PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
2025-07-14 00:27:56 -03:00
sir-irk
32026ca78b
fix preview image file name
2025-07-08 06:34:25 -05:00
sir-irk
86d2db2aa9
fix typo on UI and preview image
2025-07-08 05:51:14 -05:00
sir-irk
9a578dbce0
fix formatting
2025-07-08 05:47:11 -05:00
sir-irk
a94feef6d0
update readme
2025-07-08 05:36:39 -05:00
sir-irk
897a8fbc9f
adding preview image
2025-07-08 05:28:15 -05:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
Jordan Zedeck
e91a3697ff
Fixed typo
2025-07-06 01:59:03 -04:00
sir-irk
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
sir-irk
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
Agnis Aldiņš "NeZvērs
ed022e89e5
fix preview crop
2025-06-23 16:22:14 +03:00
Agnis Aldiņš "NeZvērs
f6b7168ed4
Add preview image
2025-06-23 16:06:46 +03:00
Agnis Aldiņš "NeZvērs
fa9653d179
Fix function call
2025-06-23 13:50:24 +03:00
Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
2025-06-23 13:44:50 +03:00
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
2025-06-23 13:43:38 +03:00
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
2025-06-23 13:32:08 +03:00
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
2025-06-23 13:15:14 +03:00
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
...
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
2025-06-07 20:14:10 +02:00
Ray
5f497d0687
REVIEWED: shapes_digital_clock
example
2025-06-03 20:42:27 +02:00
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
2025-05-29 07:10:52 -04:00
Pivok
0ffc8c517f
Pbr example fix
2025-05-17 12:32:17 +02:00
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
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Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
Z-AKey
12bf30ce04
Merge branch 'raysan5:master' into master
2025-04-22 16:49:12 -04:00
Zean Key
77f31178ed
fixed text_draw_3d
2025-04-22 16:48:50 -04:00
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...
...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
2025-04-17 14:40:36 -04:00
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
Gunko Vadim
53cbd3cb11
rename
2025-04-12 07:10:14 +05:00
Gunko Vadim
0d86084709
Update text_unicode_font_example.c
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The creation of the array has been rewritten, the size of the example has been reduced
2025-04-12 07:07:14 +05:00
Gunko Vadim
4184a5b251
Update text_unicode_font_example.c
2025-04-11 18:43:12 +05:00
Gunko Vadim
5d7e8010a5
example unicode font
...
A review of the code is required. Since I'm not sure what's written correctly at all.
2025-04-11 14:39:06 +05:00
Bigfoot71
59dc53d20e
update readme
2025-04-09 18:09:50 +02:00
Bigfoot71
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
Bigfoot71
a554ef339b
add audio_sound_positionning
example
2025-04-09 17:27:45 +02:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
2025-04-03 18:31:05 +02:00
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
2025-03-31 10:23:34 -06:00
Jonathan Marler
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
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Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
...
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
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I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
2025-03-26 17:41:04 +00:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
2025-03-26 10:58:59 -06:00