

* RPI: Include index check for RPI in GetTouchPosition()
2020-03-24 13:23:34 +01:00
raysan5
6bab884d1d Added note on examples not supporting GLSL100 2020-03-24 12:39:05 +01:00
Ahmad Fatoum
4e6db307e4 appveyor: configure for Release with Debug Info
We build the library as debug with AppVeyor and package it this way,
which is unfortunate, because on Windows it's linked against debug
variants of the C runtime. Fix this by build RelWithDebInfo instead

Fixes #1128.
2020-03-24 06:37:22 +01:00
Ahmad Fatoum
0229f9b1a4 CMakeLists.txt: report generated CMAKE_CONFIGURATION_TYPES
We might want to customize this in feature for multi-config builds (e.g.
a Visual studio build with both Debug and Release configurations).

Output the variable value for user awareness.
2020-03-24 06:37:22 +01:00
chriscamacho
6bbaca118f ended up using the 100 version shaders as off the top of my (#1142)
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi

Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
Ray
ba3b4b2d08 Set a release date for raylib 3.0! 2020-03-23 20:56:31 +01:00
raysan5
fcdb120935 Comment tweaks 2020-03-23 20:24:20 +01:00
raysan5
8f45370073 Comment tweaks 2020-03-23 20:24:09 +01:00
Ray
502bc61931 Update HISTORY.md 2020-03-23 14:30:19 +01:00
Ray
5a39b22521 Update CHANGELOG 2020-03-23 14:22:06 +01:00
Ray
6c44c9d730 Update HISTORY.md 2020-03-21 21:14:26 +01:00
Ray
a523c64718 Update CHANGELOG 2020-03-21 20:33:46 +01:00
raysan5
5aebd2a16c Review formating from PR #1138 2020-03-21 20:30:40 +01:00
Sourav Gupta
574c689ff7 Added draw functions to ImageDraw*() (#1138)
Added draw functions:
ImageClearBackground()
ImageDrawPixel()
ImageDrawLineEx()
ImageDrawCircle()
2020-03-21 20:23:50 +01:00
Ray
b178c992a1 Update README.md 2020-03-21 20:21:08 +01:00
Ray
a4d31e1dad Added raylib 3.0 notes -WIP- 2020-03-21 20:20:37 +01:00
Ray
e151487fde Review history introduction 2020-03-21 19:13:16 +01:00
Ray
061848cd0c Updated badges links 2020-03-21 18:48:04 +01:00
Ray
ab1c12c449 Update Travis/AppVeyor badges 2020-03-21 15:05:02 +01:00
Ray
8db8401bc1 Review Travis/AppVeyor badges 2020-03-21 13:50:24 +01:00
Ray
58a81dd760 Update README.md 2020-03-21 13:48:53 +01:00
Ray
a5838e40d9 Update CONTRIBUTING.md 2020-03-21 13:37:48 +01:00
Ray
78e8fd1c31 Update CHANGELOG 2020-03-21 13:32:53 +01:00
Ray
2d07d29a1c Update README.md 2020-03-21 13:29:03 +01:00
Ray
19bbcbb486 Update badges 2020-03-21 13:26:19 +01:00
Ray
b6ba3dacb9 Playing with badges 2020-03-21 13:23:20 +01:00
Ray
65d9d0aac1 Testing badges 2020-03-21 13:22:06 +01:00
Ray
b9c966f902 Playing with badges... 2020-03-21 13:01:50 +01:00
Ray
d62368f133 Update README.md 2020-03-21 12:43:27 +01:00
Ray
3d66a6c93f Added: new binding to Carp 2020-03-21 11:28:18 +01:00
Doyle
01e035e28b Android: Track touch motion across screen (#1137)
This was working in 2.6 but no longer does in current git tree.
It appears touch position is only tracked on
AMOTION_EVENT_ACTION_[DOWN|UP], which only registers the initial touch
on the screen. Subsequent movement is not tracked into CORE.

Touch position and the Gesture System appears to be updated twice in
AndroidInputCallback in what looks like perhaps a copy paste error (code
is identical) with the exception of tracking AMOTION_EVENT_ACTION_UP in
the 2nd copy of the code (but this is not necessary to track).

If you need to track the first touch or release touch position, you can
do so with checking IsMouseButton[Pressed|Released] on the same frame.

This patch makes it so the touch position is always updated, and merges the
duplicated code into 1 singular code path.
2020-03-19 16:56:48 +01:00
raysan5
4af4483f5f Added security check in case init fails #1135 2020-03-17 20:57:01 +01:00
raysan5
2344941974 Replace external libraries custom allocators by raylib ones #1074
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-17 13:40:07 +01:00
Ray
6f41b9594a Update README.md 2020-03-16 20:46:28 +01:00
Ray
3e049c09d5 ADDED: XD Pascal bindings 2020-03-16 19:11:06 +01:00
Henrique de Lima
92e1205f40 Adding the option to change the target platform(x86/x64), Generating the .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' (#1133) 2020-03-16 10:32:39 +01:00
raysan5
71b06caed4 Corrected typo 2020-03-15 17:06:08 +01:00
raysan5
4611406c68 REVIEWED: ImageTextEx() to support line breaks #1131
NOTE: This functionality has an important issue, line space is fixed to 1.5 font.baseSize pixels, depending on the font and how it has been generated that spacing could be too wide or too narrow...
2020-03-15 16:18:48 +01:00
Doyle
427be604b9 Android: Set display.[width, height] before screen size check (#1132)
In `InitGraphicsDevice(...)`, the Android section has a screen security check
like other platforms- but CORE.display.width, CORE.display.height are
not set yet, so the security check sets it to 0. So ensure we query the
device's screen width and height before the screen size security check.

This also gives you the ability to run a proper full-screen application
on Android without any scaling and guess work on the target device by
setting screen width and height to 0 in `InitWindow(...)` and using
`GetScreen[Width|Height]()` to get the actual values.
2020-03-15 15:56:43 +01:00
Ray
d57b5ac89a Added note on transparent framebuffer w/o X11 on RPI 2020-03-12 17:47:35 +01:00
Ray
82937e1564 Update .gitignore 2020-03-12 13:02:18 +01:00
Ray
7fa12844ed [text] TextToUpper(): Added note on diacritics 2020-03-12 13:02:09 +01:00
Ray
af011bc952 ADDED Binding: FreeBasic 2020-03-09 18:52:41 +01:00
Ray
4c728f0b54 Minor tweaks 2020-03-09 18:45:37 +01:00
Ray
5895fb6adc Address issue #1125 2020-03-09 13:01:10 +01:00
Ahmad Fatoum
eb6f8bd0ba Revert "Always use latest raylib version for cmake (#1123)" (#1126)
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.

It's ok to have a minimal version, so revert b7c0d5b6dd.
2020-03-09 08:29:47 +01:00
G3bE
b7c0d5b6dd Always use latest raylib version for cmake (#1123)
* Always use latest raylib version

* Always use latest raylib version

* Always use latest raylib version
2020-03-08 18:04:29 +01:00
SasLuca
680f9d5772 Changed if to else if. (#1122) 2020-03-08 18:03:23 +01:00
Astie Teddy
20d8889a03 ADDED Bindings: raylua-lua (raylua) (#1124) 2020-03-08 18:02:37 +01:00